Custom PSP Theme Pack 4
17/02/2007 02:57 PM Posted by: dasme in PSP Theme Releases
No sooner have wee started getting accustomed to the recent Custom PSP Theme Pack that PSP Nikos has to offer, when wee receive word of another update. The man is letting everybody know that his team has just opened up Pack 4 for release, which carries even more goodies to help us along on our PSP-pimpin' spree. As for the new stuff available:
  • New DAX [Dark Alex] custom network update plugin
  • More XMB WAVES [10 - 15]
  • New RCO editor [Edit volume bars and loads more]
  • Custom Volume Bars [15-20]
  • New PSP 01-12bmp merger/spliter
  • New 01-12 custom images [E.G. Make your own]
  • More ready made 01-12 custom bmp images
  • More custom top_menu.rco files
  • Update on new Icons Custom Battery Files
  • New TGA wave editor
As always, PSP NIKOS would like to thank all PSP programmers and for the effort - wee thank him too for this cool bundle. Just remember guys - always read the READMEs included in the bundle, and be sure to check for updates for your favorite apps. This file weighs in at about 32MB, so you better be ready with that extra bit of space for this download. Enjoy!

[Image: cooltext45333229xq7.gif]

  Replies (7)
 DevHook Firmware Installer: v0.6d Supports 3.03 to 3.11 :)
17/02/2007 03:38 AM Posted by: dasme in PSP News
Sleepy's released a minor upgrade to Tommydanger's oft-used DevHook Firmware Installer. As he mentions, he's edited the program to increase its compatibility and to support newer firmwares.

Here's the changelog for this new, semi-unofficial update to DevHook Firmware Installer v0.6d:
  • Removed error causing crashes
  • Added full support for firmwares 3.03 - 3.11
  • Tidied up and re-arranged code
  • Bugs found and wiped out
  • Smoothed out the code a bit
  • Made a new ICON0 for the program
  • Added support for firmware 3.02 and everything below
As always, make sure you check the latest readme. There don't seem to be any known issues so far with the application, but you should always check the readme to be sure. With that said, be careful, and enjoy the application.

Download (
  Replies (3)
 FULL RES 480x272 background image WITH WAVES
17/02/2007 01:10 AM Posted by: Ge64 in PSP Customisation Tutorials / Guides
Yeah its possible
and Yeah, its so easy you'll laugh your donkey off.

Simply save your background as a normal .bmp, rename it 01-12.bmp, and put it in /vsh/resource. Then go to Theme settings and select the top theme and voila you have a nice full res background with waves on top of it.

There are 2 known side effects:

1) You can only have one theme now.
2) The panels like the themes settings or when you click triangle in the Photo's menu, which are usually the color of the theme, are now grey.

But I can live with that...
  Replies (28)
 25 Shortcomings Of Vista
16/02/2007 07:12 AM Posted by: dasme in Tech News
Quote:At this point, solution providers have heard plenty from Microsoft and others about all the benefits that the Windows Vista operating system will bring businesses and other users.

But what are some things to watch out for with the new OS? The CRN Test Center compiled a list of 25 items that VARs should bear in mind when using and deploying Vista.

1. SMB2
Vista introduces a new variant of the SMB protocol called SMB2, which may pose problems for those connecting to non-Microsoft networks, such as Samba on Linux.

2. Hardware
For Vista to perform adequately, PCs may need significant hardware upgrades.

3. Antivirus
Vista does not bundle an antivirus application, and most third party antivirus applications are not yet compatible with Vista.

4. Driver Support
Vista includes thousands of drivers, but most have been created directly by Microsoft. Many hardware manufacturers do not yet have drivers available for Vista.

5. Compatibility
Vista does a good job of running most common applications, but many third-party applications are not yet fully supported.

6. Memory
Vista loves RAM, but more is better. Plan on 2 Gbytes to meet real-world needs.

7. Five Versions
The array of Vista editions could prove to be three too many, and upgrades between versions remain an unknown.

8. Activation
The need to activate the product via the Web could prove to be a time-waster during mass deployments.

9. Storage Space
With Vista taking as much as 10 Gbytes of hard drive space, big and fast hard drives will be a must.

10. Backup
See No. 9. Backing up desktops will take a great deal of space.

11. Urgency
Unlike Windows XP and Windows 95, there seems to be no must-have reasons behind Vista.

12. Learning Curve
Vista is just different enough from XP that technicians and users will need training.

13. Cost
Moving to Vista can prove to be expensive when one considers the price of the OS, the cost of hardware upgrades and the cost of migration.

14. Hardware Vendor Support
Tier-one and tier-two hardware vendors seem to be taking a slow approach to offering "Windows Vista Capable" systems.

15. Windows Backup
Vista's backup application is even more limited than XP's, forcing users to select third-party backup applications.

16. Windows Meeting Space
Lacks so many features that it's all but useless. No VoIP capabilities or shared whiteboard.

17. User Access Control Center
Lacks intelligence and forces users to approve the use of many native applications, such as a task scheduler or disk defragmenter.

18. Buried Controls
Many options and controls are further buried, requiring a half-dozen mouse clicks or more to get to. Network settings and display settings are offenders here.

19. Installation
Can take hours on some systems. Upgrades are even slower.

20. HHD
Hybrid Hard Drives. These are potentially a huge performance booster, but there's little information and support is available (even though should be available).

21. 50 Million Lines Of Code
Even with the five years of development and long beta test period that went into Vista, undiscovered bugs are sure to turn up.

22. Volume Activation 2.0 (VA2)
New volume-licensing technology limits installations or requires dedicated key-management servers to keep systems activated.

23. Missing Features
When first envisioned, Vista promised a new file system (WinFS), virtual folders and many other features that have just plain disappeared.

24. Some Protocols Eliminated
Vista does not include support for IPX, Gopher, WebDAV, NetDDE and AppleTalk.

25. WordPad
Ability to open .doc files has been removed.

  Replies (8)
 Open Edition Network Update Downloader BETA1
15/02/2007 12:22 AM Posted by: Incadude in PSP News
[Image: dax-1.png]

Over at DCEMU, Xandu and Team 280 have really pwned SONY. Now you can automatically download Dark Alex's latest Open Edition Firmware. Using Sony's Network Update feauture!

  • Flash update_plugin.prx using the flash update.
  • Make sure your first connection is active and working..
  • Use Network Update
  • UPDATE.rar should be in the MS root after the download is complete.
You can also flash using Flash0 USB mode in Open Edition. (vsh/nodule)


This has a risk of bricking when using FLASHUPDATE. I am not responsible for any damage that may happen to your device.

*Still a beta so expect more updates. In the "Did it work for you poll" 50% have voted no and 50% have voted yes.

[Image: du-1.png]

Open Edition Network Update Downloader BETA1
[Image: psp-haxorsdownload.jpg]
  Replies (9)
 iPhone PlayStation Skin v2
13/02/2007 11:43 AM Posted by: dasme in PSP Theme Releases
iPhone Skin for ur PSP with wallpapers and topmenu_plugin.rco

This skin made me downgrade to 3.03 OE-C from 3.10 OE because of topmenu_plugin.rco problem.
But it was worth it. :)

EnjoY :)

[Image: screen1yp7.png]

[Image: screen2ej9.png]

[Image: screen3hr4.png]

[Image: screen1nl2.png]

iPhone PSP skin
  Replies (8)
 Launching various homebrew via XMB icons.
12/02/2007 11:33 PM Posted by: ZiNgA BuRgA in PSP Customisation Tutorials / Guides
Here's a little trick.  This allows you to launch various homebrew via the "useless" XMB icons.

Firstly you'll need the Action Replacer PRX.

Okay, this PRX allows you to load the ms0:/PSP/GAME/GOTORECOV/EBOOT.PBP file.  Note this only works on 3.xx OE (may work on 2.71 SE, I dunno).  However, that's only one homebrew, thus it may not be very useful.

But this can be changed :)  Make a copy of the PRX and open this in a hex editor.  Search for the string "GOTORECONV" (should be at 0x0002B10) and you'll find the path.  Unfortunately, you can't change this patch that much (must use ms0:/PSP/GAME/), but you can change the folder name (I think it must be 9 characters long too, not too sure though).

