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[PSP] Final Fantasy Type-0 Translation [UPDATE]
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1-R
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Post: #21
RE: [PSP] Final Fantasy Type-0 Translation [UPDATE]
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Looks good and runs constant 60 fps. Reminds me of 3rd Birthday except with more variety.

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(This post was last modified: 10/06/2014 10:38 AM by 1-R.)
10/06/2014 10:37 AM
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Sparker
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Post: #22
RE: [PSP] Final Fantasy Type-0 Translation [UPDATE]
has this been uploaded anywhere else? The MEGA download always hangs on me.

EDIT: never mind, I got it sorted out.

(This post was last modified: 10/06/2014 08:32 PM by Sparker.)
10/06/2014 08:30 PM
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FonFon
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Post: #23
RE: [PSP] Final Fantasy Type-0 Translation [UPDATE]
Is it just me? or the Character's shadows looks weird on ppsspp.

[Image: 4497678ebc.png]
13/06/2014 09:44 PM
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Grey Ghost
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RE: [PSP] Final Fantasy Type-0 Translation [UPDATE]
(13/06/2014 09:44 PM)FonFon Wrote:  Is it just me? or the Character's shadows looks weird on ppsspp.

[Image: 4497678ebc.png]

PPSSPP all depends on your hardware and graphics card. Definitely different performances every time, so that might be your issue. They do look a little grey and blurry don't they?


Also I can totally install 6.39 PRO-C on permanent 6.39ME to play Type-0 with Inferno and then reboot after to be back on 6.39ME. This is so sweet.
13/06/2014 11:01 PM
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FonFon
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Post: #25
RE: [PSP] Final Fantasy Type-0 Translation [UPDATE]
Just found out it's a bug on the stable version (v0.9.8)

The issue has been fixed on the latest automated builds

[Image: 22427bd10b.png]

EDIT: Dammit it has the full screen bug again...
(This post was last modified: 14/06/2014 12:31 AM by FonFon.)
13/06/2014 11:37 PM
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Syfe
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Post: #26
RE: [PSP] Final Fantasy Type-0 Translation [UPDATE]
(13/06/2014 09:44 PM)FonFon Wrote:  Is it just me? or the Character's shadows looks weird on ppsspp.

[Image: 4497678ebc.png]

its a common emulation error to render shadow layers like that.

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14/06/2014 12:56 AM
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FonFon
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Post: #27
RE: [PSP] Final Fantasy Type-0 Translation [UPDATE]
Update of 6.XX ME/LME Thanks to Rahim-US

6.20 ME/LME 2

6.39 ME/LME 10

6.60 ME/LME 2

Quote:Change log:
- Added Inferno driver.
- Fixed signed installer freeze bug.
- Added more Text color in Recovery menu.


Source: [Release] 6.20 (L)ME Custom Firmware
(This post was last modified: 19/06/2014 07:42 PM by FonFon.)
19/06/2014 02:48 AM
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krystabegnalie
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Post: #28
RE: [PSP] Final Fantasy Type-0 Translation [UPDATE]
currently playin it in my newly acquired cheap psp go, lol, its looks very good in this tiny screen hehehe

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19/06/2014 08:33 AM
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Grey Ghost
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Post: #29
RE: [PSP] Final Fantasy Type-0 Translation [UPDATE]
(19/06/2014 02:48 AM)FonFon Wrote:  Update of 6.XX ME/LME Thanks to Rahim-US

6.20 ME/LME 2

6.39 ME/LME 10

6.60 ME/LME 2

Quote:Change log:
- Added Inferno driver.
- Fixed signed installer freeze bug.
- Added more Text color in Recovery menu.

EDIT: There's a bug on 6.60 LME

The Z Wrote:Looks like the 6.60 LME build is not fully functional.

I am unable to install it to any of my devices. The previous (testing version) was working fine, though.

The Z Wrote:The ME builds are working fine and the 6.20/6.39 LME one.

Source: [Release] 6.20 (L)ME Custom Firmware

This is awesome. Thanks for posting it here!
19/06/2014 05:40 PM
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FonFon
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Post: #30
RE: [PSP] Final Fantasy Type-0 Translation [UPDATE]
The LME bug it's fixed now they just uploaded the wrong build XD.

(14/06/2014 12:56 AM)Syfe Wrote:  its a common emulation error to render shadow layers like that.

It sure is... When i was searching for answers it was worse on the earlier build it only showed stick shadows of the characters XD
(This post was last modified: 19/06/2014 09:57 PM by FonFon.)
19/06/2014 07:16 PM
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