3.03 OE-C Out now!!!
25/01/2007 05:50 AM Posted by: ZiNgA BuRgA in PSP News
Quote:This is the 3.03 OE-C update.

It can be only installed as a full installation, due to some substantial changes in the bootstrap.
Both, update maker and the flasher work in 1.50, 2.71 SE (whatever version), and 3.02/3.03 OE (whatever version)

The instructions are as always:

  1. Copy oeupdmaker and oeupdmaker% to /PSP/GAME if you are in 1.50, or to /PSP/GAME150 if you are in
    2.71 SE, 3.02 OE or 3.03 OE. Copy also the 1.50 and 3.03 updaters with the names 150.PBP and 303.PBP.
  2. Execute the update maker. It will generate the dxar file.
    Checksums of the generated file:
    CRC32:  27A38F3A
    MD5:    95C84F1F20643FB29E5F7DFFF6D04291
    SHA1:   E4CE6EB16F90F0F667071085416C10B0BEA7CC22
    SHA256: 1C72C1BE3C7E03E56F127AF365B8AA0B6C8C7A70BFF30E2770C222E28D1CBBFE

  3. Copy 303oeflasher and 303oeflasher% to /PSP/GAME (1.50) or to /PSP/GAME150 (2.71 SE, 3.0X OE).
  4. Copy also the dxar file inside 303oeflasher.
  5. Execute the flasher and follow the instructions.


Changes in OE-C:
  • AVC videos bitrate limit patched. The firmware limited the bitrate of avc videos to only 768 Kbps.
    OE now forces the limit to be 16384 Kbps. (Note: this doesn't mean than the psp can handle such a high bitrate; this means than they won't show error. I don't know which is the real maximum bitrate than the psp can handle at full speed).
  • Speed of OE boot is now ~3 seconds faster than previous versions. (without plugins).
  • Cpu speed of XMB can now be changed.
  • Wifi can now work at 333 Mhz.
  • Added access to flashes 0 and 1 via usb in the recovery menu, based on the great idea of USBSSS by Booster.
    Note that writing is enabled, so this is intended only for advanced users that know what they are doing in each moment. (It is not a great idea to change anything from the kd folder).  Because of this addition, the rest of flashing options were removed.
  • PSP isos can now be deleted as any normal memstick games. (also the size of the iso now shows fine when you press triangle»information).
  • When formatting memory stick, GAME150, GAME303 and ISO directories will be automatically created.
  • Changes in internal HEN core:
    • If a EBOOT.PBP with a plain DATA.PSP had a data.psar, modulemgr took as size of the executable the size of data.psp+data.psar. Fixed. (this fix enables psx games to have plain data.psp without causing a memory error).
    • Added a couple of patches found by Tyranid. One allows syscalls instructions to be used in kernel mode without causing a crash. The other allows sceKernelQueryModuleInfo to work with sceInit and previous modules.

For changes in popstation, refer to popstation readme.

Popstation Readme
Quote:Changes in this version of popstation:
  • The writing is now a bit different. This avoid "Memory stick blinking too much" bug when using the plugin to load the 3.02 pops.
  • popstation now lets the use of non-encrypted DATA.PSP. If data.psp is in the same directory as the app, popstation will use that as the DATA.PSP of the eboot.pbp. Otherwise, it will use the one from BASE.PBP.
    A DATA.PSP that imitates the original sony one is included.
  • EBOOT.PBP generated with a non encrypted data.psp won't need the file KEYS.BIN at all.
Note: these EBOOT.PBP cannot work in versions prior to 3.03 OE-C due to a bug that those versions had.
Download (159KB)
  Replies (19)
 2.81 - 3.03 Owners New Hope
24/01/2007 10:41 PM Posted by: mezmorizingmage in PSP News
Spotted at N00bz
Enjoy

Fanjita Wrote:Over and over again, wee get questions from people asking things like:
  • When will there be a 2.81 downgrader?
  • Should I sell my 3.03 PSP and buy a 1.5?
  • Should I upgrade my 2.81 to 3.03?

This article is an attempt to provide some balanced answers to those questions.

Here are the facts:
  • It looks like the Team C+D kernel mode exploit will work all the way up to v3.03 - the relevant code seems to be unchanged.
  • It's very likely that Sony will patch that exploit in the next firmware.
  • As soon as a user-mode exploit is found for 2.81-3.03, it should be possible to get homebrew running on those firmwares.
  • It looks like the current 2.80 downgrader will probably work on v3.03, once wee can run homebrew on that firmware.
  • Dark_AleX's OE firmwares are the best platform for homebrew users, and it seems likely that it will be possible to keep updating OE for the latest firmwares shortly after they are released.
  • It has historically always been easier to downgrade lower firmwares.

So what does all that mean for 2.81-3.03 owners?
  • Well, right now things are more hopeful for you than they have been for bleeding edge firmwares for a long time.  Wee're only 1 step away from being able to downgrade your PSP and move it onto an OE firmware.  It's almost certain that a downgrader will eventually come - but no-one can accurately predict when that might be, so please don't ask!
  • Upgrading to the next firmware release would be homebrew suicide.  Don't expect any sympathy if you choose to upgrade as soon as the next firmware is released - if you wait a short time, you can probably have it as an OE version instead.
  • Upgrading your firmware even from 2.81 to 3.00 is probably not a great move - you may delay your ability to downgrade when a downgrader finally comes.


