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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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mugi
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
I originally tested by converting gims but it seems to work when i don't do that, so the problem would be the gim's then
are there any other ways to do gim's instead of gimconv you used on RCOmage ?

edit: alos, i might have found an unknown here, but needs more testing.

Quote:<Text name="clock" posX="0" posY="-12" posZ="0"  ...... unknown55="0xffffffff" unknownInt56="0x13" unknownInt57="0x3" unknown58="0x0"></Text>

i thought that unknown55 looks like a color and the clock text color is indeed #FFFFFF
changing the last 2 F's (alpha) to 00 makes the clock vanish (alpha = 0) so it's invisible, but changing the color itself didn't work as of yet.
needs more testing.
(This post was last modified: 19/02/2011 06:03 AM by mugi.)
19/02/2011 05:50 AM
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool - mugi - 19/02/2011 05:50 AM

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