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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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Vegetano1
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
pinkee Wrote:hehe Animation works Aha
...thanks...
[Image: f_119np5vm_00176cc.gif]
that looks amazing!! Madwin
Mr. Shizzy Wrote:I got a strange issue.
I'm using some 8 bit .png files to do an animation in system_plugin_fg.rco.
There are no white edges on my .png files.
But when it animates in xmb, there are white edges around my pic?

Any insight?

8bit png is't best way to make image's,. best to make them 8bit bmp's with alpha channel,.

in rcoeditor go to option's and select "warn before using 32bit image's" if you get a warning you know the image is more then 255 colors,. >8bit


Make loads of $$!! it wurks!!
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11/11/2009 01:38 PM
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool - Vegetano1 - 11/11/2009 01:38 PM

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