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[PSP] RCO Editor v1.15c
Tool for editing RCOs which appear on the PSP's flash0
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gsmoke
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Post: #631
RE: [PSP] RCO Editor v1.15c
Yes i guess adding them manually is the only way.

“Fear not for the future, weep not for the past.”
18/04/2009 04:58 PM
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ZiNgA BuRgA
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Post: #632
RE: [PSP] RCO Editor v1.15c
I've heard about this runtime error 9 a few times, but I haven't been able to reproduce it (or maybe I did fix it internally ages ago or something...) :/
22/04/2009 02:02 AM
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Post: #633
Thread Revived!!!
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26/05/2009 05:25 AM
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SchmilK
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Post: #634
RE: [PSP] RCO Editor v1.15c
WoobiE Wrote:Yeah that's what I tried to do. I extracted it all and done a batch recolour and tried to replace all of them but I still get the error. I also deleted the uneeded files like the GIM and DAT but no luck at all. I got the files to remove shadows. Maybe I'll have to go and edit them one by one instead of make batch edits. Thanks for the help anyways.

I do the opposite...i delete everything EXCEPT the .gim and replace all and it always works great.

limneosgreen Wrote:Take my advice, don't try to install custom themes ... it's possible to brick ur psp.. why just don't change wallpaper
26/05/2009 05:25 AM
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WoobiE
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Post: #635
RE: [PSP] RCO Editor v1.15c
SchmilK Wrote:
WoobiE Wrote:Yeah that's what I tried to do. I extracted it all and done a batch recolour and tried to replace all of them but I still get the error. I also deleted the uneeded files like the GIM and DAT but no luck at all. I got the files to remove shadows. Maybe I'll have to go and edit them one by one instead of make batch edits. Thanks for the help anyways.

I do the opposite...i delete everything EXCEPT the .gim and replace all and it always works great.

But what would you use to edit the .GIM files? I know that when you extract the files you get a 32bmp file which is what I use to edit. But I can never batch replace. It just errors up and crashes.
26/05/2009 05:48 AM
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SchmilK
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Post: #636
RE: [PSP] RCO Editor v1.15c
WoobiE Wrote:
SchmilK Wrote:
WoobiE Wrote:Yeah that's what I tried to do. I extracted it all and done a batch recolour and tried to replace all of them but I still get the error. I also deleted the uneeded files like the GIM and DAT but no luck at all. I got the files to remove shadows. Maybe I'll have to go and edit them one by one instead of make batch edits. Thanks for the help anyways.

I do the opposite...i delete everything EXCEPT the .gim and replace all and it always works great.

But what would you use to edit the .GIM files? I know that when you extract the files you get a 32bmp file which is what I use to edit. But I can never batch replace. It just errors up and crashes.
i didn't realize yu were editing them :(  for theme updates from old firmware to new i replace all with .gim...but for editing that would be a problem.

limneosgreen Wrote:Take my advice, don't try to install custom themes ... it's possible to brick ur psp.. why just don't change wallpaper
26/05/2009 06:01 AM
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ZiNgA BuRgA
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Post: #637
RE: [PSP] RCO Editor v1.15c
Yeah, my BMP <> GIM converter kinda sucks...

WoobiE Wrote:
SchmilK Wrote:
WoobiE Wrote:Yeah that's what I tried to do. I extracted it all and done a batch recolour and tried to replace all of them but I still get the error. I also deleted the uneeded files like the GIM and DAT but no luck at all. I got the files to remove shadows. Maybe I'll have to go and edit them one by one instead of make batch edits. Thanks for the help anyways.

I do the opposite...i delete everything EXCEPT the .gim and replace all and it always works great.

But what would you use to edit the .GIM files? I know that when you extract the files you get a 32bmp file which is what I use to edit. But I can never batch replace. It just errors up and crashes.
Would you be able to give more of an example, and possibly step-by-step instructions on how to reproduce?  I might be able to look into it for you.
26/05/2009 07:54 PM
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WoobiE
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Post: #638
RE: [PSP] RCO Editor v1.15c
Ok then. I would have my osk_plugin_500.RCO file loaded into RCOeditor v1.15. I just press extract all and choose a folder to save it in. I get 4 files for every 1 Keyboard button. Example would be, for the "circle" button I would get an extract of a 32 bit bmp, 4 bit bmp, .DAT and .GIM file. I would then batch edit the 32 bit bmp files that have been extracted with Adobe photoshop. All I do is invert the colours. After Adobe has finished inverting the colours I would use the "Replace multiple" function and navigate to the desired folder. After accepting I get a "Run time error 9, script out of range" and the program terminates itself.
26/05/2009 08:04 PM
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ZiNgA BuRgA
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Post: #639
RE: [PSP] RCO Editor v1.15c
Okay thanks, I'll check it when I get home.
The osk_* files were a bit fiddly from memory...
26/05/2009 08:29 PM
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WoobiE
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Post: #640
RE: [PSP] RCO Editor v1.15c
I think I also found another bug. I would extract just one on screen keyboard button. I edited it and replaced just that one file. I load it into my theme and run it. When I go to access the OSK the PSP just crashes. I don't know whether this is a a problem with how RCOeditor replaces the file or maybe its CTFmanager when compiling the CTF theme. I doubt it is CTFmanager because I tried other peoples theme OSK and it works. It just never works when I make my own.
26/05/2009 09:12 PM
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