Mr. Shizzy
ɯɹ˙ sɥızzʎ
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RE: [Tutorial] Animate Rco´s
(30/03/2011 03:58 PM)eznoir Wrote: i don't really understand about this dummy
by adding dummy image to system_plugin_fg.rco, can it be called by other rco as well?
only transparent png which gives me headache
i tried to convert it to PNG 8 and reduce its color to 8-16, but then sometimes RCOmage couldn't convert it to GIM
that's why i still use PNG 24 in most times when working with transparent one
by the way, i took a little break in animating and made a gameboot instead
when i started my gameboot, the animation from system_plugin_bg.rco still appeared on it
is it related to system_plugin_bg.rco's XML or my PMF conversion method?
thanks once again
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edit: can i change a picture color via XML? at least to black or white
if it can be done, will it affect transparent pixels?
To add dummy files to system_plugin_fg.rco, just some 1x1 png transparent .png images, and load them into your ImageTree in your XML. You don't need to do anything else with them in your code. And no, they can not be shared between .rco files (that I am aware of..)
As for your gameboot issue, where did you get the system_plugin_bg.rco and opening_plugin.rco files from ?
Are they used from another theme, or are they "fresh" (previously unaltered) files ?
As for turning a pic to black & white in your xml code, just use a Recolour object command in your animation tree, and change the red, blue, and green values to 0. (leave alpha at 1 if you want the image to stay opaque)
By the way - can't wait to see your theme when it's finished ! Please post it here at endlessparadigm when it's done. (if you plan on releasing it to the public that is) 
PSP 2001 [TA-088v2]: 6.39 ME-9.7
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(This post was last modified: 30/03/2011 09:08 PM by Mr. Shizzy.)
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30/03/2011 09:06 PM |
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