An MP4 watch!
23/02/2007 11:27 PM Posted by: ZiNgA BuRgA in Tech News
Shenzhen Adragon Digitek's MP4 watch gets reviewed

[Image: 2-23-07-mp4_watch.jpg]
Shenzhen Adragon Digitek's MP4 watch was met with quite a bit of fanfare from folks who fell suddenly in love with the idea of having movies on their wrist to pass the time during class or on subways trips, and considering that Thanko brought this intriguing piece of kit to market, it's only right that wee show you a hands-on review to help you with your potential purchasing decision. The folks at GearDiary landed a black rendition of the video-playing timepiece, and noted that although video files have to be converted from their current format to .NVX, software (in English, too) was included to "remove the guesswork" and make the process painless. Judging by the photos, it looks like the rubberized band provided for a comfortable fit, and although the 1.5- x 1.5-inch face doesn't look nearly as gaudy as some watch faces wee've seen, it still screams geek whilst resting on your arm. Sadly, a proprietary USB cable coupled with an always-discouraging 2.5-millimeter headphone jack do warrant a few understandable digs, but the "all day" battery life, intuitive menu system, and respectable display all go in the watch's favor. On the musical front, it was said that playback was "on par" with other DAPs they tested, and while watching a movie back on such a diminutive screen wasn't apt to replace his PVP anytime soon, it was deemed a nifty feature that will "definitely garner geek points among those that are impressed by such things." So if you're interested in seeing just how long your retinas can stand to watch (ahem) a major motion picture on a 128 x 128 display, be sure and hit the read link for up close snapshots before coughing up the required dough.

- Source: [Engadget]
  Replies (15)
 gamecpu 0.1 - PRX to change CPU speed in-game
23/02/2007 02:11 AM Posted by: ZiNgA BuRgA in PSP News
jas0nuk Wrote:Another silly little PRX by me ...

This PRX file adds the ability to change the CPU & bus speed of your PSP whilst a game is running, by pressing L TRIGGER + DPAD UP.
The module will switch between the speeds 111/50MHz, 166/80MHz, 222/111MHz, 266/133MHz, and 333/166MHz.
After changing the speed, it is displayed at the bottom of the screen for a few seconds.

This method of printing on top of the screen is not guaranteed between different games, however it appears to work fine with GTA, although it is a little flickery.

INSTALLATION

under 3.XX OE
  1. copy gamecpu.prx to the folder ms0:/seplugins (create this folder on the root of your memstick if it doesn't exist)
  2. open, or create the file "game.txt" inside this folder along with gamecpu.prx
  3. add the following line: "ms0:/seplugins/gamecpu.prx"
  4. save the file
  5. switch off the PSP
  6. whilst holding the R trigger, switch on the PSP
  7. navigate to "plugins" on the recovery menu and press X to enable gamecpu.prx which should be listed. If not, start from step 1.


under devhook
  1. copy gamecpu.prx to ms0:/dh/kd
  2. go into ms0:/dh/xxx/f0/kd/pspbtcnf_game_dh.txt
    ---- (where xxx = your emulated firmware, e.g. 271, 282, etc.)
  3. find the line "ms0:/dh/kd/devhook.prx" OR "/kd/devhook.prx #DEVHOOK"
  4. after this line, add the line "ms0:/dh/kd/gamecpu.prx"


The plugin is tested and confirmed working under 3.10 OE-A'

USAGE

Just boot up a game, it should display "gamecpu 0.1 loaded...." at the bottom
Then you can press L + UP to switch between CPU speeds; you have to wait 1 second after each change.

* Thanks to everyone at lan.sh *

~jas0nuk
Source: http://forums.maxconsole.net/showthread.php?t=50514
- Note that the quote has been modified slightly by me


Download here (3.85KB)
  No Replies
 Microsoft Virtual PC 2007 RTM
22/02/2007 08:45 AM Posted by: dasme in Tech News
Virtual PC 2007 which has been in beta for while now, officially shipped today.

This release of Virtual PC 2007 introduces support for the following:

    * Windows Vista™ operating system as a host operating system
    * Windows Vista as a guest operating system
    * 64-bit host operating systems
    * Hardware-assisted virtualization
    * Network-based installation of a guest operating system
    * Running virtual machines on multiple monitors

Support has been removed for the use of linked disks in a virtual machine.

[Image: cooltext45333229xq7.gif]
  Replies (2)
 3.0x OE Customizer v1.3
22/02/2007 08:39 AM Posted by: dasme in PSP News
[Image: 302c_1_qjgenth.png?205307]


BadBoy recently released a new version of his OE customizer. Now called 3.0x OE Customizer v1.3, this should make customizing your PSP a whole lot easier, if you're willing to take the risk.

The risk, you might ask? Well, it writes to flash, so you may brick your PSP in doing so. Still, the rewards are great, since it allows you to do everything from changing your fonts and backgrounds to dumping the flash.

As always, wee suggest you check his readme for information on what the app can do, as well as instructions on installing and using it. The short changelog is below if you want to have a gander at it, so try it out if you know what you're doing.