One final note - if you have more money than patience, then your best bet for getting homebrew on your non-homebrewable PSP is to simply sell it, and buy a downgradeable PSP.  The difference in price is not very large these days, and so it's not really a hard thing to do if you really can't wait.

Wednesday, 24 January 2007
Source: http://www.psp-hacks.com/forums/about68088.html
  Replies (18)
 Who wants an 8GHz CPU?
24/01/2007 05:42 AM Posted by: ZiNgA BuRgA in Tech News
Quote:Pentium 4 overclocked to 8GHz: let's see your fancy Core 2 try that
[Image: pentium-8ghz.jpg]
Back in the olden days, before Abraham Lincoln put an end to the megahertz myth -- or was it Theodore Roosevelt, wee always get so confused -- the Pentium 4 ruled the land, with its deep instruction pipeline and PR-friendly xtreem clock speeds. Luckily, Intel wised up and started beefing up the quantity and efficiency of cores instead of just the megahertz, but the megahertz myth still lives on in our hearts, and OC Team Italy keeps that hope alive with its latest achievement: an 8000MHz (8GHz in layman's terms) overclocked Pentium 4. The lucky chip to reach such ridiculous frequencies is a "Cedar Mill" Intel Pentium 4 631, with a standard clock speed of 3GHz. It wasn't just a case of flipping a few pins here and there, the OC folks used a modified ASUS P5B motherboard, with an added copper pipe and a few voltage modifications, along with a little bit of your garden-variety liquid nitrogen to keep it all cool. Golf claps all around, OC, now can you do something to rev up a processor that's actually going to be useful for something? Wait. What's gotten into us? Keep up the good work!
Source: http://www.engadget.com/2007/01/24/penti...e-2-try-t/
  Replies (22)
 PSP Filer v2.8 out
24/01/2007 03:30 AM Posted by: ZiNgA BuRgA in PSP News
PSP Filer, one of the most popular programs used for flashing, has just been updated to v2.8:

Changes in v2.8
  • General:
    • fixed a bug when filer backuped flash image, the last cluster was lost.
    • Filer will skip to backup flash image when there is not enough space in MS Duo.
    • battery icon blinks when PSP is connected with AC adapter.
  • Filer:
    • When pasting files from RAMDISK, filer will check free space of device, and will skip pasting if there is not enough space.

Download Here
  Replies (7)
 The PSP2 is going to be released
24/01/2007 03:14 AM Posted by: Sparker in PSP News
Yes I know you're going to say the sony announced that they won't release one but they're bull chocolateing and they want to keep it to them selves.

They're going to stop bull chocolateing and they're going to release it tomorrow

Here's a snap shot


















[Image: psp26bd.png]

**UPDATE**

Sony have changed the model a little, they hoping this will be the final model











Screen Shot
[Image: newpsp2ke4.png]

Changes included are:
now has sound.
2 triangle buttons are missing due to a shortage at the button factory.
The Chain saws, Missile launchers, machine guns, etc... are removed due to that they are needed for the PS360 (which they might rename to PSwii60)

*UPDATE*
The specs of the PSP2 are now reveled to public, check it out
http://www.psp2.on.nimp.org/
  Replies (38)
 dasme Theme collection <Enjoy>
20/01/2007 10:02 AM Posted by: dasme in PSP Theme Releases
Hello everybody.

Here are some of my themes.

Hope u like it.

[Image: screen2ku8.png]
BACKGROUND                    FONT                   ICON


[Image: screen1ph9.png]
BACKGROUND                      FONT                      ICON


[Image: screen1mm1.png]
BACKGROUND                      FONT                      ICON


THEME currently on my PSP

[Image: screen1zt5.png]
  Replies (10)
 Sony Erricson PSP2
20/01/2007 08:48 AM Posted by: dasme in PSP News
[Image: Sony_Ericsson_PSP2_by_emrehusmen_qjpreviewth.jpg?495327]

I know its fake but i like this one. :)

sPa/\/\ AWAY :P
  Replies (10)
 [Random Info] (decrypted) PSX EBOOT (PSAR) Format
20/01/2007 06:58 AM Posted by: ZiNgA BuRgA in PSP Customisation Developments
Note: This only explores the PSAR section of the EBOOT.  The rest of the EBOOT is the same as standard EBOOTs so see the PBP File structure guide for more info.  Also, this refers to the decrypted EBOOT format used in the 3.0x OE popstation, not offical Sony EBOOTs.


This only focuses on the PSAR section of the EBOOT for PSX EBOOTs.  For 3.02 OE-B EBOOTs, the PSAR section had to go at 0x50000 (according to Dark_AleX - I've heard reports that the start can go elsewhere).  Now the PSAR section isn't fixed, starting from 3.03 OE-A.

One thing to note, the PSAR is divided into two parts.


