Post Reply 
[PSP] Rcomage v1.1.1 - new RCO manipulation tool
Author Message
omarein
Paradigmatic Apprentice

Posts: 40.2330
Threads: 5
Joined: 25th Apr 2009
Reputation: 0
E-Pigs: 6.0022
Offline
Post: #11
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
This is awesome!

Hope that future themes will be as good as v1 themes...
24/10/2009 07:24 AM
Visit this user's website Find all posts by this user Quote this message in a reply
clispe
Paradigmatic Entity

Posts: 215.7820
Threads: 39
Joined: 16th Mar 2009
Reputation: 1.62242
E-Pigs: 23.7022
Offline
Post: #12
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
wow thank you zinga! u have made a big contribution!

but can someone make a guide on how to do the animations like V1 and schmilk does?

I can't adept to this drastic change Nanana
24/10/2009 08:06 AM
Find all posts by this user Quote this message in a reply
Mr. Shizzy
ɯɹ˙ sɥızzʎ

Posts: 2,982.3827
Threads: 415
Joined: 21st Feb 2007
Reputation: -2.36574
E-Pigs: 160.1296
Offline
Post: #13
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
clispe Wrote:wow thank you zinga! u have made a big contribution!

but can someone make a guide on how to do the animations like V1 and schmilk does?

I can't adept to this drastic change Nanana

Don't be discouraged.  I find it to be pretty technical too.
Start by decompiling a few animated rco files, and studying the .xml scripts   ;)

PSP 2001 [TA-088v2]: 6.39 ME-9.7
[Image: 4kly6c1.gif]
Sig by Mr_Nick666
24/10/2009 08:20 AM
Find all posts by this user Quote this message in a reply
Vegetano1
$urf

Posts: 9,099.6870
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #14
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
basicly its like this:

imagetree >> where you add an image entry
Objecttree >> where you give objects value's and redirect to an image in image tree, if you animate this object you will unload to animtree(meaning redirecting to an anim wich uses the object)
animtree >> Here you will animate the object with basic anim commands

Here is an exsample:
in this sample you see 1 image added for a panel icon and 13 images added for a animation in imagetree
in the object tree you see all object names and redirections to images added in imagetree, the objects you can use in a anim
Note the "panelb" is only redirected to an image in image tree and is't used in a anim sequence, this image is static you can change things like RGB alpha etc etc
All other Objects will be used in a anim to make sure the anim is launched there is a unload command in the line of object "av1c" >> onLoad="anim:anim_vizc", you only have to use the unload command once and does't matter in whot object line.
Now in anim_vizc you see the "colourchange object" command with this command you can change the duration of the change the RGB channels and for this anim i used the alpha channel value to show and not-show images to make a animation sequence.

Commands wich can be used in animtree:
Delay: <Delay time="600" />
Colourchange object: <ColourChange object="object:Object_name" duration="2000" unknown1="0x0" red="1" green="1" blue="1" alpha="0.3" />
FireEvent: <FireEvent event="anim:anim_name" />
Resize object: <Resize object="object:Object_name" duration="400" unknownInt1="0x0" width="0.7" height="0.7" unknownFloat4="1" />
Rotate Object: <Rotate object="object:Object_name" duration="0" unknown1="0x0" unknown2="0x0" unknown3="0x0" angle="0" />
Fade object: <Fade object="object:Object_name" duration="0" unknownInt1="0x0" transparency="0" />
Move object: <Move object="object:infoicon_glow" duration="0" unknownInt1="0x0" x="111" y="-38" unknownFloat4="0" />

take note that you have to use a delay after every different command you use,. eg you have used colourchange object with a duration of "0" you have to make a delay of atleast 1 else the command will be given 0 to execute and the PSP will crash,. ;p (just see whot i did in the xml sample i posted)


