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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(23/02/2011 08:44 AM)mugi Wrote:  err...i did open it but never modified or saved it.
weird though, it seems to work now if just extracted, not saved, and the weirder part is that i tested saving it on hex editor and checked afterwards that the hex for the symbol didn't change from unicode to standard so it should have worked... it didn't -.-
Maybe your hex editor is trying to interpret it as ASCII?
I know, for example, UltraEdit does try to revert to a textual input if you give it a text file.

(23/02/2011 08:44 AM)mugi Wrote:  on a semi related note.. have you ever tried taking a peek at ps3 sprx files ?
I've now rebuilt every rco from flash0 and i can't seem to find the main icons of XMB anywhere. thre's no icons, and no default p3t themefile either....
PRXs are compiled code, so it's not going to be easily manipulated like RCOs.
I don't have a PS3 so I haven't looked in those files, no, and probably won't due to aforementioned reason.
Good luck on finding the icons though.  You can try searching for references to "GIM" in the PRX files if you believe they're in there.
23/02/2011 04:45 PM
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool - ZiNgA BuRgA - 23/02/2011 04:45 PM

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