matchung Wrote:bstronga Wrote:hmm looked a little in the other prx's
they also seem to contain position information however couldn't find the vertical position too. :O
didn't looked too close though. :P
edit:
by the way when using a decrypted vshmain.prx
Quote:open up pspbtcnf.txt in flash0:/kn and and write
_under_
and change the last line
Code:
$%%/vsh/module/vshmain.prx
|
to
it seems cannot loaded this way in 330... =,=
works perfectly fine here since the release of 3.30OE ;o
ok, it works now.. what the hell.. it didnt work yesterday...
330:
0x37f4c: clock x
0x37f40: clock y
0x37f28: mute x
0x37f38: hold x
(o Y o) Wrote:what about 3.10
should be somewhere, looking for floating -130, 122,124,203,& etc.. u can determine the offset.
ok ill ask one more time lol
possible NOW to keep the XMB in one position without it going back to normal?
(o Y o) Wrote:ok ill ask one more time lol
possible NOW to keep the XMB in one position without it going back to normal?
yes. still, in vshmain.prx
^^^^talkin about on both axis x and y
as iof yet only the y cordinates have been found
You do not need to edit the vshmain.prx to keep icon size bigger/smaller.
Instead, use RCO Editor to change the width and height of xmenu. You can use decimal places to create the same effect you use with the object scale. For example change,
Strech: W:0.7 H:0.7
This is essentially the same as setting object scale to -200.
Screens:
;)