Post Reply 
[PSP] Rcomage v1.1.1 - new RCO manipulation tool
Author Message
trademark91
Unique?
Fractal Insanity

Posts: 4,719.9300
Threads: 269
Joined: 4th Jan 2008
Reputation: -6.15982
E-Pigs: 105.8691
Offline
Post: #61
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
that Zing Burg. always helping.

[Image: 531115][Image: 76561198014212040.png]
windows Proud
02/11/2009 06:59 AM
Find all posts by this user Quote this message in a reply
pinkee
you are Welcome!! :)

Posts: 69.4212
Threads: 4
Joined: 12th Jul 2007
Reputation: 2.4639
E-Pigs: 2.4115
Offline
Post: #62
Smile RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
hehe Animation works Aha
...thanks...
[Image: f_119np5vm_00176cc.gif]

[Image: f_avsignaturm_b6de815.png]
[Image: f_pnpjwqfm_70ba3ef.gif]
06/11/2009 11:08 AM
Find all posts by this user Quote this message in a reply
Mr. Shizzy
ɯɹ˙ sɥızzʎ

Posts: 2,973.4020
Threads: 415
Joined: 21st Feb 2007
Reputation: -2.36574
E-Pigs: 160.1496
Offline
Post: #63
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
I got a strange issue.
I'm using some 8 bit .png files to do an animation in system_plugin_fg.rco.
There are no white edges on my .png files.
But when it animates in xmb, there are white edges around my pic?

Any insight?

PSP 2001 [TA-088v2]: 6.39 ME-9.7
[Image: 4kly6c1.gif]
Sig by Mr_Nick666
11/11/2009 01:31 PM
Find all posts by this user Quote this message in a reply
Vegetano1
$urf

Posts: 9,083.2507
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #64
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
pinkee Wrote:hehe Animation works Aha
...thanks...
[Image: f_119np5vm_00176cc.gif]
that looks amazing!! Madwin
Mr. Shizzy Wrote:I got a strange issue.
I'm using some 8 bit .png files to do an animation in system_plugin_fg.rco.
There are no white edges on my .png files.
But when it animates in xmb, there are white edges around my pic?

Any insight?

8bit png is't best way to make image's,. best to make them 8bit bmp's with alpha channel,.

in rcoeditor go to option's and select "warn before using 32bit image's" if you get a warning you know the image is more then 255 colors,. >8bit


Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
11/11/2009 01:38 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Mr. Shizzy
ɯɹ˙ sɥızzʎ

Posts: 2,973.4020
Threads: 415
Joined: 21st Feb 2007
Reputation: -2.36574
E-Pigs: 160.1496
Offline
Post: #65
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Vegetano1 Wrote:8bit png is't best way to make image's,. best to make them 8bit bmp's with alpha channel,.

in rcoeditor go to option's and select "warn before using 32bit image's" if you get a warning you know the image is more then 255 colors,. >8bit

So if I where to use 8 bit bmp, could I still use transparency?
Is that here the alpha comes into play?

PSP 2001 [TA-088v2]: 6.39 ME-9.7
[Image: 4kly6c1.gif]
Sig by Mr_Nick666
11/11/2009 01:50 PM
Find all posts by this user Quote this message in a reply
Joom
WOOP
Worlds End

Posts: 4,206.7320
Threads: 417
Joined: 20th Mar 2009
Reputation: 5.41709
E-Pigs: 134.1772
Offline
Post: #66
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Mr. Shizzy Wrote:
Vegetano1 Wrote:8bit png is't best way to make image's,. best to make them 8bit bmp's with alpha channel,.

in rcoeditor go to option's and select "warn before using 32bit image's" if you get a warning you know the image is more then 255 colors,. >8bit

So if I where to use 8 bit bmp, could I still use transparency?
Is that here the alpha comes into play?

Yes you can. PNG8 gives you the option to use alpha transparency.

[Image: ROVBdMh.png]
3DS Friend Code: 5000-6045-4964
11/11/2009 01:57 PM
Find all posts by this user Quote this message in a reply
Mr. Shizzy
ɯɹ˙ sɥızzʎ

Posts: 2,973.4020
Threads: 415
Joined: 21st Feb 2007
Reputation: -2.36574
E-Pigs: 160.1496
Offline
Post: #67
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Joomla12 Wrote:
Mr. Shizzy Wrote:
Vegetano1 Wrote:8bit png is't best way to make image's,. best to make them 8bit bmp's with alpha channel,.

in rcoeditor go to option's and select "warn before using 32bit image's" if you get a warning you know the image is more then 255 colors,. >8bit

So if I where to use 8 bit bmp, could I still use transparency?
Is that here the alpha comes into play?

Yes you can. PNG8 gives you the option to use alpha transparency.

Yeah, but V1 is saying I need to use 8 bit .bmp to eliminate my "white edge" issue.

PSP 2001 [TA-088v2]: 6.39 ME-9.7
[Image: 4kly6c1.gif]
Sig by Mr_Nick666
11/11/2009 01:59 PM
Find all posts by this user Quote this message in a reply
Vegetano1
$urf

Posts: 9,083.2507
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #68
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Mr. Shizzy Wrote:
Joomla12 Wrote:
Mr. Shizzy Wrote:
Vegetano1 Wrote:8bit png is't best way to make image's,. best to make them 8bit bmp's with alpha channel,.

in rcoeditor go to option's and select "warn before using 32bit image's" if you get a warning you know the image is more then 255 colors,. >8bit

So if I where to use 8 bit bmp, could I still use transparency?
Is that here the alpha comes into play?

Yes you can. PNG8 gives you the option to use alpha transparency.

Yeah, but V1 is saying I need to use 8 bit .bmp to eliminate my "white edge" issue.

yes,. 8bit bmp's with alpha channel(for transparency) will solve this prob,.

i could make an 8bit bmp for you so you know how,.. let me know >>PM


Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
11/11/2009 02:08 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Joom
WOOP
Worlds End

Posts: 4,206.7320
Threads: 417
Joined: 20th Mar 2009
Reputation: 5.41709
E-Pigs: 134.1772
Offline
Post: #69
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Mr. Shizzy Wrote:
Joomla12 Wrote:
Mr. Shizzy Wrote:
Vegetano1 Wrote:8bit png is't best way to make image's,. best to make them 8bit bmp's with alpha channel,.

in rcoeditor go to option's and select "warn before using 32bit image's" if you get a warning you know the image is more then 255 colors,. >8bit

So if I where to use 8 bit bmp, could I still use transparency?
Is that here the alpha comes into play?

Yes you can. PNG8 gives you the option to use alpha transparency.

Yeah, but V1 is saying I need to use 8 bit .bmp to eliminate my "white edge" issue.

Oh... :-|

[Image: ROVBdMh.png]
3DS Friend Code: 5000-6045-4964
11/11/2009 02:25 PM
Find all posts by this user Quote this message in a reply
ZiNgA BuRgA
Smart Alternative

Posts: 17,023.4213
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.0333
Offline
Post: #70
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Are the PNGs being converted to GIM (ie format="gim" in the XML)?
If not, I'm aware some places on the XMB, PNG transparency doesn't work.  Otherwise, can you give me the PNG file you're using?
Thanks.
13/11/2009 01:18 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

 Quick Theme: