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[PS2]U-$-M-L Ultimate $ony Multiloader
A multiloader to build Multi DVD's
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MagicVooDoo
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[PS2]U-$-M-L Ultimate $ony Multiloader
[Image: usmlcw3.png]

Hi guys,
Since a Jear ago i have found a powerful tool named "CONFTOOL.EXE" on the Demo DVD 2004/04 which came with the offical German Playstation Magazine (OPM2).
This tool can decrypt the config file (CONFIG.DD2) of every Demo DVD which came bevor 2004/11 after that Date they change the decrypt routine.
Even my demo DVD wich came with my PS2 6-7 jears ago ive bought it has this (CONFIG.DD2) file and can be decrypted with the "CONFTOOL.EXE".
The config file is just like the "MULTI.XML" from the known Multiloader 1.41 but alot more complex.
So u can fully edit them and re encrypt them with the "CONFTOOL.EXE" to use it as verry special multiloader.

a pic how those DEMO DVDs look like.
[Image: ps2demoV5.bmp]

Some reasons which makes this Multiloader so powerful.
-You are able to load ELFs in folders
-You can auto Load ELF, PSS and TXT Files by ure own specified timeout.
-You can make ure own special intro video (PSS Format)
-You can load text (.txt) files of the menue.
-You can load pss files of the menue
-You can make ure custom background video (yes u read right=) BACKGROUND VIDEO IN THE MENUE.
-You can have a Background Music stored in vag Format.
-You are able to change the color of special parts like background, selected text, uselected text.........
-High game compatibility because of the "FLASH=xxxx" option
-Seems to have HD loader compatibility (need more tests with the "FLASH=xxxx" option for that)
-PAL Multi5 support (u can make ure Menue in 5 different Languages)
And shure a lot more which i didn't found out jet.

An Example code of the decrypted config file OPM2 DEMO DVD 2004/10
Spoiler:
*x:MENU
OPT=BURNOUT
OPT=COLIN
OPT=CRASH
OPT=FREE
OPT=FUTURE
OPT=GHOST

OPT=RATCHET
OPT=RIBBIT
OPT=SSIGHT
OPT=STARWARS
OPT=VAN

OPT=DJ
OPT=JACKIE
OPT=SHROOM
OPT=WRC4

*x:ATTRACT
OPT=CREDITS
OPT=DJ
OPT=WRC4
OPT=SHROOM

*x:GLOBAL
ATTRACT_TIMEOUT=240
MENU_TIMEOUT=30
HELP_TIMEOUT=120
INTERACTIVE_TIMEOUT=240

COL_BACK=000000051
COL_BORDER=051204153
COL_BORDERFILL=000102000
COL_FIRSTLETTER=255255255
COL_RESTLETTERS=255051051
COL_ARROWCROSS=102150204
COL_UPDOWNARROWS=000102000
COL_LEFTRIGHTARROWS=255051051
COL_MENUROW=051204153
COL_MENUROWSEL=255255255
COL_SCROLLTEXT=102150204


*0:GLOBAL
DISCLAIM=The preview levels contained in this disc are taken from products still in development and as such do not represent the quality and appearance of the final products.
RELOADMSG=Reinitialising menu system...
RESET=Please reset your console after playing this demo.
BACK=Back
QUIT=Quit
PLAY=Play
GAME1=GAMES 1
GAME2=GAMES 2
VIDEO=VIDEOS
DOWNLOADS=DOWNLOAD
SCROLLTEXT=Welcome to OPS2 Magazine 50 UNCUT. Every month, wee'll bring you exclusive playable levels of the latest games, plus video footage from the titles of the future. Head inside the magazine for full controls, and details of what's on next issue's disc.
TRAYOPEN=The disc tray is open.<br>Please close the disc tray and reset your console.

*1:GLOBAL
DISCLAIM=Les niveaux présentés en avant-première sur ce disque sont tirés de produits actuellement en développement et ainsi, ne reflètent en aucun cas la qualité ni l'apparence des produits finis.
RELOADMSG=Reinitialising menu system...
RESET=Réinitialiser votre console après avoir joué la démo.
BACK=Retourner
QUIT=Quitter
PLAY=Jouer
GAME1=GAMES 1
GAME2=GAMES 2
VIDEO=VIDEOS
DOWNLOADS=DOWNLOAD
SCROLLTEXT=Bienvenue sur le Magazine Officiel Démo 50 UNCUT.
TRAYOPEN=Le tiroir pour disque est ouvert.<br>Refermez-le et appuyez sur RESET pour réinitialiser votre console.

*2:GLOBAL
DISCLAIM=Die Vorschau-Level auf dieser Disk sind von Produkten entnommen, die noch in der Entwicklungsphase sind, und repräsentieren deshalb nicht die Qualität und Erscheinung des fertigen Produkts.
RELOADMSG=Reinitialising menu system...
RESET=Bitte die Konsole nach dem Spielen dieser Demo neu starten.
BACK=Zurück
QUIT=Beenden
PLAY=Spielen
GAME1=GAMES 1
GAME2=GAMES 2
VIDEO=VIDEOS
DOWNLOADS=DOWNLOAD
SCROLLTEXT=Willkommen zum Offiziellen Magazin Demo 10-2004 UNCUT.
TRAYOPEN=Die CD-Lade ist offen.<br> Bitte schließen Sie das Fach und starten Sie die Konsole neu.