Once you have edited some PRXs, it's time to flash.  Here's a list of a few PRXs you can replace:
license_plugin.prx   => Certificate Utility
camera_plugin.prx   => Photo » Camera
update_plugin.prx   => Settings » Network Update
lftv_plugin.prx   => Network » Location Free Player
netplay_client_plugin.prx   => Game » Game Sharing
savedata_plugin.prx   => Game » Save Data Utility
premo_plugin.prx   => Network » Remote Play
(Note: PRXs are stored in flash0:/vsh/nodule
Note 2: Always keep a backup copy of the original PRXs!)

Hehe, you can now launch various homebrew from the XMB without having to go to the GAME menu.  If you're on 3.03 OE-C or lower, you can also change the menu labels and icons to make things appropriate :P

BUT, what about homebrew that you want to keep out of the GAME menu?  For example, you may want the Network Update to launch the recovery menu, but there's this ugly recovery menu entry in the GAME menu!  Well guess what?  The old __SCE__ naming scheme works!  So basically, change the name of GOTORECOV to __SCE__RE and it's now hidden from the GAME menu! :D (note, only works with 1.00 EBOOTs - if you have a KXploit'd EBOOT, you'll have to join it into a 1.00 EBOOT - PSP Brew lets you do this)

One nice thing about this is it saves you from going through the GAME list, and also will launch faster (no gameboot).  Unfortunately, it seems to always launch the SCE intro when you quit the homebrew, so quitting it actually takes longer :/

  • Kernel needs to be set to 1.50
  • The PRX doesn't seem to work after using USB Mode - you'll need to reboot the PSP
  • If you set your PSP to skip the SCE coldboot, exiting a homebrew launched via this method will play back the SCE coldboot anyway
  • Some homebrew launched this way, crash on exit; sometimes it may even seem like a brick!  However, entering, and exiting recovery menu fixes this.
  Replies (19)
 [PSP] RCO Editor v1.15c
09/02/2007 05:32 AM Posted by: ZiNgA BuRgA in ZB's Programs & Stuff
The PSP's flash contains numerous RCO files (localized resources)
in the flash0:/vsh/resource folder.  These files contain various
things such as icons, sounds, text and so on, which the PSP uses to
display the XMB interface.
RCO Editor is what its name implies.  Currently almost all of the
RCO can be edited in RCO Editor.  Some example uses:
  • replace icons
  • replace sounds - support for both stereo and mono sounds
  • replace text (longer text is supported)
  • modify some page and anim data

Random update on 18th October 2009
More bugs fixed - crash found thanks to, and some 4 bit conversion issues.  
You can get the updated EXE here - just replace the EXE in the package below with the one in the link in this sentence.

Random update on 11th June 2009
A number of bugs fixed in 1.15c.  I'm lazy so won't update the version number (actually, I'm getting close to finishing my rcomage program which will replace RCO Editor to some degree).  You can get the updated EXE here - just replace the EXE in the package below with the one in the link in this sentence.
This update just fixes a few issues with image handling (more specifically GIM«>BMP conversion).

Last updated, 28th Oct, 2007, version 1.15c
Changes in 1.15c
  • Fixed another bug in GIM conversion routine

Changes in 1.15b
  • Fixed a bug in the decompression and GIM conversion routine

Changes in 1.15:
  • Rewrote GIM «> BMP conversion routine
    • Dimension restrictions removed, as well as the "visible dimension" nonsense (RCO Editor automatically fixes that)
    • osk_utility.rco icons no longer cause crashes
    • Support for creating 4 bit and 32 bit GIMs (previously, only 8 bit supported) - effectively removing the 256 colour restriction
    • You can now use ICO, PNG and GIF files as inputs, in addition to 4 bit BMPs
  • Other minor changes and bug fixes
  • Added option to disable compressing resources - this is for some 3.7x RCOs not working properly with compression enabled

Here's some decompressed RCO packs: 3.52, 3.60 (slim), 3.71
Also, Z33's Resurssiklunssi is a very useful tool too :)

So what sort of things can this program achieve?  Well, you can just take a look around the many themes which are now possible with this.  You can find a list of some themes here.

Okay, that out of the way:
Download (142KB)

Source code available here

Again, for people who don't like reading lots of text, backup your original flash0 resource files before flashing custom RCOs
  Replies (664)

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