Post Reply 
[PSP] Rcomage v1.1.1 - new RCO manipulation tool
Author Message
nickxab
Pro hacker

Posts: 545.3302
Threads: 40
Joined: 23rd Feb 2009
Reputation: 1.65651
E-Pigs: 21.2108
Offline
Post: #221
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Can someone explain me how the object tree works please ?
I try to animate something and can't set up the object tree.
My head hurts.lol

I was born with a d*ck in my brain, yeah ,f*cked in the head

Phat PSP 1004 TA-079 v3 + Sony 16GB Mark II + tiltFX with 6.60 ME 1.6 + leda 0.2
Phat PS3 CECHG04 40GB (750GB int. + 500GB ext.) with REBUG 3.55.2 OTHEROS++
iPhone 3G 8GB jailbroken with iOS 4.2.1
PS2 Slim model SCPH-75004 + Free McBoot 1.8b + uLaunchELF v4.42 + ESR beta r9b
[Image: userbar794826.gif]
[Image: userbar781446.gif]
04/01/2011 02:18 PM
Find all posts by this user Quote this message in a reply
ZiNgA BuRgA
Smart Alternative

Posts: 17,023.4213
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.0333
Offline
Post: #222
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Object tree is basically a hierarchical organisation of objects...
Not sure if that helps lol.

Animations are just attached to an object (not always the case) and give commands to objects.
04/01/2011 11:56 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Cirehpsa
Let's finger this out.
Fractal Insanity

Posts: 2,549.3603
Threads: 63
Joined: 9th Oct 2009
Reputation: -4.69042
E-Pigs: 724.9902
Offline
Post: #223
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(04/01/2011 11:56 PM)ZiNgA BuRgA Wrote:  Object tree is basically a hierarchical organisation of objects...
Not sure if that helps lol.

Animations are just attached to an object (not always the case) and give commands to objects.

The word "hierarchical"















Aspheric doesn't know it

[Image: VCvmsjM.gif][Image: DecdMVG.gif][Image: glI7KKK.gif][Image: OJilHSf.gif]
(This post was last modified: 05/01/2011 12:28 AM by Cirehpsa.)
05/01/2011 12:26 AM
Find all posts by this user Quote this message in a reply
nickxab
Pro hacker

Posts: 545.3302
Threads: 40
Joined: 23rd Feb 2009
Reputation: 1.65651
E-Pigs: 21.2108
Offline
Post: #224
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Erh....i mean how to work with them xD
Any guide ?

I was born with a d*ck in my brain, yeah ,f*cked in the head

Phat PSP 1004 TA-079 v3 + Sony 16GB Mark II + tiltFX with 6.60 ME 1.6 + leda 0.2
Phat PS3 CECHG04 40GB (750GB int. + 500GB ext.) with REBUG 3.55.2 OTHEROS++
iPhone 3G 8GB jailbroken with iOS 4.2.1
PS2 Slim model SCPH-75004 + Free McBoot 1.8b + uLaunchELF v4.42 + ESR beta r9b
[Image: userbar794826.gif]
[Image: userbar781446.gif]
05/01/2011 07:36 AM
Find all posts by this user Quote this message in a reply
ZiNgA BuRgA
Smart Alternative

Posts: 17,023.4213
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.0333
Offline
Post: #225
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
As YoYoBallz mentioned in the other thread, KaKaRoTo has offered to continue developing Rcomage (thanks! especially for dealing with my mess of code!)
The Github repository can be found here: https://github.com/kakaroto/RCOMage

Changes I've made before giving the code to him:
- slight change to VSMX handling
- enable RLZ compression (no decompression though)

Also will need to include the newer INI files.

I'm sure this will bring about more improvements (especially since he seems to be a more experienced developer than myself).
09/01/2011 05:48 PM
Visit this user's website Find all posts by this user Quote this message in a reply
xero1
Love Mage/Red Mage LV: 99/75

Posts: 1,193.1964
Threads: 136
Joined: 14th Apr 2007
Reputation: -2.36942
E-Pigs: 51.3231
Offline
Post: #226
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
kakaroto ported RCOMage linux. :)
Quote:ZiNgA BuRgA, author of RCOMage have decided to open source it and he gave it to me. I've now ported it to Linux. Enjoy! http://bit.ly/fNKfXE

Via: Twitter
09/01/2011 09:51 PM
Find all posts by this user Quote this message in a reply
Vegetano1
$urf

Posts: 9,083.2507
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #227
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(02/09/2010 08:19 AM)TSENEDA Wrote:  Thanks a lot. I'll use this inis next time :P
I tested them.  This is a cube using posZ, and XYZ Resize MoveTo animations.
It worked as expected.