*3:GLOBAL
DISCLAIM=Los niveles contenidos en este disco han sido tomados de productos en fase de desarrollo y como tales no representan la calidad y apariencia finales de los productos.
RELOADMSG=Reinitialising menu system...
RESET=Por favor, reinicia tu consola después de jugar esta demo.
BACK=Atrás
QUIT=Salir
PLAY=Juega
GAME1=GAMES 1
GAME2=GAMES 2
VIDEO=VIDEOS
DOWNLOADS=DOWNLOAD
SCROLLTEXT=Bienvenido a la Revista Oficial 50 UNCUT.
TRAYOPEN=La bandeja del disco está abierta.<br>Por favor, cierra la bandeja del disco y reinicia la consola.

*4:GLOBAL
DISCLAIM=I livelli di anteprima contenuti in questo disco sono estratti da prodotti ancora in via di sviluppo per cui non rappresentano né la qualità né l'aspetto del prodotti finali.
RELOADMSG=Reinitialising menu system...
RESET=Resetta la tua console dopo aver visualizzato questo demo.
BACK=Indietro
QUIT=Esci
PLAY=Gioca
GAME1=GAMES 1
GAME2=GAMES 2
VIDEO=VIDEOS
DOWNLOADS=DOWNLOAD
SCROLLTEXT=Benvenuti alla Rivista UPS2 Demo Italia 10/2004 UNCUT.
TRAYOPEN=Il cassetto del disco è aperto.<br>Chiudilo e fai ripartire la console.


*x:BURNOUT
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=360
FILE=cdrom0:\BURNOUT3\BURNOUT3.ELF;1
FILETYPE=EXECUTABLE
TYPE=GAME1
FLASH=280
RELOADMSG=BURNOUT 3

*0:BURNOUT
LONGTITLE=BURNOUT 3
SHORTTITLE=BURNOUT 3
INT_SPLASH1=Please reset your console<br>after having played this demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*1:BURNOUT
LONGTITLE=BURNOUT 3
SHORTTITLE=BURNOUT 3
INT_SPLASH1=Réinitialiser votre console<br>après avoir joué la démo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*2:BURNOUT
LONGTITLE=BURNOUT 3
SHORTTITLE=BURNOUT 3
INT_SPLASH1=Bitte die Konsole nach dem Spielen<br>dieser Demo neu starten.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*3:BURNOUT
LONGTITLE=BURNOUT 3
SHORTTITLE=BURNOUT 3
INT_SPLASH1=Por favor, reinicia tu consola<br>después de jugar esta demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*4:BURNOUT
LONGTITLE=BURNOUT 3
SHORTTITLE=BURNOUT 3
INT_SPLASH1=Risetta la tua console<br>dopo aver visualizzato questo demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*x:COLIN
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=360
FILE=cdrom0:\CMR4\CMR4.ELF;1
FILETYPE=EXECUTABLE
TYPE=GAME1
FLASH=252
RELOADMSG=COLIN McRAE RALLY 4

*0:COLIN
LONGTITLE=COLIN McRAE RALLY 4
SHORTTITLE=COLIN McRAE RALLY 4

*1:COLIN
LONGTITLE=COLIN McRAE RALLY 4
SHORTTITLE=COLIN McRAE RALLY 4

*2:COLIN
LONGTITLE=COLIN McRAE RALLY 4
SHORTTITLE=COLIN McRAE RALLY 4

*3:COLIN
LONGTITLE=COLIN McRAE RALLY 4
SHORTTITLE=COLIN McRAE RALLY 4

*4:COLIN
LONGTITLE=COLIN McRAE RALLY 4
SHORTTITLE=COLIN McRAE RALLY 4

*x:CRASH
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=360
FILE=cdrom0:\CRASH6\CRASH6.ELF;1
FILETYPE=EXECUTABLE
TYPE=GAME1
FLASH=300
RELOADMSG=CRASH UNLIMITED

*0:CRASH
LONGTITLE=CRASH UNLIMITED
SHORTTITLE=CRASH UNLIMITED
INT_SPLASH1=Please reset your console<br>after having played this demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*1:CRASH
LONGTITLE=CRASH UNLIMITED
SHORTTITLE=CRASH UNLIMITED
INT_SPLASH1=Réinitialiser votre console<br>après avoir joué la démo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*2:CRASH
LONGTITLE=CRASH UNLIMITED
SHORTTITLE=CRASH UNLIMITED
INT_SPLASH1=Bitte die Konsole nach dem Spielen<br>dieser Demo neu starten.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*3:CRASH
LONGTITLE=CRASH UNLIMITED
SHORTTITLE=CRASH UNLIMITED
INT_SPLASH1=Por favor, reinicia tu consola<br>después de jugar esta demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*4:CRASH
LONGTITLE=CRASH UNLIMITED
SHORTTITLE=CRASH UNLIMITED
INT_SPLASH1=Risetta la tua console<br>dopo aver visualizzato questo demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*x:FREE
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=360
FILE=cdrom0:\SEGSAMPL\SEGSAMPL.ELF;1
FILETYPE=EXECUTABLE
TYPE=GAME1
FLASH=255
RELOADMSG=FREESTYLE METAL

