Endless Paradigm

Full Version: infobar .prx modification
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i need more of this in my theme for 3.90

[Image: snap002.jpg]

well im getting closer..i made an UNfobar cause the text is outside theinfobar LOL

[Image: snap127um4.jpg]
Hi
When i go into "Theme Month color" infobar menu the cursor is not there,.. i have to go up with the cursor and then it shows,.!?

How can i fix this,.!?

Aha
Quote:When i go into "Theme Month color" infobar menu the cursor is not there,.. i have to go up with the cursor and then it shows,.!?

How can i fix this,.!?
I had the same problem. I ended up using this very tutorial and a clean common_gui.prx specific to my 3.90M33-3 firmware and it got fixed.

Bstronga.....YOU ARE THE FRIGGIN MAAAAAN! I'd personally like to give you a HUGE thank you for this tutorial. Without it I wouldn't have figured ANY of this out. I still haven't fig'd out what's causing my lockups after sleep mode, but at least I've gotten a good start on hex editing!! THANK YOU! Madwin
im not good in hexing Emptyone can you please update it to 5.00?tnx.
So, if i understood correctly, editing the X and Y of the infobar
fixes the image stretching?
yep , if i understand you correctly , when you have image 144x272 and you set your X 255 and your Y 272 = the image will be not shown correctly.

(well im really oxidated and outdated so someone can correct me)
So, what do i input for the image
to show correctly?
you have to set x size to same as the picture width you're using and Y size to same as the picture height you're using.

when you change the x size to smaller than 480 (the original value of it) you will have to edit the x position or it will not show up at all
as it gets drawn outside of the screen.

example:
use a picture that's 240x272 (half of the original width)
the start X value of the image is taken from the center of the picture, so in original image it expands 240 pixels to left and 240 pixels to right from the start position.
and in your image it is 120 to both directions.

the original image is positioned so that it starts drawing from X 481 on the PSP screen so if you use a 240pixel image, it will start drawing from X 601

summary:
when using an image with 240 as width, you need to change the X value to original value - what you removed from the original value/2 (math isn't my best attribute so someone will have to confirm this)
Either way... the smaller the width you use, the more you will have to move it to the left.  It's quite easy to experiment with it to see what happens.

just a side note, there's more than one place you have to edit to get all the menus to show up properly (see the first post)
Ok, got it.
Thanks!
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