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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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mello357
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Post: #281
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
ok so it wouldnt show were in the pt3 file either way, this system is toooooo complex!
18/04/2011 12:37 PM
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Vegetano1
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Post: #282
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
I am not really up to date but does the original XMB also use a p3t?? because when i was looking for the main icons in the PS3 rco's i couldn't find any,. except for the ingame rco,.. mebbe this is already a fact,. then disregard this post please,.. Hihi


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18/04/2011 12:46 PM
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mello357
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Post: #283
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
yeah wee are still working on that, seems that the flashO isn't completely accessible as of yet ive seen sprx's for vsh and xmb top that arent in rco's either
18/04/2011 12:49 PM
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mugi
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Post: #284
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
the ps3 did not initially have support for themes as it was introduced with a firmware update at some point (i forgot what FW it was -.-)
however if you look at the very old flash0 files (1.xx tier of FW's) you'll see that they're more or less the same :/

it would not make sense that they always had it but only added the option to make them later.
23/04/2011 05:29 AM
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