*0:FREE
LONGTITLE=FREESTYLE METAL X
SHORTTITLE=FREESTYLE METAL X

*1:FREE
LONGTITLE=FREESTYLE METAL X
SHORTTITLE=FREESTYLE METAL X

*2:FREE
LONGTITLE=FREESTYLE METAL X
SHORTTITLE=FREESTYLE METAL X

*3:FREE
LONGTITLE=FREESTYLE METAL X
SHORTTITLE=FREESTYLE METAL X

*4:FREE
LONGTITLE=FREESTYLE METAL X
SHORTTITLE=FREESTYLE METAL X


*x:FUTURE
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=360
FILE=cdrom0:\FUTURAMA\FUTURAMA.ELF;1
FILETYPE=EXECUTABLE
TYPE=GAME1
FLASH=255
RELOADMSG=FUTURAMA

*0:FUTURE
LONGTITLE=FUTURAMA
SHORTTITLE=FUTURAMA

*1:FUTURE
LONGTITLE=FUTURAMA
SHORTTITLE=FUTURAMA

*2:FUTURE
LONGTITLE=FUTURAMA
SHORTTITLE=FUTURAMA

*3:FUTURE
LONGTITLE=FUTURAMA
SHORTTITLE=FUTURAMA

*4:FUTURE
LONGTITLE=FUTURAMA
SHORTTITLE=FUTURAMA

*x:GHOST
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=360
FILE=cdrom0:\GHDEMO\GH_DEMO.ELF;1
FILETYPE=EXECUTABLE
TYPE=GAME1
FLASH=270
RELOADMSG=GHOSTHUNTER

*0:GHOST
LONGTITLE=GHOSTHUNTER
SHORTTITLE=GHOSTHUNTER
INT_SPLASH1=Please reset your console<br>after having played this demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*1:GHOST
LONGTITLE=GHOSTHUNTER
SHORTTITLE=GHOSTHUNTER
INT_SPLASH1=Réinitialiser votre console<br>après avoir joué la démo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*2:GHOST
LONGTITLE=GHOSTHUNTER
SHORTTITLE=GHOSTHUNTER
INT_SPLASH1=Bitte die Konsole nach dem Spielen<br>dieser Demo neu starten.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*3:GHOST
LONGTITLE=GHOSTHUNTER
SHORTTITLE=GHOSTHUNTER
INT_SPLASH1=Por favor, reinicia tu consola<br>después de jugar esta demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*4:GHOST
LONGTITLE=GHOSTHUNTER
SHORTTITLE=GHOSTHUNTER
INT_SPLASH1=Risetta la tua console<br>dopo aver visualizzato questo demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5


*x:RATCHET
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=360
FILE=cdrom0:\RATCHET2\BOOT.ELF;1
FILETYPE=EXECUTABLE
TYPE=GAME2
FLASH=255
RELOADMSG=RATCHET AND CLANK 2

*0:RATCHET
LONGTITLE=RATCHET
SHORTTITLE=RATCHET

*1:RATCHET
LONGTITLE=RATCHET
SHORTTITLE=RATCHET

*2:RATCHET
LONGTITLE=RATCHET
SHORTTITLE=RATCHET

*3:RATCHET
LONGTITLE=RATCHET
SHORTTITLE=RATCHET

*4:RATCHET
LONGTITLE=RATCHET
SHORTTITLE=RATCHET


*x:RIBBIT
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=600
FILE=cdrom0:\RIBBITK\KERODX.ELF;1
FILETYPE=EXECUTABLE
TYPE=GAME2
FLASH=300
RELOADMSG=RIBBIT KING

*0:RIBBIT
LONGTITLE=RIBBIT KING
SHORTTITLE=RIBBIT KING

*1:RIBBIT
LONGTITLE=RIBBIT KING
SHORTTITLE=RIBBIT KING

*2:RIBBIT
LONGTITLE=RIBBIT KING
SHORTTITLE=RIBBIT KING

*3:RIBBIT
LONGTITLE=RIBBIT KING
SHORTTITLE=RIBBIT KING

*4:RIBBIT
LONGTITLE=RIBBIT KING
SHORTTITLE=RIBBIT KING


*x:SSIGHT
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=3600
FILE=cdrom0:\FRDSS\FRDSS.ELF;1
FILETYPE=EXECUTABLE
TYPE=GAME2
FLASH=300
RELOADMSG=SECOND SIGHT

*0:SSIGHT
LONGTITLE=SECOND SIGHT
SHORTTITLE=SECOND SIGHT
INT_SPLASH1=Please reset your console<br>after having played this demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*1:SSIGHT
LONGTITLE=SECOND SIGHT
SHORTTITLE=SECOND SIGHT
INT_SPLASH1=Réinitialiser votre console<br>après avoir joué la démo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*2:SSIGHT
LONGTITLE=SECOND SIGHT
SHORTTITLE=SECOND SIGHT

