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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Sorry, I forgot about the -ps3 switch - thanks for picking that one up :).

The tex_psn.gim seems to be using standard 32-bit colour.
Can you try converting the tex_psn.png with the following?

Batch Script
gimconv -ps3 --format_style psp -N tex_psn.png -o tex_psn.gim


The above is giving me byte exact output for me...
If it works, would you mind trying it again without the "-N" switch?
(By the way, I don't have a PS3 so IDK what GIM formats it supports)

DXT5 is compressed colour if you're wondering: http://en.wikipedia.org/wiki/S3_Texture_...4_and_DXT5

Thanks!

(This post was last modified: 19/02/2011 05:21 PM by ZiNgA BuRgA.)
19/02/2011 05:17 PM
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool - ZiNgA BuRgA - 19/02/2011 05:17 PM

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