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DA's method to increase the wave speed
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matchung
Turok Makto

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Toungue DA's method to increase the wave speed
well, wee can do it by hex too, no more plugin!

for 3.90, paf , offset 0x1A39B0, default value is 0.0166666

please note, it will affect both opening & XMB wave speed.

here my demo for "speed" = 0.5

Spoiler for wave speed 0.5:



Quote:Well, if anyone is interested in the waves patch to apply it to some vsh plugin, this is the code (for 3.90):

Code:
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SceModule2* mod = sceKernelFindModuleByName("scePaf_Module");
if (mod)
{
        // Change AnimateGmo(1.0f / 60.0f) -> AnimateGmo(12.0f / 60.0f)
               
        // change address of float loading by previous unused space
        _sw(_lw(mod->text_addr+0xFB87C)-4, mod->text_addr+0xFB87C);
        // Change the before unused variable to 12.0f/60.0f
        _sw(0x3E4CCCCC, mod->text_addr+0x1A38EC);

       sceKernelDcacheWritebackAll(); sceKernelIcacheClearAll();

}

Of course, the "speed" (frame advance) can be increased changing the 12/60 (0x3E4CCCCC in hexadecimal) by a greater number.

(This post was last modified: 04/04/2008 11:30 AM by matchung.)
04/04/2008 05:27 AM
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DA's method to increase the wave speed - matchung - 04/04/2008 05:27 AM

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