Spoiler for XML:

Code:
1
2
3
4
5
6
7
8
<Plane name="cube" posX="0" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="1" width="0" height="0" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="anim:anim_cube" image="nothing" unknownInt18="0x0">
<Plane name="pic01" posX="0" posY="-80" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="anim:rotate" image="image:tex_pic01" unknownInt18="0x0"></Plane>
<Plane name="pic02" posX="0" posY="80" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:tex_pic02" unknownInt18="0x0"></Plane>
<Plane name="pic03" posX="-80" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:tex_pic03" unknownInt18="0x0"></Plane>
<Plane name="pic04" posX="80" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:tex_pic04" unknownInt18="0x0"></Plane>
<Plane name="pic05" posX="0" posY="0" objectScale="-80" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:tex_pic05" unknownInt18="0x0"></Plane>
<Plane name="pic06" posX="0" posY="0" objectScale="80" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:tex_pic06" unknownInt18="0x0"></Plane>
</Plane>


Code:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
<Animation name="rotate">
<Rotate object="object:pic01" duration="0" accelMode="0x0" x="1.57" y="0" z="0" />
<Rotate object="object:pic02" duration="0" accelMode="0x0" x="1.57" y="0" z="0" />
<Rotate object="object:pic03" duration="0" accelMode="0x0" x="" y="1.57" z="0" />
<Rotate object="object:pic04" duration="0" accelMode="0x0" x="" y="1.57" z="0" />
<Delay time="0" />
</Animation>
<Animation name="anim_cube">
<Rotate object="object:cube" duration="16000" accelMode="0x0" x="6.28" y="6.28" z="6.28" />
<Resize object="object:cube" duration="4000" accelMode="0x0" width="0.5" height="0.5" unknownFloat4="0.5" />
<Delay time="8000" />
<Resize object="object:cube" duration="4000" accelMode="0x0" width="1" height="1" unknownFloat4="1" />
<Delay time="4000" />
<MoveTo object="object:cube" duration="4000" accelMode="0x0" x="100" y="-100" unknownFloat4="100" />
<Delay time="4000" />
<MoveTo object="object:cube" duration="4000" accelMode="0x0" x="0" y="0" unknownFloat4="0" />
<Delay time="4000" />
<FireEvent object="anim:anim_cube" />
</Animation>


are there lines missing in anim:rotate>?>? i am trying to get this to work,. :) i fixxed the old rcomage differences but i think there is still 2 lines missing in anim:rotate>?>?

i got this,. only for a cube no ratating:

XML Code
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
                                                    <Plane name="cube" posX="0" posY="0" posZ="0" redScale="1" greenScale="1" blueScale="1" alphaScale="1" width="0" height="0" depth="0" scaleWidth="1" scaleHeight="1" scaleDepth="1" iconOffset="0x0" onInit="anim:anim_cube" image="nothing" unknownInt18="0x0">
                                                     <Plane name="pic01" posX="0" posY="-8" posZ="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="16" height="16" depth="0" scaleWidth="1" scaleHeight="1" scaleDepth="1" iconOffset="0x0" onInit="anim:rotate" image="image:tex_pic01" unknownInt18="0x0"></Plane>
                                                     <Plane name="pic02" posX="0" posY="8" posZ="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="16" height="16" depth="0" scaleWidth="1" scaleHeight="1" scaleDepth="1" iconOffset="0x0" onInit="nothing" image="image:tex_pic02" unknownInt18="0x0"></Plane>
                                                     <Plane name="pic03" posX="-8" posY="0" posZ="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="16" height="16" depth="0" scaleWidth="1" scaleHeight="1" scaleDepth="1" iconOffset="0x0" onInit="nothing" image="image:tex_pic03" unknownInt18="0x0"></Plane>
                                                     <Plane name="pic04" posX="8" posY="0" posZ="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="16" height="16" depth="0" scaleWidth="1" scaleHeight="1" scaleDepth="1" iconOffset="0x0" onInit="nothing" image="image:tex_pic04" unknownInt18="0x0"></Plane>
                                                     <Plane name="pic05" posX="0" posY="0" posZ="-8" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="16" height="16" depth="0" scaleWidth="1" scaleHeight="1" scaleDepth="1" iconOffset="0x0" onInit="nothing" image="image:tex_pic05" unknownInt18="0x0"></Plane>
                                                     <Plane name="pic06" posX="0" posY="0" posZ="8" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="16" height="16" depth="0" scaleWidth="1" scaleHeight="1" scaleDepth="1" iconOffset="0x0" onInit="nothing" image="image:tex_pic06" unknownInt18="0x0"></Plane>
                                             </Plane>