Changelog for v1.3:

    * Version Spoof for 3.03OE-B
    * Flash default / custom vshctrl prx (when on 3.03OE-B)
    * Some bugs solved

[Image: cooltext45333229xq7.gif]

Source: QJ.net
  No Replies
 [Release] PSP Filer v3.0
22/02/2007 08:25 AM Posted by: dasme in PSP News
Have an inkling to keep your PSP's growing collection of custom kits spic-and-span? Mediumgauge is letting everybody know that his highly popular PSP Filer homebrew application has just received an update, pushing the app up to version 3.0. As the names implies, PSP Filer functions very much like File Assistant in keeping your files organized, but hosts other cool extras users may remember from its past versions. As for the latest changelog:
  • Fixed a bug that caused after changing language from Japanese to English or Spanish, Filer crashed when changing filenames.
  • In Spanish mode, special character could be used in filename in 2.9,
  • That was a bug so I removed this feature. Even in Spanish mode, user can input only English mode.
  • Added Portuguese mode. (thanks Nutri Kazuma to translate)
  • Added color edit function.
  • Added CPU indicator.
  • Picture viewer: Fixed a bug that 4 or 16 colored gray scale PNG was not correctly drawn.
Be extra sure to view the bundle's Readme, which includes very important warning from the author, such as "This software may cause severe damage to your PSP by your miss-operation or by bugs Filer itself may have." Just be careful, and enjoy the download!

[Image: cooltext45333229xq7.gif]
  Replies (2)
 The toughest USB drive ever made
22/02/2007 08:20 AM Posted by: dasme in Tech News
[Image: a_idquarter_qjpreviewth.jpg?647450]

Sure, wee've seen USB drives that claim to be tougher, stronger, and more resilient than the average USB drives. But have you actually seen one that can withstand nine Gs? For those not too familiar with the term, nine Gs is the equivalent of nine times our own gravity. That kind of force would outright destroy any USB drive in the market today.

The people at R&D Electronics Inc. created The Iron Drive. It has reportedly been tested to withstand high temperature, shock, vibration, caustic agents, submersion, EMI (electromagnetic interference), and nuclear stresses. While this may seem excessive, certain industrial fields and military applications would warrant such precautions.

The Iron Drive is surprisingly small at four inches and about 5.8 ounces. It comes in different sizes from 32 MB to 4 GB and supports multiple encryption formats like DES/3DES, SHA-1, RSA, and even AES. It functions under different operating systems such as Win XP Embedded, Win POS, Win CE, Win XP Pro, Linux, VxWorks. For those planning on using it on a standard USB port, Mil Connectors to Standard USB Interface Cable are available.

Wee here at QJ have yet to find data that wee would like to protect that badly (like our huge collections of, um, pictures and movies), but if wee do find some, wee'll get one of these babies just to be sure.

Source: QJ.net
  Replies (4)
 PSPAtari: Atari 800/130/5200 Emulator for PSP v1.0.6
21/02/2007 11:41 PM Posted by: dasme in PSP News
[Image: pspatari-snap-6_qjgenth.jpg?749447]

Zx-81 apparently ain't done sharing with us his wonderful releases. This time, it's version 1.0.6 for his PSP emulator of Atari800, 800 XL, 130 XE, and 5200 series. That sure is a goldmine right there, huh?

PSPAtari - Image 1For those of you not in the know, Atari800 is an emu for the aforementioned models of the Atari personal computer. This can be used on console, FrameBuffer or X11. Now, the PSPAtari is actually a port on the PSP version 2.0.2 of Atari800 from Petr Stehlik. What's there to check out in this version?

    * Multiple keyboard mapping feature (Thanks to Pou-chan) : You can now toggle between 3 different keyboard mapping using LTrigger and RTrigger keys
    * Add help menu
    * New background image
    * Bug fix in Rom file requester
    * Bug fix in screenshots
    * Bug fix in keyboard handler

So be sure to check out the Readme attached to the file, cause everything else you  need to know is in it: sources, instructions, acknowledgments, and whatnot. And, you can also check out the thread for discussion and other additional info, such as the how-to for the use of 5200 Roms.
Enjoy!

[Image: cooltext45333229xq7.gif]

Source: QJ.net
  No Replies
 Daedalus R9 RELEASED!
21/02/2007 06:38 PM Posted by: |-Anubis-| in PSP News
Yes, that's right its finally been released!

Daedalus R9 Rejoice!

Quote:I've been working hard making the last few changes for Daedalus R9, and I'm pleased to say that it's now ready for download:

I've talked a bit about what's in this release, so I'll not repeat everything here. Here's a summary though:

* Faster
* New UI
* Audio
* Various graphical fixes

Please note - as audio support is very much 'beta' at the moment, it's disabled by default. You can enable the setting either in the front-end, or from the pause menu.

Please also note: To keep the distribution size down, I've not included any 'preview' pictures for the rom selector alongside the emulator. You can download and extract the 'Extras' file above for a few sample previews. It should be easy enough for people to create their own preview pictures - see the readme.txt for more details.

That's about it for now. Please post comments with any immediate feedback. I'm going to be a bit busy for a few days (and then I'm off skiing on Sunday for a week), but I'll try to reply to as many questions as I can in the meantime. I'll also try to get the ball rolling with my initial thoughts on stuff I want to do for R10.

[Edit 1:07AM - You may need to wait a few minutes for sourceforge's mirrors to synchronise. Sorry :) ]

Enjoy,
-StrmnNrmn

Direct Links
Daedalus R9 1.50 EBOOTs

R9 Extras. Not required for running.
  Replies (1)

 
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