iPhone PlayStation Skin v2
13/02/2007 11:43 AM Posted by: dasme in PSP Theme Releases
iPhone Skin for ur PSP with wallpapers and topmenu_plugin.rco

This skin made me downgrade to 3.03 OE-C from 3.10 OE because of topmenu_plugin.rco problem.
But it was worth it. :)

EnjoY :)

[Image: screen1yp7.png]

[Image: screen2ej9.png]

[Image: screen3hr4.png]

[Image: screen1nl2.png]

iPhone PSP skin V2.zip
  Replies (8)
 Launching various homebrew via XMB icons.
12/02/2007 11:33 PM Posted by: ZiNgA BuRgA in PSP Customisation Tutorials / Guides
Here's a little trick.  This allows you to launch various homebrew via the "useless" XMB icons.

Firstly you'll need the Action Replacer PRX.

Okay, this PRX allows you to load the ms0:/PSP/GAME/GOTORECOV/EBOOT.PBP file.  Note this only works on 3.xx OE (may work on 2.71 SE, I dunno).  However, that's only one homebrew, thus it may not be very useful.

But this can be changed :)  Make a copy of the PRX and open this in a hex editor.  Search for the string "GOTORECONV" (should be at 0x0002B10) and you'll find the path.  Unfortunately, you can't change this patch that much (must use ms0:/PSP/GAME/), but you can change the folder name (I think it must be 9 characters long too, not too sure though).

Once you have edited some PRXs, it's time to flash.  Here's a list of a few PRXs you can replace:
license_plugin.prx   => Certificate Utility
camera_plugin.prx   => Photo » Camera
update_plugin.prx   => Settings » Network Update
lftv_plugin.prx   => Network » Location Free Player
netplay_client_plugin.prx   => Game » Game Sharing
savedata_plugin.prx   => Game » Save Data Utility
premo_plugin.prx   => Network » Remote Play
(Note: PRXs are stored in flash0:/vsh/nodule
Note 2: Always keep a backup copy of the original PRXs!)

Hehe, you can now launch various homebrew from the XMB without having to go to the GAME menu.  If you're on 3.03 OE-C or lower, you can also change the menu labels and icons to make things appropriate :P

BUT, what about homebrew that you want to keep out of the GAME menu?  For example, you may want the Network Update to launch the recovery menu, but there's this ugly recovery menu entry in the GAME menu!  Well guess what?  The old __SCE__ naming scheme works!  So basically, change the name of GOTORECOV to __SCE__RE and it's now hidden from the GAME menu! :D (note, only works with 1.00 EBOOTs - if you have a KXploit'd EBOOT, you'll have to join it into a 1.00 EBOOT - PSP Brew lets you do this)

One nice thing about this is it saves you from going through the GAME list, and also will launch faster (no gameboot).  Unfortunately, it seems to always launch the SCE intro when you quit the homebrew, so quitting it actually takes longer :/

  • Kernel needs to be set to 1.50
  • The PRX doesn't seem to work after using USB Mode - you'll need to reboot the PSP
  • If you set your PSP to skip the SCE coldboot, exiting a homebrew launched via this method will play back the SCE coldboot anyway
  • Some homebrew launched this way, crash on exit; sometimes it may even seem like a brick!  However, entering, and exiting recovery menu fixes this.
  Replies (19)
 [PSP] RCO Editor v1.15c
09/02/2007 05:32 AM Posted by: ZiNgA BuRgA in ZB's Programs & Stuff
The PSP's flash contains numerous RCO files (localized resources)
in the flash0:/vsh/resource folder.  These files contain various
things such as icons, sounds, text and so on, which the PSP uses to
display the XMB interface.
RCO Editor is what its name implies.  Currently almost all of the
RCO can be edited in RCO Editor.  Some example uses:
  • replace icons
  • replace sounds - support for both stereo and mono sounds
  • replace text (longer text is supported)
  • modify some page and anim data

Random update on 18th October 2009
More bugs fixed - crash found thanks to byte.me, and some 4 bit conversion issues.  
You can get the updated EXE here - just replace the EXE in the package below with the one in the link in this sentence.

Random update on 11th June 2009
A number of bugs fixed in 1.15c.  I'm lazy so won't update the version number (actually, I'm getting close to finishing my rcomage program which will replace RCO Editor to some degree).  You can get the updated EXE here - just replace the EXE in the package below with the one in the link in this sentence.
This update just fixes a few issues with image handling (more specifically GIM«>BMP conversion).

