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[5.00m33] FFVIIac
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Vegetano1
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Post: #11
RE: [4.01m33] FFVIIac
osnap1584 Wrote:the theme I'm creating doesn't work out so well with the offset. I had to shorten text change corrupted and unsupported to "corrupted" instead of "corrupted data" and make hex edit the paf to shorten the game text. Also had to add lines to the msvideo main. Still an awesome find don't have to worry about disappearing text which is good enough for me.

O ok,. i got some hints now,. how your theme is going to look,. :)


Make loads of $$!! it wurks!!
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07/08/2008 08:27 PM
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nicodemus82
**The Welsh Guy**

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Post: #12
RE: [4.01m33] FFVIIac
holy poo poo! another theme?  I'm beginning to think ur not human with all these themes ur pumping out lol
I'm still using ur abstract one cause I love the backgrounds :)

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07/08/2008 09:18 PM
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SchmilK
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Post: #13
RE: [4.01m33] FFVIIac
i was getting so cross eyed with hex changes and wasn't feeling the patients i needed to fully test things i just put them and others in the area in there.  

im still jealous and curious how you make your 01-12 so well!  I need to look at that in a month when i should have some more time on my hands.  :)

keep'em crankin

limneosgreen Wrote:Take my advice, don't try to install custom themes ... it's possible to brick ur psp.. why just don't change wallpaper
08/08/2008 06:58 PM
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Vegetano1
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Post: #14
RE: [5.00m33] FFVIIac
update ready.

changes from other theme's new busy icon(slightly less black and more sharper)
removed multiple icons in this version, now with full FF7ac screen bars.


Make loads of $$!! it wurks!!
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Signed Homebrew by bsanehi & OMightyBuggy
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28/10/2008 12:22 PM
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J_G_
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Post: #15
RE: [5.00m33] FFVIIac
yay got it
thanks alot V1 Madwin

by the way the ctf is named wrong its called FFVIIac.500ctf it won't show up unless renamed
(This post was last modified: 02/11/2008 11:07 AM by J_G_.)
02/11/2008 10:28 AM
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