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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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XanderChaos
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RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
clispe Wrote:one thing I don't understand though, Is each frame a seperate png or is it a .gif?
Each frame is a png, gim, or bmp. Animated gifs don't work.

Vegetano1 Wrote:Yes,. a resource hack!! that would be sweet!

(unloading icons>?>?) the XMB should have some kind of limit set somewhere,...

He was working on a way to save resources, but it didn't save as much as you'd think. It mostly just removed clones of icons. For my next theme (I hope), myHome, it'd only have 4 menus as a method to save memory. Game/Music/Video/Photo would be in one menu. If I don't, I simply don't have enough resources.

[Image: SYLLB.png]
Thanks to Rcomage I could finally add the dock and create the "random" ripples in the background, but without a way to reduce the menus I'm SOL.

24/10/2009 11:42 AM
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RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool - XanderChaos - 24/10/2009 11:42 AM

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