This is becoming a bit more problematic than I thought. I had planned to use Game Maker, but I forgot about it only generating one file... :/
I might write up some speedy tutorials on C/C++ basics to see how many people are interested in learning. Personally though, I'm not too familiar with C++ or DirectX (haven't used the former in a long time; never actually used the latter either).
Otherwise, if anyone still knows any good "easy game makers" around, wee'll go for that.
I would be willing to help with this too :D What about that RPG Maker app?
RPG maker is very limited, but it might work, who knows?
I had a look at RPG maker - it's really only viable to turn based RPGs though.
At least it appears to save projects as a group of files, rather than one large file. So I guess if people are willing to go down the turn based RPG path, this could work.
Heck, wouldn't be too bad I guess - wee'd mainly need graphics people, someone/people to make the story, and someone/people to play around with the limited program. :P
I've used it a few times, it's limited-ness puts me off every time.
Well, I am here to help whenever I can. Just say what to do.
OK I guess I get to chime in here. I think that one of the best ways to handle this and Zinga you can still use game maker buit you are all missing one key compnent. the network. you are all still thinking that your all in a different location. What yuou can utilize today is virtualization. Terminal Services/ Citrix has been providing local access to systems programs and files across diverce networks sense the 80's. Why not use it. If someone has a server that has a internet connection that can remain up. I have access to well REAL valid licensing for use. It will only be 5 - 10 user limit but that should be more than enough. With Citrix in place each person logging in will have access to a local network drive pluss the applications and seeing as wee are not doing engineering work you should not have a hard time with this. I am sure that wee have some people here that are tallented enough to get it installed. This way all tools programs are installed in one location and when someone logs in to get their "desktop" everything will be there along with the local saved files.
ZB what are your thoughts.
Turn based you inquisitors!
PS: Will it be written in C++? DarkBASIC?
LaneLander Wrote:OK I guess I get to chime in here. I think that one of the best ways to handle this and Zinga you can still use game maker buit you are all missing one key compnent. the network. you are all still thinking that your all in a different location. What yuou can utilize today is virtualization. Terminal Services/ Citrix has been providing local access to systems programs and files across diverce networks sense the 80's. Why not use it. If someone has a server that has a internet connection that can remain up. I have access to well REAL valid licensing for use. It will only be 5 - 10 user limit but that should be more than enough. With Citrix in place each person logging in will have access to a local network drive pluss the applications and seeing as wee are not doing engineering work you should not have a hard time with this. I am sure that wee have some people here that are tallented enough to get it installed. This way all tools programs are installed in one location and when someone logs in to get their "desktop" everything will be there along with the local saved files.
ZB what are your thoughts.
There's a number of problems with this virtual network idea:
- Multiple people using it at once - once you open the file, it's locked (or should be), meaning multiple people can't really work on it at once
- Speed - it's practically impossible to test play any game over these types of networks, even though a 100Mbps LAN connection
This server is probably actually powerful enough to run this thing, so that's probably not an issue.
Version control systems such as Subversion are much nicer - they allow multiple people to work on it at once (it has merging capabilities), and also records what's been changed etc, which allows rollbacks and so on.
Nevertheless, thanks for the idea :)
ZiNgA BuRgA Wrote:There's a number of problems with this virtual network idea:
- Multiple people using it at once - once you open the file, it's locked (or should be), meaning multiple people can't really work on it at once
- Speed - it's practically impossible to test play any game over these types of networks, even though a 100Mbps LAN connection
This server is probably actually powerful enough to run this thing, so that's probably not an issue.
Version control systems such as Subversion are much nicer - they allow multiple people to work on it at once (it has merging capabilities), and also records what's been changed etc, which allows rollbacks and so on.
Nevertheless, thanks for the idea :)
Well I am not going to fight over it. Selling, deploying and distributing this product for the last 4 years have taught me one thing. If peopledo not get it not even a hammer to the head will fix that. Thanks for thinking of it.