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PSP-Go clock mod,. what's up with that!?
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Vegetano1
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Post: #51
RE: whot's up with that!?
haha,. yes i will try tomorrow,. []_[] i replaced it but the image was to large so i cut of some 00000,.

i just tried again making the image smaller in resolution to get a smaller image size and then pad with 0000 to the same size and add into the slide prx,. image is again distorted

[Image: 242y9lz.jpg]

the problem is the weird resolution size,. else i could simply recolor,. but i am using rcoedit to convert from gim to bmp and from bmp back to gim,. rcoedit115 does't handle 80x71,.. it does load the gim with this size but you can't do vice versa,.


[Image: 29dhkqx.png]
this is the extracted image in rcoedit114,.. so you see whot i mean,.. >?


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(This post was last modified: 14/02/2011 04:00 PM by Vegetano1.)
14/02/2011 03:57 PM
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Vegetano1
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Post: #52
RE: whot's up with that!? (PSP-Go clock mod)
Updated OP thread,. ;) thanks guys!!now wee need a prx image editor,.  If

@dmise,. wich offsets are you testing,. going to test>?>?


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14/02/2011 04:14 PM
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Dmise
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Post: #53
RE: whot's up with that!? (PSP-Go clock mod)
Well I ended at offset 0x100 then started working my way from the bottom, so I guess you can start off there. I'll keep going from the bottom up and see what I find.

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14/02/2011 04:47 PM
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Vegetano1
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Post: #54
RE: whot's up with that!? (PSP-Go clock mod)
ok,. tomorrow i will try to start at 0x100 and go down,. i had still have a theme to finish,..

ima glad i got a PSP-Go Blingeye


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14/02/2011 04:51 PM
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ZiNgA BuRgA
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Post: #55
RE: whot's up with that!? (PSP-Go clock mod)
Try using GimConv to convert.
RCO Editor only ever had limited GIM conversion functionality anyway.
14/02/2011 05:03 PM
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Dmise
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Post: #56
RE: whot's up with that!? (PSP-Go clock mod)
(14/02/2011 05:03 PM)ZiNgA BuRgA Wrote:  Try using GimConv to convert.
RCO Editor only ever had limited GIM conversion functionality anyway.

Just tried that right now,. using ctftool, but still same problem. I think v1's right about the resolution.

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14/02/2011 05:16 PM
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ZiNgA BuRgA
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Post: #57
RE: whot's up with that!? (PSP-Go clock mod)
Try using GimConv and convert it to a script format (.gis), and post the text output here if you don't mind.
14/02/2011 06:01 PM
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Vegetano1
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Post: #58
RE: whot's up with that!? (PSP-Go clock mod)
Yeah! cool!! Dmise should try that!!,. because i got no idee whot zingaB said,.. :/


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(This post was last modified: 14/02/2011 07:36 PM by Vegetano1.)
14/02/2011 07:35 PM
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Dmise
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Post: #59
RE: whot's up with that!? (PSP-Go clock mod)
Alright here it is..

http://pastie.org/1565172

It's just the settings main icon. I was just using to test.. What exactly do you plan on doing with this zinga?

Edit:
by the way, tt seems the bookmark for the last two images in the slide_plugin are incorrect (I think?). After the "wed" image bookmark if you scroll a bit further down there's another .MIG.00.PSP which means either that the code block for "wed" isn't fully bookmarked or that there's an image in between the end of my bookmark and the beginning of the last .MIG.

Problem is that I don't know exactly where the last gim ends? since there's no mig after that one, it just continues to the end of the prx. Could someone point out where exactly that last image ends?

[Image: mpower.png]
(This post was last modified: 14/02/2011 09:00 PM by Dmise.)
14/02/2011 08:48 PM
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ZiNgA BuRgA
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Post: #60
RE: whot's up with that!? (PSP-Go clock mod)
(14/02/2011 08:48 PM)Dmise Wrote:  Alright here it is..

http://pastie.org/1565172
Thanks.

(14/02/2011 08:48 PM)Dmise Wrote:  It's just the settings main icon. I was just using to test.. What exactly do you plan on doing with this zinga?
Nothing.  Just wanted to see the header, though it seems pretty standard?

Code:
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		Format RGBA8888
		Order PSPIMAGE
		Width 51
		Height 41
		PitchAlign 16
		HeightAlign 8
		PlaneMask 0x00000000
		LevelType MIPMAP
		LevelCount 1
		FrameType SEQUENCE
		FrameCount 1

There doesn't seem to be anything out of the ordinary with this GIM, from memory (at work, can't really check much).

(14/02/2011 08:48 PM)Dmise Wrote:  Problem is that I don't know exactly where the last gim ends? since there's no mig after that one, it just continues to the end of the prx. Could someone point out where exactly that last image ends?
You can try copying to the end of the PRX, save as a .gim file, run through GimConv converting to .gis, then convert .gis to .gim.  This resulting file should give you the filesize of the image.
14/02/2011 09:54 PM
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