*3:SSIGHT
LONGTITLE=SECOND SIGHT
SHORTTITLE=SECOND SIGHT
INT_SPLASH1=Por favor, reinicia tu consola<br>después de jugar esta demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*4:SSIGHT
LONGTITLE=SECOND SIGHT
SHORTTITLE=SECOND SIGHT
INT_SPLASH1=Risetta la tua console<br>dopo aver visualizzato questo demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*x:STARWARS
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=3600
FILE=cdrom0:\SWBFRONT\SWBFRONT.ELF;1
FILETYPE=EXECUTABLE
TYPE=GAME2
FLASH=280
RELOADMSG=STAR WARS BATTLEFRONT

*0:STARWARS
LONGTITLE=STAR WARS BATTLEFRONT
SHORTTITLE=STAR WARS
INT_SPLASH1=Please reset your console<br>after having played this demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*1:STARWARS
LONGTITLE=STAR WARS BATTLEFRONT
SHORTTITLE=STAR WARS
INT_SPLASH1=Réinitialiser votre console<br>après avoir joué la démo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*2:STARWARS
LONGTITLE=STAR WARS BATTLEFRONT
SHORTTITLE=STAR WARS
INT_SPLASH1=Bitte die Konsole nach dem Spielen<br>dieser Demo neu starten.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*3:STARWARS
LONGTITLE=STAR WARS BATTLEFRONT
SHORTTITLE=STAR WARS
INT_SPLASH1=Por favor, reinicia tu consola<br>después de jugar esta demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*4:STARWARS
LONGTITLE=STAR WARS BATTLEFRONT
SHORTTITLE=STAR WARS
INT_SPLASH1=Risetta la tua console<br>dopo aver visualizzato questo demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5


*x:VAN
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=3600
FILE=cdrom0:\VANHELSI\SCED_000.00;1
FILETYPE=EXECUTABLE
TYPE=GAME2
FLASH=270
RELOADMSG=VAN HELSING

*0:VAN
LONGTITLE=VAN HELSING
SHORTTITLE=VAN HELSING
INT_SPLASH1=Please reset your console<br>after having played this demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*1:VAN
LONGTITLE=VAN HELSING
SHORTTITLE=VAN HELSING
INT_SPLASH1=Réinitialiser votre console<br>après avoir joué la démo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*2:VAN
LONGTITLE=VAN HELSING
SHORTTITLE=VAN HELSING
INT_SPLASH1=Bitte die Konsole nach dem Spielen<br>dieser Demo neu starten.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*3:VAN
LONGTITLE=VAN HELSING
SHORTTITLE=VAN HELSING
INT_SPLASH1=Por favor, reinicia tu consola<br>después de jugar esta demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5

*4:VAN
LONGTITLE=VAN HELSING
SHORTTITLE=VAN HELSING
INT_SPLASH1=Risetta la tua console<br>dopo aver visualizzato questo demo.
INT_SPLASH1_TYPE=TEXT
INT_SPLASH1_TIME=5



*x:DJ
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=90
FILE=cdrom0:\VIDEOS\DJ.PSS;1
FILETYPE=VIDEO
TYPE=VIDEO
RELOADMSG=DJ -- THE MIXING OF

*0:DJ
LONGTITLE=DJ -- THE MIXING OF
SHORTTITLE=DJ
RELOADMSG=DJ -- THE MIXING OF

*1:DJ
LONGTITLE=DJ -- THE MIXING OF
SHORTTITLE=DJ
RELOADMSG=DJ -- THE MIXING OF

*2:DJ
LONGTITLE=DJ -- THE MIXING OF
SHORTTITLE=DJ
RELOADMSG=DJ -- THE MIXING OF

*3:DJ
LONGTITLE=DJ -- THE MIXING OF
SHORTTITLE=DJ
RELOADMSG=DJ -- THE MIXING OF

*4:DJ
LONGTITLE=DJ -- THE MIXING OF
SHORTTITLE=DJ
RELOADMSG=DJ -- THE MIXING OF


*x:JACKIE
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=90
FILE=cdrom0:\VIDEOS\JACKIE.PSS;1
FILETYPE=VIDEO
TYPE=VIDEO
RELOADMSG=JACKIE CHAN ADVENTURES

*0:JACKIE
LONGTITLE=JACKIE CHAN
SHORTTITLE=JACKIE CHAN
RELOADMSG=JACKIE CHAN ADVENTURES

*1:JACKIE
LONGTITLE=JACKIE CHAN
SHORTTITLE=JACKIE CHAN
RELOADMSG=JACKIE CHAN ADVENTURES

*2:JACKIE
LONGTITLE=JACKIE CHAN
SHORTTITLE=JACKIE CHAN
RELOADMSG=JACKIE CHAN ADVENTURES

*3:JACKIE
LONGTITLE=JACKIE CHAN
SHORTTITLE=JACKIE CHAN
RELOADMSG=JACKIE CHAN ADVENTURES

*4:JACKIE
LONGTITLE=JACKIE CHAN
SHORTTITLE=JACKIE CHAN
RELOADMSG=JACKIE CHAN ADVENTURES


*x:SHROOM
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=90
FILE=cdrom0:\VIDEOS\SHILL_4.PSS;1
FILETYPE=VIDEO
TYPE=VIDEO
RELOADMSG=SILENT HILL 4 : THE ROOM