                                <Animation name="rotate">
                                 <Rotate object="object:pic01" duration="0" accelMode="0x0" x="1.57" y="0" z="0" />
                                 <Rotate object="object:pic02" duration="0" accelMode="0x0" x="1.57" y="0" z="0" />
                                 <Rotate object="object:pic03" duration="0" accelMode="0x0" x="0" y="1.57" z="0" />
                                 <Rotate object="object:pic04" duration="0" accelMode="0x0" x="0" y="1.57" z="0" />
                                 <Delay time="0" />
                                 </Animation>


edit: hehe,. no lines are missing ;p ,. got it working,. but you can't have solid(alpha1) sides,. :( this is the simple version of patpat's xml,. ;) i did learn some good stuff trying to make a cube,. :) thanks!

de slideout function remains a mystery,. and the unknown value's in text lines are also leading to nothing,. hehe



Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
(This post was last modified: 30/01/2011 03:12 PM by Vegetano1.)
30/01/2011 06:22 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Vegetano1
$urf

Posts: 9,083.2507
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #228
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Hope i am missing something here,. because i really can't find anything wrong,. XML editor says there is a bug in there,.. but i copied over the line with a good 1,.. still there,..
rcomage error Wrote:file:///C:/Users/name/Desktop/620newtheme/theme/sony_mod_620tn/vsh/resource/sysconf_plugin/xml.xml:920: parser error : Unescaped '<' not allowed in attributes values
	
	
	
	
<Fade object="object:usb_line_plane1" duration="100" accelMode="0x0" transpa
	
	
	
	
^
file:///C:/Users/name/Desktop/620newtheme/theme/sony_mod_620tn/vsh/resource/sysconf_plugin/xml.xml:920: parser error : attributes construct error
	
	
	
	
<Fade object="object:usb_line_plane1" duration="100" accelMode="0x0" transpa
	
	
	
	
^
file:///C:/Users/name/Desktop/620newtheme/theme/sony_mod_620tn/vsh/resource/sysconf_plugin/xml.xml:920: parser error : Couldn't find end of Start Tag Delay line 919
	
	
	
	
<Fade object="object:usb_line_plane1" duration="100" accelMode="0x0" transpa
	
	
	
	
^
Error: Can't parse given XML file C:\Users\name\Desktop\620newtheme\theme\sony_mod_620tn\vsh\resource\sysconf_plugin\xml.xml.
Error: Could not read in XML file 'C:\Users\name\Desktop\620newtheme\theme\sony_mod_620tn\vsh\resource\sysconf_plugin\xml.xml'.

xml editor:
[Image: Untitled-6.png]

edit: i had the same animation for another plane,.. so i copied and renamed that,. its working now,. :) wander whot that bug was though,. ;p


Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
(This post was last modified: 31/01/2011 01:33 AM by Vegetano1.)
31/01/2011 01:26 AM
Visit this user's website Find all posts by this user Quote this message in a reply
ZiNgA BuRgA
Smart Alternative

Posts: 17,023.4213
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.0333
Offline
Post: #229
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
[Image: clipboard01yf.png]

You can sometimes tell by looking at the syntax highlighting - note that the colours seem to be a bit different below that.
31/01/2011 03:51 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Vegetano1
$urf

Posts: 9,083.2507
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #230
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
%^^ok,. missed that,. anyway i got a completely different animation for that now,. hehe keep changeing stuff,.. but looks awesome :)


Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
(This post was last modified: 31/01/2011 05:23 AM by Vegetano1.)
31/01/2011 05:22 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

 Quick Theme: