I've seen numerous attempts at recreating the altimit desktop from .hack series of games for psp as a theme
but all of them so far I've found are more or less ...well, in accurate.
figured i'd share this since it took some serious ninja efforts to make paf.prx do what i want.
disregard all the garbage and random icons on the screen, this is in early development.
the whole interface pretty much consists of paf.prx and system_plugin_bg.rco so far
i made the "HUD" persistent so that it allows wallpaper to be changed without it dissappearing,
also nuked the "normal" vawe and implemented a custom one to replace it, the same wave appears in all modes now (normal/classic/cookies/wallpaper.) both altimit MINE and altimit CLASSIC wallpapers are also embedded in system_plugin_bg.rco, so there's no need for extra clutter :P
icon selector ring is semi transparent and shows the wallpaper and wave behind it.
the main icons also do a "sort of" circular movement (they move upwards to the side) that's about the best i can do with my current skillset. Im not sure if an actual circular path can be made by toying with Z axis and 3d effects, that's hardly my area of expertise.
in any case, here wee go a base of altimit desk. Not sure I'll ever finish it since it took days already to do paf.prx alone.