*0:SHROOM
LONGTITLE=SILENT HILL 4 : THE ROOM
SHORTTITLE=SILENT HILL
RELOADMSG=SILENT HILL 4 : THE ROOM

*1:SHROOM
LONGTITLE=SILENT HILL 4 : THE ROOM
SHORTTITLE=SILENT HILL
RELOADMSG=SILENT HILL 4 : THE ROOM

*2:SHROOM
LONGTITLE=SILENT HILL 4 : THE ROOM
SHORTTITLE=SILENT HILL
RELOADMSG=SILENT HILL 4 : THE ROOM

*3:SHROOM
LONGTITLE=SILENT HILL 4 : THE ROOM
SHORTTITLE=SILENT HILL
RELOADMSG=SILENT HILL 4 : THE ROOM

*4:SHROOM
LONGTITLE=SILENT HILL 4 : THE ROOM
SHORTTITLE=SILENT HILL
RELOADMSG=SILENT HILL 4 : THE ROOM


*x:WRC4
ATTRACT_TIMEOUT=60
INTERACTIVE_TIMEOUT=90
FILE=cdrom0:\VIDEOS\WRC4.PSS;1
FILETYPE=VIDEO
TYPE=VIDEO
RELOADMSG=WRC 4

*0:WRC4
LONGTITLE=WRC 4
SHORTTITLE=WRC 4
RELOADMSG=WRC 4

*1:WRC4
LONGTITLE=WRC 4
SHORTTITLE=WRC 4
RELOADMSG=WRC 4

*2:WRC4
LONGTITLE=WRC 4
SHORTTITLE=WRC 4
RELOADMSG=WRC 4

*3:WRC4
LONGTITLE=WRC 4
SHORTTITLE=WRC 4
RELOADMSG=WRC 4

*4:WRC4
LONGTITLE=WRC 4
SHORTTITLE=WRC 4
RELOADMSG=WRC 4


*x:CREDITS
ATTRACT_TIMEOUT=120
FILE=cdrom0:\SCEE_DD\CREDITS;1
FILETYPE=CREDITS

*0:CREDITS
RELOADMSG=©2003 SCEE

*1:CREDITS
RELOADMSG=©2003 SCEE

*2:CREDITS
RELOADMSG=©2003 SCEE

*3:CREDITS
RELOADMSG=©2003 SCEE

*4:CREDITS
RELOADMSG=©2003 SCEE
#EOF

The File List of the Demo CD which came with my ps2
Spoiler:
0000900 , >:\SCEE_DD\CONFIG.DD2
0000908 , >:\SCEE_DD\CREDITS.TXT
0000909 , >:\SCEE_DD\FRAMES.IPU
0006872 , >:\SCEE_DD\GRAPHICS.DDP
0007581 , >:\SCEE_DD\IOPRP16.IMG
0007626 , >:\SCEE_DD\IOPRP165.IMG
0007675 , >:\SCEE_DD\IOPRP20.IMG
0007729 , >:\SCEE_DD\IOPRP202.IMG
0007784 , >:\SCEE_DD\LIBSD.IRX
0007797 , >:\SCEE_DD\PADMAN.IRX
0007819 , >:\SCEE_DD\SCEE_DD.ELF
0008653 , >:\SCEE_DD\SDRDRV.IRX
0008658 , >:\SCEE_DD\SIO2MAN.IRX
0008662 , >:\SCEE_DD\TESTMONO.VAG
0009613 , >:\FIFADEMO\AIMAIN.INI
0009614 , >:\FIFADEMO\DATA\AUDIO\AUDSFX.2
0009615 , >:\FIFADEMO\DATA\AUDIO\MUSIC\FIFA0000.STR
0011170 , >:\FIFADEMO\DATA\AUDIO\MUSIC\FIFA0001.STR
0011971 , >:\FIFADEMO\DATA\AUDIO\MUSIC\FIFA0002.STR
0012972 , >:\FIFADEMO\DATA\AUDIO\MUSIC\FIFA0003.STR
0014079 , >:\FIFADEMO\DATA\AUDIO\MUSIC\FIFA0004.STR
0015070 , >:\FIFADEMO\DATA\AUDIO\MUSIC\FIFA0005.STR
0016111 , >:\FIFADEMO\DATA\AUDIO\MUSIC\FIFA0006.STR
0016822 , >:\FIFADEMO\DATA\AUDIO\MUSIC\MUSIC.INF
0016823 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOP.INF
0016824 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0001.STR
0016991 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0002.STR
0017159 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0003.STR
0017325 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0004.STR
0017491 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0005.STR
0017655 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0006.STR
0017820 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0007.STR
0017986 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0008.STR
0018152 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0009.STR
