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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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SchmilK
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Post: #31
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
ZiNgA BuRgA Wrote:Thanks for the comments guys, glad you like it :P

yeah man you put the ptf format and sony's tools to shame!!

limneosgreen Wrote:Take my advice, don't try to install custom themes ... it's possible to brick ur psp.. why just don't change wallpaper
24/10/2009 03:48 PM
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clispe
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Post: #32
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
lol whenyou open the rco after you're done it makes it editable in rco editor, like you can change the animation frames and page data there!
24/10/2009 04:40 PM
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ZiNgA BuRgA
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Post: #33
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
Issues with VAG «> WAV conversion found, includes crashing and sound clipping.  I'll fix them later (but not that many RCOs have sounds in them); you can work around this issue simply by unchecking the VAG conversion option in the GUI.
24/10/2009 08:57 PM
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nickxab
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Post: #34
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
Thanks man Madwin

I was born with a d*ck in my brain, yeah ,f*cked in the head

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25/10/2009 04:15 AM
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iCon^
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Post: #35
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
Yesss. Now wee can expect more animated themes.
But i wouldn't like if everyone will do ONLY animated themes from now on.

Good job Zinga.

Adore

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25/10/2009 05:14 AM
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Nothingface420
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Post: #36
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
FINALLY IT'S HERE!!!

once I get done with my lastet theme I'll try this out.

your work is appreciated Zinga, thanks

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25/10/2009 02:52 PM
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WoobiE
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Post: #37
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
This is really great. Can't wait to start poking around in XML files.
I think what wee need first is a Glossary of the words that have special functions in the XML. I think it is pretty self explanatory as in structure and how the trees refer back to each other. I think its just what words mean and how they function is most important.

I'd be willing to help build a Instruction booklet of some sort. Just give me a holla and tell me what needs to be done and some resources of what you want. Wee can work from there on.
(This post was last modified: 26/10/2009 04:11 AM by WoobiE.)
26/10/2009 04:10 AM
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trobert94
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Post: #38
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
Hi,

It will be nice to add this dll : MSVCP71.dll in the GimConv dir.
Before I do it, it was saying the GIM conversion failed.

Bye and thanks for this app ;)
26/10/2009 05:25 AM
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Post: #39
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
trobert94 Wrote:Hi,

It will be nice to add this dll : MSVCP71.dll in the GimConv dir.
Before I do it, it was saying the GIM conversion failed.

Bye and thanks for this app ;)

|
V
ZiNgA BuRgA Wrote:Until I get MinGW working, this app requires MS's lovely Visual C++ 2008 SP1 runtime, available here: http://www.microsoft.com/downloads/detai...02B2AF5FC2
26/10/2009 03:50 PM
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ZiNgA BuRgA
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Post: #40
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
Not sure if MSVC 7's DLLs come with MSVC 9.  If it doesn't, blame MS, lol. >_>
26/10/2009 06:09 PM
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