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bootsound replacer
replaces sounds for 371,380 and 390
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pereeski
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Post: #51
RE: bootsound replacer
Thanks for the update. This is very handy. You're awesome!Madwin

myWindows v3.0 for 4.01M33
http://endlessparadigm.com/forum/showthr...?tid=12768
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myWindows v2.0 for 3.80M33
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myWindows 3.71M33 v2.0 w/Hi-Res 01-12.bmp Backgrounds
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30/06/2008 02:51 PM
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highboy
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Post: #52
RE: bootsound replacer
pereeski Wrote:Thanks for the update. This is very handy. You're awesome!Madwin

i don't know about that but im glad shes working for you for i tested it as much as i could so i may have missed something.time will tell the tale.

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30/06/2008 03:36 PM
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highboy
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Post: #53
RE: bootsound replacer
ok i had a report of a semi brick so when i got home here and had a look at it and it turns out i made an error in the conversion from 3.90 to 4.01.as soon as i look at the code and seen the buffer well i was out by 1 byte.

the total bytes for the wav should be 49375 and i had it at 49376.

Dim bytes(49375) As Byte
s1.Seek(10180, SeekOrigin.Begin)
s1.Read(bytes, 0, 49374)
For i = 0 To 49375
bw.Write((bytes(i)))

anyway shes fixed and and hope im forgiven not sure why this happened for i tested all ways before releasing and all was well.so seeing i was out by 1 byte i made it V4.1

Edit--»bug fixed and cleaned up a little now at V4.2,please dl latest version.

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(This post was last modified: 10/07/2008 11:06 PM by highboy.)
30/06/2008 11:44 PM
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Vegetano1
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Post: #54
RE: bootsound replacer
moved and stickied!

Madwin


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27/07/2008 06:06 PM
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fl0w
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Post: #55
RE: bootsound replacer
How can you extract click sounds from a game?
06/08/2008 06:11 AM
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Lawthugg
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Post: #56
RE: bootsound replacer
@highboy

do you know if you can edit anything in the opening_plugin so wee can have a longer bootsound instead of the 4 sec.  Basically like the delay you have to mess with for the gameboots.    I couldnt find what delay to mess with for this to work.  will be great if wee could use longer bootsounds.  will really make this program elite


Maybe for the 4.3 update you can add an extract sound from the prx

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(This post was last modified: 26/08/2008 08:55 PM by Lawthugg.)
26/08/2008 08:52 PM
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ZiNgA BuRgA
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Post: #57
RE: bootsound replacer
^ The main problem is that the sound was moved out from the RCO into a PRX.  The constrain is thus, the size of the actual bootsound, rather than a delay type issue...

(Sony just had to move it out, didn't they?)
26/08/2008 08:59 PM
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Lawthugg
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Post: #58
RE: bootsound replacer
ZiNgA BuRgA Wrote:^ The main problem is that the sound was moved out from the RCO into a PRX.  The constrain is thus, the size of the actual bootsound, rather than a delay type issue...

(Sony just had to move it out, didn't they?)

yes that's what i ment  there should be a way to edit the prx accordingly...  
im thinking that both prx and rco have to be edited so they can work together
rco for the start delay and the prx for the sound length,  just can't find what to edit.  rco has to many delay options.   if someone knew what each delay in the rco was and put it up on a tut then i would attack this more forcefully.

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(This post was last modified: 26/08/2008 10:29 PM by Lawthugg.)
26/08/2008 09:55 PM
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highboy
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Post: #59
RE: bootsound replacer
ya i think your sol on the longer boot sound for there only so much info that a guy can stuff into the prx before thing start going haywire but i have been thinking about redirecting it to the ms then a guy would be looking at the rco to delay time.
i could extract the wav from the prx easy enough for i did it before in a past version but i thought since you can exchange from firmware to another firmware would be enough so that's what i wrote.ill keep it in mind and thanks for the food for thought.

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26/08/2008 11:25 PM
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Lawthugg
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Post: #60
RE: bootsound replacer
so a really good question would be...  is there anyone out there that knows the ins and outs of the opening plugin files, both rco and prx.  basically what each setting does and is for.

Patience is a virtue, that is why I snipe.!!!
27/08/2008 09:07 PM
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