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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(12/04/2015 02:02 AM)sandungas Wrote:  I was curious about what is the UMDFlag, i know part of the history you found it used in some rco's that was in a UMD but i don't know more, one of the doubts i have is if posible to use rco's in PS3 bluray discs and incase are supported if uses the same flag
PS3 Blu-rays?  You mean games?
I've never seen RCOs in PSP games.  By UMD, I'm referring to UMD videos, where resources for the menu come from an RCO.  (For your information: Sony tried to replace DVDs with their UMD video disc format)
The BD video format is fairly standard and doesn't have RCOs, so you won't find them there.


(12/04/2015 02:02 AM)sandungas Wrote:  By now for the unknowns you can change this line to output only the hex value, it will look better not like a bug

C Code
			default: fprintf(fp, "0x%x", rco->verId);

I'd prefer to explicitly state that it's an unknown ID though, otherwise it could get confusing with how some other numbers are represented in the XML (floats are numbers whilst integers are prefixed with 0x).

Thanks for your help!
14/04/2015 04:43 AM
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool - ZiNgA BuRgA - 14/04/2015 04:43 AM

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