Contents
First part contains the actual ISO:
OffsetType/SizePurpose
0x0012 bytesPSAR Signature - always is the string "PSISOIMG0000"
0x1BDWordOffset to the second part
0x40011 bytesGame ID in the format "_????_#####" (?=character, #=digit)
0x800Start of TOC information (see TOC for more info)
0x122C128 bytesGame Save (if the text is too short, the remaining bytes are null)
0x4000Start of ISO Indexes (see ISO Indexes for more info)
0x10000Beginning of ISO - note the ISO may be padded with null characters

The second part of the PSAR immediately follows the ISO:
OffsetType/SizePurpose
0x008 bytesThe string "STARTDAT"
0x10DWordSize of the "STARTDAT" header in bytes (always seems to be 0x50)
0x14DWordThe size of the gameboot PNG, in bytes

This header section is padded with nulls to satisfy the "STARTDAT header" value.  Following this section, is the gameboot PNG file.  Following the PNG is a "PGD" - possibly something to do with the Documentation???


TOC (Table of Contents)
The PSP's pops emulator uses the standard TOC format.  The TOC describes track information - some games use CD-DA audio, meaning that there's one data track, and multiple audio tracks on the disc.
Here's a breakdown - each "record" or "entry" consists of 10 bytes.  Here's an example:

Code:
1
2
3
4
5
6
7
8
9
10
11
12
00020800h: 41 00 A0 00 00 00 00 01 20 00 01 00 A1 00 00 00 ; A. ..... ...¡...
00020810h: 00 15 00 00 01 00 A2 00 00 00 00 69 59 74 41 00 ; ......¢....iYtA.
00020820h: 01 00 00 00 00 00 02 00 01 00 02 02 42 48 00 02 ; ............BH..
00020830h: 44 48 01 00 03 02 51 18 00 02 53 18 01 00 04 04 ; DH....Q...S.....
00020840h: 06 67 00 04 08 67 01 00 05 05 19 03 00 05 21 03 ; .g...g........!.
00020850h: 01 00 06 08 31 41 00 08 33 41 01 00 07 11 50 10 ; ....1A..3A....P.
00020860h: 00 11 52 10 01 00 08 15 01 54 00 15 03 54 01 00 ; ..R......T...T..
00020870h: 09 18 19 42 00 18 21 42 01 00 10 21 33 41 00 21 ; ...B..!B...!3A.!
00020880h: 35 41 01 00 11 21 43 10 00 21 45 10 01 00 12 24 ; 5A...!C..!E....$
00020890h: 07 34 00 24 09 34 01 00 13 25 04 25 00 25 06 25 ; .4.$.4...%.%.%.%
000208a0h: 01 00 14 26 18 25 00 26 20 25 01 00 15 29 42 38 ; ...&.%.& %...)B8
000208b0h: 00 29 44 38 00 00 00 00 00 00 00 00 00 00 00 00 ; .)D8............

Sorting it out into 10 byte chunks:

Code:
1
2
3
4
5
6
7
8
41  00  A0  00 00 00  00  01 20 00   <-- describes the first track
01  00  A1  00 00 00  00  15 00 00   <-- describes the last track
01  00  A2  00 00 00  00  69 59 74   <-- describes the lead-out

41  00  01  00 00 00  00  00 02 00
01  00  02  02 42 48  00  02 44 48
   [...]
01  00  15  29 42 38  00  29 44 38

Note, TOC uses "binary decimal" for various things - that is 0x60 = 60 in "binary decimal".
Okay, here's the breakdown:

OffsetType/SizePurpose
0x001 byteTrack type - 0x41=data track, 0x01=audio track
0x011 byteAlways null
0x021 byteThe track number in "binary decimal"
0x033 bytesThe absolute track start address in "binary decimal" - first byte is minutes, second is seconds, third is frames
0x061 byteAlways null
0x073 bytesThe "relative" track address - same as before, and uses MM:SS:FF format
  
Note that there's three special tracks at the beginning - these have track "numbers" A0, A1 and A2 (also note that a TOC cannot have more than 99 tracks).
The structure of these are slightly different - the absolute track field is always null:
Track "A0" - 41(type of track 1?)  00  A0  00 00 00  00  First track number 20(disc type, 20=XA) 00

Code:
41  00  A0  00 00 00  00  01 20 00

Track "A1" - 01(type of last track?)  00  A1  00 00 00  00  Last track number 00 00

Code:
01  00  A1  00 00 00  00  15 00 00

Track "A2" - 01  00  A2  00 00 00  00  Length of disc in the same format as normal track entries, MM:SS:FF

Code:
01  00  A2  00 00 00  00  69 59 74



ISO Indexes
Each index is 32 bytes long:

OffsetType/SizePurpose
0x00DWordOffset of block
0x04DWordSize of block (see note below)
the other 24 bytes are just junk
Blocks - uncompressed blocks are 16*2352 bytes (there's 2352 bytes per CD sector).  Although ISO sectors only have 2048 bytes per sector (don't include RAW data) the uncompressed block size is always 16*2352 bytes long.
Compressed blocks are compressed with zlib.


Anyways, I'm still looking into this format - mainly for my popstation GUI :)
  Replies (6)

 
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