Game Story: in the deepest reaches of space, a patrol mission goes wrong when they have to land on a remote planet to refuel. once on the surface the crew gets captured by the Skaarj stationed there. They take the crew to a make-shift remake of a classic video game. you are one of those crew members and now you have to follow a fictional character's footsteps in order to escape the rock you fallen upon, however it will not be easy. The Skaarj have added traps and other things to slow down escape, not to mention their numbers are far greater than anything you have seen before.
Current Weapon list:
Disper Pistol Mk2 - Fills in slot 1, the ammo still recharges as normal however there aren't any upgrades for the gun in this. First found on the 1st level... or when you get to the 2nd.
Enforcer - Your Default Pistol, you will normally carry two of them at a time. Nothing is special about it. you get it right away... or you die really fast without it.
Stinger - The Unreal Stinger, nothing special about it. its also found on the first level.
Skarr Pulsar - Shares the 3rd slot with the stinger and the ammo. it is useless on Skaarj Warriors and might cause feedback for the one holding it. Found in the lab level (Mission 4)
ASMD mk2 - The Unreal Tourney Version... once again nothing special, it shows up in Mission 2
Minigun - the Unreal minigun. this time your free to shoot it without worrying about your Automag's ammo supply, found on Mission 3 first
Rifle - Unreal Rifle, Headshots are lethal. found on Mission 3
Quote:Mission 1 - Memories of the Past
Status: 100% of default map complete,40% of extra secrets and 0% UT3 deathmatch (may not happen).
Level: B2
Map:
Story: During a Patrol Operation into the farest reaches of known space by the human race, your ship decides to land on the nearest planet for fuel. This is where things didn't start to go well for you and your crew. upon landing on the planet... the Skaarj forces had saw your landing on this remote rock and you were captured... all you remember seeing before you pass out is a large castle...
after you awaken from your long sleep... you wonder why all the walls in this place look like something you have seen before... it's not long before a Trooper enters your cell with some food for you. you attack the trooper in chances that you'll over power him and escape... however the trooper had the upper hand for the most part... you manage to get your hands on his gun shoot him twice before he throws you across the room, knocking you out again.
you awaken again... only to find the body of the guard and his gun and key card... it's time to get out of here and find the others...
Walkthrough: Play like the map states above, or if you like exploring the map try to find everything. just remember there is no secret at the end of the level
Overall Difficulty: Easy-Medium
Enemies Count: 27
Secrets: 5 (so far) 3 Open (2 orginal, 1 custom) 2 Hidden (custom)
Max health: 199
Weapons:Enforcer,Dis Pistol,Stinger
Music: Naval Base (Deus Ex)
Story (requires editing): After clearing the "prison" level you take a short ride up the lift to the next floor (well it more stop becasue of the power was switched off) as you get onto the floor poke your head out of the door... you realize that the lights and some power systems were turned off. it looks like you'll need to turn them on to go anywhere. You sit inside the lift for a little bit in order to hear if you can pick some way of doing so or if the power came back on its own. After a little time gap later you hear something in the hallway... it's something about the power switch being flipped and that the guard doesn't want to touch the switch this late... they wander off... it looks like it's time to move out.
Story:As your long elevator ride down to the first floor comes to an end you find yourself in the cargo hangar. A nice night breeze comes from the door ahead, you think to yourself that your almost outta here and this Fiendish nightmare can finally end.
You quietly remind yourself that your are not B.J and this is real life. so good so far. you leave the Elevator`s Space and move forward, time to leave.
Overall Difficulty: Medium
Enemies Count: 2
Secrets: 1 (1 Rejected)
Max health: 100
Weapons: Dis Pistol, Minigun
Music: Opponent Within
Quote:Mission 10 - Old Temple
Status: 90% (yay - it's a another small one)
100% of Default map rejected.
this mission takes place after 9
Level: -Null-
Map:
Story: After clearing the sight of the castle, you wonder into a village. You think your safe there, however there are Skaaji patrols everywhere in the village, they seem to not notice your existence. as you try to sneak quietly out of the village a Krall gets sight of you and starts chasing you. in a mad dash you run into the nearest cavern hole. However it seems that they are in here, seconds after you enter the iron gate closes behind you. the only way to go is through this temple of some sort...
Music: Medieval Jam (Jazz Jackrabbit 2)
...
Mission 61 - 90% of Default map Complete, 100% of extra Secrets (0) and 0% UT3 Deathmatch
Rip Signature.
(This post was last modified: 22/12/2009 01:07 AM by Syfe.)
16/01/2009 11:04 PM
Syfe
Blackened Rose Hero.
Posts: 3,612.4889 Threads: 77
Joined: 4th May 2007
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Episode 2 - The Zombie Nightmare.
Episode remake: 2 - Operation: Eisenfaust
Total Progress: 0% (not Started)
Mission 11 - Southern Pass - 0% (not started)
Mission 12 - Crawl Spaces - 0% (not Started)
Music: The Spirit World (Doom piano Remix)
Mission 13 - Crawl Spaces 2 - 0% (not started)
Music: the Spirit World (Doom piano Remix)
... (too lazy to post the others right now) ...
Mission 17 - Ruined labs - 0% (not started) DON'T THINK OF FINISHING UNDER 1m
Music: Foregone
Mission 18 - ??? 0% (not started)
Quote:Mission 19 - Depths
Status: 100% (yay - it's a another small one)
100% of Default Secrets rejected.
Map:
Story: the door opens and you leave the lift. the walls look like they belong in a crazy house. after what you been through with those zombies, you might even want to check yourself into one. whoever is controlling them is here. it's time to end this madness.