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PSP-Go clock mod,. what's up with that!?
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Adr!an
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Post: #71
RE: PSP-Go clock mod,. what's up with that!?
can anyone to make this clock for other psp like a plugin?

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PS2™ Slim 9004 Data Code 8C + CHiP MATRIX INFINITY.
PSP® Slim & Lite 2004 TA-85v2 Data Code 8A with CFW 6.35 CUSTOM-21.
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17/02/2011 11:15 AM
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Cirehpsa
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Post: #72
RE: PSP-Go clock mod,. what's up with that!?
(17/02/2011 11:15 AM)Adr!an Wrote:  can anyone to make this clock for other psp like a plugin?

http://endlessparadigm.com/forum/showthr...?tid=23256

IT'S UGLY THOUGH, You'll Have to mod it... main reason it's not on my psp at the moment...

It doesn't even have bounce effect and what have you... :/

It would be nicer if it just faded in or something...

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(This post was last modified: 17/02/2011 11:27 AM by Cirehpsa.)
17/02/2011 11:22 AM
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ZiNgA BuRgA
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Post: #73
RE: PSP-Go clock mod,. what's up with that!?
(17/02/2011 10:44 AM)gsmoke Wrote:  PS : im not sure how the prx will react if file size change...
also i remember the first prx compressing had the offset for file size.
Now im totally SCI FI on this ... maybe the prx can work with different filesize compressed ????
I wouldn't try changing the filesize of the PRX as it'll mess up internal offsets to other things, but you can certainly try.
Compression is a different story since it's decompressed before the PSP tries to execute it.
17/02/2011 03:27 PM
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ErikPshat
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Post: #74
RE: what's up with that!? (PSP-Go clock mod)
(16/02/2011 08:59 PM)Dmise Wrote:  Here's the updated bookmark with the last image added and the previous "last" image code block fixed.
In the last line of HBK "unknown image??" (grayscale gradient) is not correct the size MIG-file.
Size of MIG (*.gim) is written in the position of 0x14 + h10.

For example, in the position of 0x14 written E0060000.
Hence the file size will 06E0 + 0x10 = 06F0 (1776 bytes)
(This post was last modified: 06/04/2011 04:25 AM by ErikPshat.)
05/04/2011 10:21 PM
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ErikPshat
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Post: #75
RE: PSP-Go clock mod,. what's up with that!?
Hi again! Hi
I searched the entire internet and found something useful.
Here are gathered a small collection of programs:
  • GIM Packer/Unpacker
  • GIM Viewer
  • GIM Converter
I hope this somehow helps in modding.
Sorry for overposting and necroposting )))


Attached File(s)
.rar  GIM_PowerTools_(Pack-Unpack-Convert-Viewer).rar (Size: 873.09 KB / Downloads: 313)
(This post was last modified: 06/04/2011 07:37 AM by ErikPshat.)
06/04/2011 04:19 AM
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04005003
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Post: #76
RE: PSP-Go clock mod,. what's up with that!?
im looking in slide plugin.prx decompressed with patpats ctftool 5.0, prxeditor 1.2 and it only shows the value's as 4.531247E-11
could someone help or could someone load a new edit of slide plugin.prx etc circles
looking great guys on the mod
09/04/2011 09:56 AM
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ErikPshat
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Post: #77
RE: PSP-Go clock mod,. what's up with that!?
(09/04/2011 09:56 AM)04005003 Wrote:  im looking in slide plugin.prx decompressed with patpats ctftool 5.0, prxeditor 1.2 and it only shows the value's as 4.531247E-11
could someone help or could someone load a new edit of slide plugin.prx etc circles
looking great guys on the mod
When you open a file in prxEditor, to enter the firmware version on which this file slide_plugin.prx.
For example, my file as an attachment above, taken from the firmware 6.35, so you'd enter 635.

Likewise you can use slide_plugin image.hbk using Hex Workshop. There's also bear position.
(This post was last modified: 09/04/2011 03:15 PM by ErikPshat.)
09/04/2011 03:15 PM
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04005003
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Post: #78
RE: PSP-Go clock mod,. what's up with that!?
forgot about hexworkshop
thanks ill av a look now
09/04/2011 04:58 PM
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leopsp
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Post: #79
RE: PSP-Go clock mod,. what's up with that!?
nice work u r great
31/05/2011 06:17 AM
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