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Clock shadow and others found in rco :)
Didnt see in it search...so...
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SchmilK
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Clock shadow and others found in rco :)
So i got all of the prx offsets found for text shadow in xmb that I posted int he 3.80 prx thread, but I couldnt get the clock or the text in the usb connection screen shadow to move.  So back to the basics...went to the system_plugin_fg.rco to see what's in page data and I found a 2 and a -2.5 .. the same values used in the prx's :D  changed that to 0 and i got a nice black glow around my font.  


A much easier way to go about editing the shadows of ALL files wheter rco or prx without scanning through the pagedata is open in hexworkshop and click edit replace.  Set data mode to hex, enter 00000040000020C0 for the find section and 0000000000000000 for the replacement data and voila..do this for the paf.prx along with system_plugin_fg and all the other rco and within seconds your shadows are centered :)


[Image: fontshadow.jpg]
Above that there is a 6.75 or 6.xx value which is the font size on some of the rco ;)

All the cross circle square items in there have a shadow item as well.

Game plugin has some for deleting the game from memroy stick below page_ms_delete
page_ms_app_loading1 has some as well
page_ms_manual_indicator has some as well

music_player_plugin
netconf_dialog
npsignin_plugin
oneseg_plugin
photo_browser_plugin
radioshack_plugin
rss_broswer
savedata_plugin
savedata_utility
Therea re more but i don't have time right now to go through them right now...

Have fun...someone may have mentioned this long time ago...but I've not seen it :(

limneosgreen Wrote:Take my advice, don't try to install custom themes ... it's possible to brick ur psp.. why just don't change wallpaper
(This post was last modified: 20/07/2008 09:56 AM by SchmilK.)
17/01/2008 08:31 PM
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|-Anubis-|
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RE: Clock shadow and others found in rco :)
Well I haven't heard anything about it.

Do you still need to do PRX editing to get the shadows to change or is changing them in the RCO all you need to do?

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17/01/2008 09:12 PM
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SchmilK
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RE: Clock shadow and others found in rco :)
No you need the prx to set all of the system shadows then when you go into, lets say network configure screen, the middle text shadow is set, but there is text at the bottom that says 'Settings for direct communication....' has the regular shadow.

Primarily i only wanted to change the clock shadow cause it was driving me nuts, then i realized how many other rco are set by that as well.

limneosgreen Wrote:Take my advice, don't try to install custom themes ... it's possible to brick ur psp.. why just don't change wallpaper
17/01/2008 09:30 PM
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RE: Clock shadow and others found in rco :)
T_T

I don't see why Sony would include shadow controls in the RCO if they don't really control anything!

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17/01/2008 09:51 PM
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gsmoke
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RE: Clock shadow and others found in rco :)
Schmilk this is real handy , i love it. It give the XMB this smooth feel...

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18/01/2008 01:53 AM
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SchmilK
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RE: Clock shadow and others found in rco :)
yeah..i did as much ofthefont as i could fro schmediaschenter 3.71 all at 0,0 but there were still these elements that i couldnt change...had some time yesterday and finally got over that hump :)

limneosgreen Wrote:Take my advice, don't try to install custom themes ... it's possible to brick ur psp.. why just don't change wallpaper
18/01/2008 06:37 AM
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J_G_
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RE: Clock shadow and others found in rco :)
this explains a lot , thanks for telling me about the page data
29/03/2008 04:07 PM
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ZiNgA BuRgA
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RE: Clock shadow and others found in rco :)
O_o, how did I miss this thread before?

Thanks for that - I've never gotten around to finding what all those additional values are.  I had some notes on the text page entries (if you enable advanced mode, the clock will have a 0x80D tag) - the random values in the listbox.

Code:
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0xD [TEXT]
<some hex value>
<pointer to some "action">
<pointer to some text object>
<pointer to some "action">
<some hex value>
<some hex value>
Size (float)
Top Red Channel (float 0-1)
Top Green Channel (float 0-1)
Top Blue Channel (float 0-1)
Bottom Red Channel (float 0-1)
Bottom Green Channel (float 0-1)
Bottom Blue Channel (float 0-1)
Horizontal Spacing (float 0-1)
<always seems to be 0>
<always seems to be 0>
<always seems to be 0>
<some float value>
Shadow X?
Shadow Y?
<always seems to be 0>
<some float value>
<some float value>
<some float value>
<some float value>
<always seems to be 0>
<always seems to be 0>
<always seems to be 0>
<some float value>
<some float value>
<some float value>
<some float value>
<some hex value>

The above applies to all 0x80D (text) entries.

Just For your information :P

(This post was last modified: 29/03/2008 09:01 PM by ZiNgA BuRgA.)
29/03/2008 09:00 PM
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