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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
MysterySword Wrote:Hmm... so would either method keep semi-transparency if a GIM that wouldn't normally convert had it? 32-bit BMPs are capable of semi-transparency, right?
Yeah they are, though I'm not sure if GimConv keeps the transparency specified in 32-bit BMPs.  If not, you'll have to manually convert to PNG unfortunately.
Or use RCO Editor to generate the GIMs and never use conversion with Rcomage.
31/10/2009 09:18 PM
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool - ZiNgA BuRgA - 31/10/2009 09:18 PM

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