0018319 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0010.STR
0018485 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0011.STR
0018579 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0012.STR
0018696 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0013.STR
0018818 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0014.STR
0018899 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0015.STR
0019008 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0016.STR
0019096 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0017.STR
0019163 , >:\FIFADEMO\DATA\AUDIO\MUSIC\OOPS0018.STR
0019386 , >:\FIFADEMO\DATA\AUDIO\SNDMISC\AUDRES.BIG
0019389 , >:\FIFADEMO\DATA\AUDIO\SNDMISC\AUDSFX11.BIG
0019940 , >:\FIFADEMO\DATA\AUDIO\SNDMISC\AUDTMP.BIG
0020144 , >:\FIFADEMO\DATA\AUDIO\SNDMISC\CHANT.CAT
0022908 , >:\FIFADEMO\DATA\AUDIO\SNDMISC\FESFX.BNK
0022931 , >:\FIFADEMO\DATA\AUDIO\SNDMISC\TRAFF.BNK
0023392 , >:\FIFADEMO\DATA\BEART\LOADSCRN.SSH
0023428 , >:\FIFADEMO\DATA\BEART\PAUSE.ABG
0023513 , >:\FIFADEMO\DATA\BEART\PAUSE.BIG
0023537 , >:\FIFADEMO\DATA\BEDATA\FACE_CMN.BIG
0024576 , >:\FIFADEMO\DATA\BEDATA\HEADS.BIG
0025112 , >:\FIFADEMO\DATA\BEDATA\INIS.BIG
0025129 , >:\FIFADEMO\DATA\BEDATA\KIT_CMN.BIG
0025308 , >:\FIFADEMO\DATA\BEDATA\LEGL_ENG.SSH
0025729 , >:\FIFADEMO\DATA\BEDATA\LEGL_FRE.SSH
0026150 , >:\FIFADEMO\DATA\BEDATA\LEGL_GER.SSH
0026571 , >:\FIFADEMO\DATA\BEDATA\LEGL_ITA.SSH
0026992 , >:\FIFADEMO\DATA\BEDATA\LEGL_SPA.SSH
0027413 , >:\FIFADEMO\DATA\BEDATA\LOAD_ENG.SSH
0027834 , >:\FIFADEMO\DATA\BEDATA\LOAD_FRE.SSH
0028255 , >:\FIFADEMO\DATA\BEDATA\LOAD_GER.SSH
0028676 , >:\FIFADEMO\DATA\BEDATA\LOAD_ITA.SSH
0029097 , >:\FIFADEMO\DATA\BEDATA\LOAD_SPA.SSH
0029518 , >:\FIFADEMO\DATA\BEDATA\NUMBERS.BIG
0029566 , >:\FIFADEMO\DATA\BEDATA\S3DS.BIG
0031348 , >:\FIFADEMO\DATA\BEDATA\SELL_ENG.SSH
0031769 , >:\FIFADEMO\DATA\BEDATA\SELL_FRE.SSH
0032190 , >:\FIFADEMO\DATA\BEDATA\SELL_GER.SSH
0032611 , >:\FIFADEMO\DATA\BEDATA\SELL_ITA.SSH
0033032 , >:\FIFADEMO\DATA\BEDATA\SELL_SPA.SSH
0033453 , >:\FIFADEMO\DATA\BEDATA\SSHS.BIG
0034835 , >:\FIFADEMO\DATA\BEDATA\ST04CD_3.BIG
0035077 , >:\FIFADEMO\DATA\BEDATA\ST04CD_H.BIG
0035448 , >:\FIFADEMO\DATA\CMN\BE\AISCRIPT.VIV
0035516 , >:\FIFADEMO\DATA\CMN\BE\AISEQS.TBI
0035529 , >:\FIFADEMO\DATA\CMN\BE\AITMPS.TBI
0035542 , >:\FIFADEMO\DATA\CMN\BE\CAMERA.DAT
0035545 , >:\FIFADEMO\DATA\CMN\BE\CAMREP.DAT
0035546 , >:\FIFADEMO\DATA\CMN\BE\FORMDATA.KPR
0035553 , >:\FIFADEMO\DATA\CMN\BE\MOAI.VIV
0037339 , >:\FIFADEMO\DATA\CMN\BE\STPLAY.DTI
0037345 , >:\FIFADEMO\DATA\CMN\BE\VSSVER.SCC
0037346 , >:\FIFADEMO\DATA\CMN\FE\ENGLISH.LOC
0037386 , >:\FIFADEMO\DATA\CMN\FE\FCDB.DBI
0037506 , >:\FIFADEMO\DATA\CMN\FE\FCDBPENG.DBI
0037655 , >:\FIFADEMO\DATA\CMN\FE\FCDB_ENG.DBI
0037674 , >:\FIFADEMO\DATA\CMN\FE\FCDB_FRE.DBI
0037694 , >:\FIFADEMO\DATA\CMN\FE\FCDB_GER.DBI
0037714 , >:\FIFADEMO\DATA\CMN\FE\FCDB_ITA.DBI
0037733 , >:\FIFADEMO\DATA\CMN\FE\FCDB_SPA.DBI
