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DaedalusX64 (Revision 586)
Nintendo 64 Emulator
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OMightyBuggy
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DaedalusX64 (Revision 586)
Yay DOOM works again! Yay
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(Revision 586)
[!] reverted some changes that broke DOOM64
[~] some minor cleaning
[+] added IsNaN checks for double and floats (Integer mode)
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[attachment=4382]
[attachment=4383]
23/10/2010 09:47 AM
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Joom
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RE: DaedalusX64 (Revision 586)
So what exactly is the difference between 16-bit and 32-bit playability wise?

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23/10/2010 10:52 AM
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OMightyBuggy
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RE: DaedalusX64 (Revision 586)
(23/10/2010 10:52 AM)Joom Wrote:  So what exactly is the difference between 16-bit and 32-bit playability wise?

Speed over graphics, that's all. Specky
23/10/2010 12:30 PM
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Barcelona
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RE: DaedalusX64 (Revision 586)
(23/10/2010 10:52 AM)Joom Wrote:  So what exactly is the difference between 16-bit and 32-bit playability wise?

Yes, the human eye can't notice a difference between the two

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23/10/2010 01:27 PM
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Grey Ghost
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RE: DaedalusX64 (Revision 586)
fantastic
23/10/2010 03:50 PM
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xBu
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RE: DaedalusX64 (Revision 586)
Awesome, thanks for the links.
24/10/2010 02:21 PM
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