Last updated, 28th Oct, 2007, version 1.15c
Changes in 1.15c
  • Fixed another bug in GIM conversion routine

Changes in 1.15b
  • Fixed a bug in the decompression and GIM conversion routine

Changes in 1.15:
  • Rewrote GIM «> BMP conversion routine
    • Dimension restrictions removed, as well as the "visible dimension" nonsense (RCO Editor automatically fixes that)
    • osk_utility.rco icons no longer cause crashes
    • Support for creating 4 bit and 32 bit GIMs (previously, only 8 bit supported) - effectively removing the 256 colour restriction
    • You can now use ICO, PNG and GIF files as inputs, in addition to 4 bit BMPs
  • Other minor changes and bug fixes
  • Added option to disable compressing resources - this is for some 3.7x RCOs not working properly with compression enabled

Here's some decompressed RCO packs: 3.52, 3.60 (slim), 3.71
Also, Z33's Resurssiklunssi is a very useful tool too :)

So what sort of things can this program achieve?  Well, you can just take a look around the many themes which are now possible with this.  You can find a list of some themes here.

Okay, that out of the way:
Download (142KB)

Source code available here

Again, for people who don't like reading lots of text, backup your original flash0 resource files before flashing custom RCOs
  Replies (664)
 OH NOES!!!! 3.11 released!!!!! beware of n00bz who update!!!!!!
08/02/2007 03:59 PM Posted by: michaelp in PSP News

3.11 has just been released!
A bug fix in an r-type thing or something.
  Replies (7)
 O.o Editing system_plugin_fg.rco ...
07/02/2007 12:43 AM Posted by: ZiNgA BuRgA in PSP Customisation Developments
[Image: 92463886yh0.png]

Might confuse a few people.

Unfortunately, I don't know how to convert to the PSP's "icon format"... :(  But I was basically playing around with the system_plugin_fg.rco file, and found that it contained a few icons, basically:
  • Battery icon
  • Mute icon & shadow
  • Lock icon & shadow
  • Cross icon & shadow
  • Circle icon & shadow
  • Triangle icon & shadow
  • Busy indicator animation & background
  • Two more icons, which I don't know what they are

Meh, I was wondering what that file did, and I'm disappointed - that file doesn't do much :(
  Replies (17)
 [PSP] [Source code] Simple Popstation GUI v3.00 beta
05/02/2007 06:43 PM Posted by: ZiNgA BuRgA in ZB's Programs & Stuff
Well, I'm getting bored of my Simple Popstation GUI project... Erk
So I thought I'd release the source code for anyone interested.  I may
decide to add a few things later on, but for now, I think I'll take a
break from this.

Anyways, it's not exactly a public release, but it's here if anyone wants it.

The code is written in VB6.  Note that although VB6 is typically a "n00b language" the code is certainly not n00b friendly.  A few more advanced things are used, plus I'm too lazy to add comments etc.

More info is given in the readme.  Remeber, read the readme!
File can be downloaded below.  (Note that will also need the compiled package which can be found here)

Oh, and it's interesting to see how much code I've actually written :)
[Image: codeki7.png]

Hope some people find this useful!

Attached File(s)
.rar  PsGUI300betaSrc.rar (Size: 97.73 KB / Downloads: 4255)
  Replies (34)
 Lol, Sony's got a FW3.11 up their sleeve...
04/02/2007 10:00 PM Posted by: ZiNgA BuRgA in PSP News
  Replies (28)
ToungueFirmware 3.10 OE-A Released!
03/02/2007 05:20 PM Posted by: Ge64 in PSP News
Games like a Grrl Wrote:3.10 OE-A changes:
  • Change from 3.03 firmware to 3.10
    Pops improvements:
    • Assign controller ports.
    • New screenmode options
    • Black level adjustment (for darker games)
    • Volume adjustment (higher volume :P :P )
    • Also seems to have higher compatibility, as well as some PAL support.
  • 4th level of brightness (aka battery eater) can now be selected also without ac adaptor.
  • Changes in hen core:
    • Static user elf’s can now be executed in the 3.10 kernel. (this includes snes user version between other programs)
    • Tyranid’s patch (added in 3.03 OE-C) consequences was not explained very well in the changelog of 3.03 OE-C:
      • For programmers: it allows kernel modules to have user imports, making kernel programming in 3.03/3.10 less strict.
      • For users: plugins and applications that worked in 2.71 SE, but not in OE, *may* now work in 3.03OE-C and 3.10 OE-A.

    Note 1: the installer will disable all plugins to avoid incompatibilities when booting. You can enable them again in the recovery menu.

    Note 2: the plugin to load 3.02 pops won’t work anymore in 3.10 OE, due to some changes in pops modules structure (meaudio fused with popsman, idcanager/idmanager behaviour slightly changed). A new plugin for 3.10 could be written next week.

Be aware that custom icons do NOT work with it, so if it's important to ya, stick with 3.03 OE-C.

Here's where to get it: http://www.psp-hacks.com/2007/02/04/cust...-released/

As always, this stuff does carry risks of brickage, so proceed with caution, and use at yer own risk.  Read everything twice, then read it again.  Great work Dark_Alex, keep on steamrolling $ony's firmware!

Ge64 Wrote:Check this official release thread!!

NOT :P hahaha
  Replies (13)

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