0037752 , >:\FIFADEMO\DATA\CMN\FE\FELANG.LOC
0037881 , >:\FIFADEMO\DATA\CMN\FE\FRENCH.LOC
0037926 , >:\FIFADEMO\DATA\CMN\FE\GERMAN.LOC
0037970 , >:\FIFADEMO\DATA\CMN\FE\ITALIAN.LOC
0038012 , >:\FIFADEMO\DATA\CMN\FE\SPANISH.LOC
0038056 , >:\FIFADEMO\DATA\FEART\ENGFONT0.SFN
0038065 , >:\FIFADEMO\DATA\FEART\ENGFONT2.SFN
0038073 , >:\FIFADEMO\DATA\FEART\FERPREF.TXT
0038074 , >:\FIFADEMO\DATA\POPUPS\POPUPS.ABG
0038118 , >:\FIFADEMO\DATA\POPUPS\POPUPS.BIG
0038173 , >:\FIFADEMO\GAMEZ.ELF
0040473 , >:\FIFADEMO\IOP\FSVR.IRX
0040478 , >:\FIFADEMO\IOP\FSVRD.IRX
0040485 , >:\FIFADEMO\IOP\LIBSD.IRX
0040497 , >:\FIFADEMO\IOP\MCMAN.IRX
0040535 , >:\FIFADEMO\IOP\MCSERV.IRX
0040538 , >:\FIFADEMO\IOP\MTAPMAN.IRX
0040543 , >:\FIFADEMO\IOP\PADMAN.IRX
0040563 , >:\FIFADEMO\IOP\SDRDRV.IRX
0040567 , >:\FIFADEMO\IOP\SIO2MAN.IRX
0040572 , >:\FIFADEMO\IOP\SNDDRV.IRX
0040577 , >:\FIFADEMO\NAKATA.INI
0040580 , >:\FIFADEMO\STREAM.INI
0040581 , >:\FIFADEMO\VERSION.TXT
0040582 , >:\YABASIC\IOPRP20.IMG
0040636 , >:\YABASIC\LIBSD.IRX
0040649 , >:\YABASIC\MCMAN.IRX
0040690 , >:\YABASIC\MCSERV.IRX
0040694 , >:\YABASIC\PADMAN.IRX
0040716 , >:\YABASIC\SDRDRV.IRX
0040721 , >:\YABASIC\SIO2MAN.IRX
0040725 , >:\YABASIC\USBD.IRX
0040740 , >:\YABASIC\USBKBD.IRX
0040747 , >:\YABASIC\YABASIC.ELF
0042227 , >:\FANTAVIS\FANTAVIS.PSS
0071724 , >:\DOA2\DOA2.PSS
0104037 , >:\FISHES\DATA\FINDMY.ABC
0112437 , >:\FISHES\FISHES.ELF
0116309 , >:\FISHES\IOP\CARP.IRX
0116353 , >:\FISHES\IOP\IOPRP16.IMG
0116398 , >:\FISHES\IOP\IOPRP165.IMG
0116447 , >:\FISHES\IOP\LIBSD.IRX
0116460 , >:\FISHES\IOP\PADMAN.IRX
0116481 , >:\FISHES\IOP\SIO2MAN.IRX
0116486 , >:\ISSPRO\ISSPRO.PSS
0136367 , >:\RIDGERV\RIDGERV.PSS
0169192 , >:\SSX_DEMO\DATA\AUDIO\AUDIO.BIG
0171089 , >:\SSX_DEMO\DATA\AUDIO\ELYSIUM.BIG
0171869 , >:\SSX_DEMO\DATA\AUDIO\MUSIC.BIG
0178548 , >:\SSX_DEMO\DATA\CAMERA\COMMONOB.CM2
0178714 , >:\SSX_DEMO\DATA\CAMERA\ELYSIUM.CM2
0178863 , >:\SSX_DEMO\DATA\CHAR\ANM.BIG
0181734 , >:\SSX_DEMO\DATA\CHAR\MDLPS2.BIG
0183123 , >:\SSX_DEMO\DATA\CHAR\TEXPS2.BIG
0183501 , >:\SSX_DEMO\DATA\CONFIG\BANKS.INF
0183502 , >:\SSX_DEMO\DATA\CONFIG\BTNMAP0.DAT
0183505 , >:\SSX_DEMO\DATA\CONFIG\INTROMUS.INF
0183506 , >:\SSX_DEMO\DATA\CONFIG\MUSIC.INF
0183509 , >:\SSX_DEMO\DATA\CONFIG\MUSICMAP.INF
0183510 , >:\SSX_DEMO\DATA\CONFIG\SNOW.INF
0183512 , >:\SSX_DEMO\DATA\CONFIG\SPEECH.INF
0183514 , >:\SSX_DEMO\DATA\FONTS\HEMI.SFN
0183520 , >:\SSX_DEMO\DATA\FONTS\LOCALE.SFN
0183554 , >:\SSX_DEMO\DATA\FONTS\SMLFONT.SFN
0183557 , >:\SSX_DEMO\DATA\LANG\AMERICAN.LOC
0183587 , >:\SSX_DEMO\DATA\LANG\FRENCH.LOC
0183619 , >:\SSX_DEMO\DATA\LANG\GERMAN.LOC
0183652 , >:\SSX_DEMO\DATA\LANG\JAPANESE.LOC
0183674 , >:\SSX_DEMO\DATA\MODELS\ELYSIUM.BIG
0186253 , >:\SSX_DEMO\DATA\MODELS\FLEX16.MDR
0186254 , >:\SSX_DEMO\DATA\MODELS\FLEX16.SSH
0186258 , >:\SSX_DEMO\DATA\MODULES\IOPRP16.IMG
0186303 , >:\SSX_DEMO\DATA\MODULES\LIBSD.IRX
0186316 , >:\SSX_DEMO\DATA\MODULES\MCMAN.IRX
