Endless Paradigm

Full Version: Rotating game icon...
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
How to?

I tried animating the default game icon at system_plugin
but didn't work.

So, am guessing it has to do with game_plugin
Obviously

But idk what image to animate/rotate.
Do i have to build a 'basetop' similar to topmenu_plugin?
I took a quick look at game_plugin.rco.
It appears that there would be no way to animated the game icon with this .rco...
(You could probably animate the game loading icon, but that's all i see)

So the game icon would either have to be animated in the system_plugin.rco, or by tweaking with game_plugin.prx.

Honestly - I'm not really sure.  :/
Either ZiNgA or V1 would probably know more than I do about it..
Mr. Shizzy Wrote: [ -> ]Either ZiNgA or V1 would probably know more than I do about it..

Yup, because V1 made it possible in his Sony_Mmod.
He edited the X axis of the game icon,
I want to edit the Y axis.

Maybe editing/animating this?;

[Image: a22.jpg]

Idk, am just guessing. Erk
Actually, I think he rotated the entire menu plane, not just the game icon :/

I could be wrong though.. The only way to be sure if you can rotate the icon would be to go in and test for yourself :]
junKie Wrote: [ -> ]
Mr. Shizzy Wrote: [ -> ]Either ZiNgA or V1 would probably know more than I do about it..

Yup, because V1 made it possible in his Sony_Mmod.
He edited the X axis of the game icon,
I want to edit the Y axis.

Maybe editing/animating this?;

[Image: a22.jpg]

Idk, am just guessing. Erk

Well then that's good news.  Yay

Just use CTF GUI to decompile V1's theme.
Then use rcoMage to decompile his game_plugin.rco, and then take a look at the XML file.
That should save you a lot of guess work.  ;)

I think wee should start a thread here at EP with useful XML code snippets for easy reference.
Maybe I will start one later tonight.   Madwin
Mr. Shizzy Wrote: [ -> ]I think wee should start a thread here at EP with useful XML code snippets for easy reference.
Maybe I will start one later tonight.   Madwin

i look forward to this,, especially for 6.XX's pages Adore

[Image: tkp1.gif]
Dmise Wrote: [ -> ]The only way to be sure if you can rotate the icon would be to go in and test for yourself :]

Yeah, I'll test tomorrow Knock-knock
Today, i have things to do.

Mr. Shizzy Wrote: [ -> ]I think wee should start a thread here at EP with useful XML code snippets for easy reference.
Maybe I will start one later tonight.   Madwin

Would be great. Madwin

You can name it, "XML Wiki" Ahaa
Ok, i created a 'basetop' similar to the one wee can make on topmenu_plugin.
And animated it.

Here's the problem:

[Image: frmbuf24.jpg]

Now, whenever i enter/exit the game menu, the game icons stay there, don't go away.
They didn't even rotate. If

Hmmm...

Edit:

I took a glance at V1's Sony_Mmod game_plugin file.
It looks like rotating the icon is here:

[Image: here10.jpg]
Reference URL's