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[useless thread] gzip compression
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ZiNgA BuRgA
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RE: [useless thread] gzip compression
There is a lot of non-image data which is probably being compressed.
But I also suspect:
- mostly uncompressed media
- even if media is compressed, most games group stuff into large files which hold this compressed media, which usually have a lot of redundancy in them (long bits of null padding, structure is almost never compressed)

I can't say that there's a lot of compression across images, if they're already compressed, because entropy coders can affect the output a fair bit, even with a small change in input.  But it's still possible nonetheless.

And PNG is based off deflate, which you can usually compress a tiny bit more using better compression algorithms.  JPEG is probably in the same boat here.
(This post was last modified: 31/08/2010 10:49 PM by ZiNgA BuRgA.)
31/08/2010 10:49 PM
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RE: [useless thread] gzip compression - ZiNgA BuRgA - 31/08/2010 10:49 PM

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