25/08/2010, 06:52 PM
Punk777E Wrote: [ -> ]I would think the PSP gets alot of speculation under the fact that it has been hacked. Some major game companies see that the people who are loyal will still continue to buy their games, but do you think they don't think about the Piracy that is widely spread on the system? I'm sure Piracy has stopped the production of many games on PSP and they moved else where most likely to the PS3 as it has more capabilities and Piracy doesn't exist in any form. When and if the PS3 gets hacked if a ISO loader is built in or added on they will speculate the PS3 as well. Sorry for the Novel I just thought I'd give my Point Of View even if it may be completely wrong.You're thinking a bit too simply. A number of things:
- The PC platform, heaps of games on there, difficult to stop piracy; plenty of games being made for it and this is likely to continue
- There is no piracy on the PS3, but how long will that last? This is something that game companies definitely factor into, if they care about piracy at all. I can't make a game overnight, it takes time, and during that time, it's quite feasible that it does indeed get hacked. Even if I release the game and there's no piracy, who knows how long that will last? And when I do start making a game, backing out of the decision just because of piracy seems unlikely.
- What alternatives do I have? If I'm a games company and I make PSP games, switching to another platform is costly. I have to reinvest in new hardware, but more importantly, recruit (or retrain) new staff who have an expertise in coding for the PS3 as well as any other management overheads in the change etc. I can't simply just switch platforms just because one is being hacked, since I don't know whether the one I'm switching to will be hacked as well. All platforms are susceptible to hacking.
- And if I don't develop for the PSP, what do I develop for? There's only a small number of consoles out there = I don't have much choice.
- How much piracy is there really? Copyright enforcement agencies like to put absurdly large dollar figures on losses, but it's well known that these figures don't represent potential losses. Ultimately, I only care about how much money I can make, not that my games are being pirated.
- I see little evidence that the number of games being produced for a platform decreases by any significant amount once the console has been hacked. Do you have any stats, or even quotes from game company CEOs to back up your claim that a hacked console stops game production?