PCSP v0.3.0 [PSP Emulator] Released
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ZiNgA BuRgA
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RE: PCSP v0.3.0 [PSP Emulator] Released
Hmm, how does this compare to JCSP or whatever it was called?
Being C++, it does have more speed potential than the Java one, but I'd say that underlying code is probably more important here.
(This post was last modified: 24/08/2010 01:50 AM by ZiNgA BuRgA.)
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24/08/2010 01:50 AM |
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Sparker
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RE: PCSP v0.3.0 [PSP Emulator] Released
That download link doesn't work for me.
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24/08/2010 02:24 AM |
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Assassinator
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RE: PCSP v0.3.0 [PSP Emulator] Released
(This post was last modified: 24/08/2010 03:00 AM by Assassinator.)
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24/08/2010 02:36 AM |
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Sparker
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RE: PCSP v0.3.0 [PSP Emulator] Released
Thanks, tried two games that didn't seem very powerful and it freezes right when I begin to run the game >_>
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24/08/2010 05:37 AM |
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S7*
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RE: PCSP v0.3.0 [PSP Emulator] Released
(24/08/2010 05:37 AM)Sparker Wrote: Thanks, tried two games that didn't seem very powerful and it freezes right when I begin to run the game >_>
Try JPCSP - http://www.jpcsp.org/
Odd how this project notes "hlide's updates" when he's "a very good Java coder" on the JPCSP team > http://jpcsp.org/index.php?p=About
(This post was last modified: 24/08/2010 05:43 AM by S7*.)
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24/08/2010 05:41 AM |
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Mr. Shizzy
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RE: PCSP v0.3.0 [PSP Emulator] Released
More info on this:
Hlide Wrote:Hi Hlide here.
PCSP 0.3.0 is now released. It is not that perfect, so be indulgent. This emulator only has an interpreter so it may be not suited for all PC. And only for Windows (as a 32-bit binary) as wee mainly concentrate our effort on emulation and not on portability.
It needs OpenGL 2/3/4.x with or without shaders.
It can play, say, half a dozen games :
- Puzzle Bobble Pockect
- Superfruit
- SmartBomb
- Lemmings
- Worms : Open Warfare
- Micromachines V4 (some sceneries have color corruption)
- Obscure : The Aftermath (color corruption and sometimes some "rumbling" motion making it hard to play)
- Silverfall (freezes after the tutorial)
No sound and no video emulation.
You can have some details that I posted on http://www.pcsp-emu.com :
- how to select a controller : keyboard or joypad
- how to switch the use of OpenGL shaders on/off in the fly
- psp screen window can now be resized to your taste
- a test on my EeePC 1201PN
Cheers.
source: DCEmu
PSP 2001 [TA-088v2]: 6.39 ME-9.7
Sig by Mr_Nick666
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26/08/2010 12:16 AM |
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hlide
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RE: PCSP v0.3.0 [PSP Emulator] Released
(24/08/2010 05:41 AM)S7* Wrote: Odd how this project notes "hlide's updates" when he's "a very good Java coder" on the JPCSP team > http://jpcsp.org/index.php?p=About
Indeed, PCSP and JPCSP have some common developers like me, Drakon, Shadow and Hykem. In fact my expertise is rather C/C++ and assemblers (X86, MIPS, ARM) rather than Java (the only work I did in Java is JPCSP). But it is not very hard to learn it and to write good Java code when you have been in computer field for a long time. Though I must admit it is not really my favorite programming language.
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01/09/2010 10:15 AM |
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ZiNgA BuRgA
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RE: PCSP v0.3.0 [PSP Emulator] Released
Java is more strongly tied to OOP, the general design of which may take a different thought process to "standard procedural" coding of C and ASM. At a higher level, you also think somewhat less of the underlying CPU (on the coding side, I'm sure the emulator itself still needs to consider ASM).
Since you're here (and if you respond), just out of interest: it's certainly nice to help both projects with your expertise, but is there any particular reason why you don't dedicate yourself to one project? Maybe, do you see that both have their own purposes? (Java's portability vs C's speed?)
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01/09/2010 04:09 PM |
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hlide
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RE: PCSP v0.3.0 [PSP Emulator] Released
(01/09/2010 04:09 PM)ZiNgA BuRgA Wrote: Java is more strongly tied to OOP, the general design of which may take a different thought process to "standard procedural" coding of C and ASM. At a higher level, you also think somewhat less of the underlying CPU (on the coding side, I'm sure the emulator itself still needs to consider ASM).
Since you're here (and if you respond), just out of interest: it's certainly nice to help both projects with your expertise, but is there any particular reason why you don't dedicate yourself to one project? Maybe, do you see that both have their own purposes? (Java's portability vs C's speed?)
on ps2dev.org I was very present and worked on reverse-engineering VFPU (3d maths coprocessor for PSP) and shadow posted here a message to tell us he was looking for developers for JPCSP. In fact, I was very sceptical at first. But finally I joined him to improve their Allegrex cpu (MIPS + VFPU) very earlier in the project because I thought JPCSP could be a good help to experiment the full VFPU emulation. Later, when JPCSP reaches a certain level, I decided to make a C++ psp emulator. Shadow also wanted to code one, so PCSP was born.
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02/09/2010 10:22 AM |
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