XML Code
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
		<ImageTree>
			<Image name="bar" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/bar.gim" format="gim" compression="zlib" />
			<Image name="v1" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v1.gim" format="gim" compression="zlib" />
			<Image name="v2" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v2.gim" format="gim" compression="zlib" />
			<Image name="v3" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v3.gim" format="gim" compression="zlib" />
			<Image name="v4" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v4.gim" format="gim" compression="zlib" />
			<Image name="v5" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v5.gim" format="gim" compression="zlib" />
			<Image name="v6" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v6.gim" format="gim" compression="zlib" />
			<Image name="v7" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v7.gim" format="gim" compression="zlib" />
			<Image name="v8" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v8.gim" format="gim" compression="zlib" />
			<Image name="v9" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v9.gim" format="gim" compression="zlib" />
			<Image name="v10" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v10.gim" format="gim" compression="zlib" />
			<Image name="v11" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v11.gim" format="gim" compression="zlib" />
			<Image name="v12" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v12.gim" format="gim" compression="zlib" />
			<Image name="v13" src="C:\Users\vegeta\Desktop\V1update\resource\photoplayer/v13.gim" format="gim" compression="zlib" />
		</ImageTree>
		<ObjectTree>
			<Page name="page_rssplay_controlpanel" unknownInt0="0x111" onInit="nothing" onCancel="nothing" unknownEvent5="nothing" unknownEvent7="nothing">
				<Group name="rssplay_controlpanel_group" posX="0" posY="45" objectScale="0" redScale="0" greenScale="0" blueScale="0" alphaScale="0" width="0" height="0" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing">
					<Plane name="panelb" posX="0" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="1" width="480" height="84" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:bar" unknownInt18="0x0"></Plane>
					<Plane name="av1c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="anim:anim_vizc" image="image:v1" unknownInt18="0x0"></Plane>
					<Plane name="av2c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v2" unknownInt18="0x0"></Plane>
					<Plane name="av3c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v3" unknownInt18="0x0"></Plane>
					<Plane name="av4c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v4" unknownInt18="0x0"></Plane>
					<Plane name="av5c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v5" unknownInt18="0x0"></Plane>
					<Plane name="av6c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v6" unknownInt18="0x0"></Plane>
					<Plane name="av7c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v7" unknownInt18="0x0"></Plane>
					<Plane name="av8c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v8" unknownInt18="0x0"></Plane>
					<Plane name="av9c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v9" unknownInt18="0x0"></Plane>
					<Plane name="av10c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v10" unknownInt18="0x0"></Plane>
					<Plane name="av11c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v11" unknownInt18="0x0"></Plane>
					<Plane name="av12c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v12" unknownInt18="0x0"></Plane>
					<Plane name="av13c" posX="-150" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0" width="112" height="64" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:v13" unknownInt18="0x0"></Plane>
				</Group>
			</Page>
		</ObjectTree>
		<AnimTree>
			<Animation name="anim_viz">
				<ColourChange object="object:av13" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av1" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av1" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av2" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av2" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av3" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av3" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av4" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av4" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av5" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av5" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av6" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av6" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av7" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av7" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av8" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av8" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av9" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av9" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av10" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av10" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av11" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av11" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av12" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<ColourChange object="object:av12" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="0" />
				<ColourChange object="object:av13" duration="1000" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="5000" />
				<FireEvent event="anim:anim_viz" />
			</Animation>
		</AnimTree>

Note: you see i set the alpha for all objects used in the animation  to "0" in object tree,. the alpha will now only be used once the animation is started,..
Unlike the "panelb" object wich has a alpha of "1" because else it won't show,. this object is animated with a colourchange alpha value,. ;)

i hope this will get you on the way a little,. this sample is taken from my V1a theme in the control panel when watching a photo,. its suposed to look like a slideshow,. if you want the images move like a animtion,. set the duration for all colourchange object's to "0" and all delay value's to 100



Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
24/10/2009 09:08 AM
Visit this user's website Find all posts by this user Quote this message in a reply
XanderChaos
Paradigmatic Entity

Posts: 203.2001
Threads: 18
Joined: 15th Sep 2007
Reputation: 1.88741
E-Pigs: 17.3934
Offline
Post: #15
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
Amazing work, ZiNgA! Already made a wallpaper animation with this. I just hope that people don't start to focus on only animations, it isn't what makes a theme.

24/10/2009 09:51 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Vegetano1
$urf

Posts: 9,099.6870
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #16
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
XanderChaos Wrote:Amazing work, ZiNgA! Already made a wallpaper animation with this. I just hope that people don't start to focus on only animations, it isn't what makes a theme.

i hope will see a new Xanderchaos theme with animations very soon!! Madwin


Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
24/10/2009 10:16 AM
Visit this user's website Find all posts by this user Quote this message in a reply
clispe
Paradigmatic Entity

Posts: 215.7820
Threads: 39
Joined: 16th Mar 2009
Reputation: 1.62242
E-Pigs: 23.7022
Offline
Post: #17
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
alright thanks V1! its almost like lua scripts, pretty darn simple I will try to use this as a sample and see if it works
thanks mate ;)
24/10/2009 10:21 AM
Find all posts by this user Quote this message in a reply
sanoman
Existential Entity

Posts: 11.3413
Threads: 1
Joined: 1st Sep 2007
Reputation: 0
E-Pigs: 1.6511
Offline
Post: #18
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
Thanks Thanks Thanks
I love your work!!
Zinga ruleHero
24/10/2009 10:25 AM
Visit this user's website Find all posts by this user Quote this message in a reply
yammata684
Able One

Posts: 63.3604
Threads: 7
Joined: 7th Oct 2009
Reputation: 1.25679
E-Pigs: 0.6648
Offline
Post: #19
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
Vegetano1, you should create a guide. It would guarantee that EP and other forums will not be flooded with help posts about RCOMage.

Yes I know you could care less, but my avatar is actually a picture of my PSP.
WIP - XMB+
Spoiler:
[Image: Sig.gif]
Zing Burg
If it weren't for Team-GEN the PSP scene would have died at a few months ago - Thank you to Team GEN for keeping it alive
24/10/2009 10:26 AM
Find all posts by this user Quote this message in a reply
Vegetano1
$urf

Posts: 9,099.6870
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #20
RE: [PSP] Rcomage v1.0.0 - new RCO manipulation tool
clispe Wrote:alright thanks V1! its almost like lua scripts, pretty darn simple I will try to use this as a sample and see if it works
thanks mate ;)

Let me know if you need any help!! ;)

i did't use any guide and or have experience with scripting or coding anything,. ;p i think Zinga did great(if not awesome!) on making this xml and should't be hard to make a working xml,..

here are all my uncompressed rco's from V1a theme,. most rco's contain animations,. but some rco can't be used,.. might be helpfull

.rar  resource.rar (Size: 3.43 MB / Downloads: 466)

note: the sysconfg_plugin.rco is full with animtions,. just to see how many you can add ;)


Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
(This post was last modified: 24/10/2009 10:53 AM by Vegetano1.)
24/10/2009 10:43 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

 Quick Theme: