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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Oh GIM » PNG conversion.  Interesting.  Appears that it doesn't like RCO Editor's conversion for 32-bit GIMs :/
Unfortunately, can't think of a good work around, apart from an internal GIM converter.  Guess I could perhaps implement some sort of patching routine in the meantime...

To pass it through GimConv, you can open that GIM file in a hex editor, and add 0x40 to the 32bit int value at 0x24.  Of course, sucks to do that for multiple images (and unsure if that's the correct way to fix things since I left a comment in my code about the difference...).
You could extract all with RCO Editor, just keep the BMPs and dump the RCO without GIM conversion.  Then do a find & replace on the XML to replace the '.gim' files with the '.bmp' conversions if you wish to use converted images with Rcomage.

Hope that helps.

Thanks for the image By the way!
(This post was last modified: 31/10/2009 08:45 PM by ZiNgA BuRgA.)
31/10/2009 08:44 PM
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool - ZiNgA BuRgA - 31/10/2009 08:44 PM

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