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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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mugi
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
im just missing out on something very simple and obvious here i think.

I've been toying with gimconv now and it's possible I've tried generating every type of gim possible with it, no success.
smaller files than originals = don't work
identical sized = don't work
bigger ones = don't work
anything made with weird switches of gimconv = don't work

only ones that do work are the original gims
only ones that appear as a white square are with rcomage's current conversion settings after your latest gimconv.cfg fix.
anything else = icon vanished, no corrupted graphics, no nothing :/

the funny part is that tex_user and tex_sysconf work, the rest doesn't

so far i can only generate broken things in modules that are used in ingame-XMB
the clock mod i did corrupts (only) in ingameXMB too, and these gims here are specific to that function.

oh yeah, the background of the digital clock also works, there's a separate gim for it for XMB and ingame XMB. Like tex_user and tex_sysconf, it works wonders.

sony just makes me facepalm. What the hell did they do really..
03/03/2011 11:57 AM
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool - mugi - 03/03/2011 11:57 AM

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