0186355 , >:\SSX_DEMO\DATA\MODULES\MCSERV.IRX
0186358 , >:\SSX_DEMO\DATA\MODULES\PADMAN.IRX
0186379 , >:\SSX_DEMO\DATA\MODULES\SDRDRV.IRX
0186383 , >:\SSX_DEMO\DATA\MODULES\SIO2MAN.IRX
0186388 , >:\SSX_DEMO\DATA\MODULES\SNDDRV.IRX
0186393 , >:\SSX_DEMO\DATA\SPEECH\SPEECH.BIG
0192930 , >:\SSX_DEMO\DATA\TEXTURES\DEMOGAME.SSH
0193059 , >:\SSX_DEMO\DATA\TEXTURES\DEMOMARK.SSH
0193188 , >:\SSX_DEMO\DATA\TEXTURES\HUD.SSH
0193384 , >:\SSX_DEMO\DATA\TEXTURES\PARTICLE.SSH
0193509 , >:\SSX_DEMO\DATA\VIDEO\SSX_PAL.MPC
0217438 , >:\SSX_DEMO\SLPM_601.24
0218378 , >:\SSX_DEMO\SYSTEM.CNF
0218379 , >:\DATA\MODULES\IOPRP16.IMG
0218424 , >:\DATA\MODULES\LIBSD.IRX
0218437 , >:\DATA\MODULES\MCMAN.IRX
0218476 , >:\DATA\MODULES\MCSERV.IRX
0218479 , >:\DATA\MODULES\PADMAN.IRX
0218500 , >:\DATA\MODULES\SDRDRV.IRX
0218504 , >:\DATA\MODULES\SIO2MAN.IRX
0218509 , >:\DATA\MODULES\SNDDRV.IRX
0218514 , >:\VIDEO\INTROMOV.PSS
0265123 , >:\WWR_1\MODULES\EZADPCMI.IRX
0265174 , >:\WWR_1\MODULES\EZADPC~1.IRX
0265221 , >:\WWR_1\MODULES\IOPRP16.IMG
0265266 , >:\WWR_1\MODULES\MCMAN.IRX
0265307 , >:\WWR_1\MODULES\MCSERV.IRX
0265310 , >:\WWR_1\MODULES\PADMAN.IRX
0265331 , >:\WWR_1\MODULES\RSPU2DRV.IRX
0265397 , >:\WWR_1\MODULES\SIO2MAN.IRX
0265402 , >:\WWR_1\MOVIES\RAGELOGO.PSS
0266691 , >:\WWR_1\MUSIC\MENU2.VB
0270035 , >:\WWR_1\OFFROAD.WAD
0288877 , >:\WWR_1\WWR.ELF
0000065 , >:\PBPX_952.05
0000899 , >:\SYSTEM.CNF
The PBPX_952.05 file is the same as the \SCEE_DD\SCEE_DD.ELF i think the only reason why the SCEE_DD.ELF is there is because of the recals from the demos (at the end they want to load the Menue again) so wee don't need the SCEE_DD.ELF.
Only things wee are need for the Multiloader is the whole SCEE_DD folder, the SYSTEM.CNF and the main elf PBPX_952.05 .


The Menue of the OPM2 Magazine isn't realy beautiful but the demo dvd which came with my PS2 look awsome and u are able to edit nearly everyhing.

I have made a short preview video of my still working on Timesplitters DVD5 Trilogy.
Source: YouTube



So i think they made a big mistake on the DVD 2004/04 because they forget to delete the CONFTOOL and this tool is also on the 2004/10 DVD but nowhere else, i collected that Magazine and i have all DVDs since 2003/10.
Maybe that's the reason why they had changed their encrypt system on 2004/11.

---------------------------------------------------------------------------------
I have still some things that i need help for.

- There is a file in the SCEE_DD Folder called "GRAPHICS.DDP" there must be some pictures in like the x button picture wich is displayed in the menue.-----»Download GRAPHICS.DDP
EDIT from 04.02.2009:
Wee are able to Edit the "GRAPHICS.DDP" File with a Tool Called "Tile Molister" but its not the best way to modify this File. Thnak's to Tarantul 4 that
Spoiler:
Shoot 1
Codec 32(bpp) ABGR
Tiles 16x27
Mode: 2
[Image: sshot3uc9.jpg]
Shoot 2
Codec 32(bpp) ABGR
Tiles 6x23
Mode: 2
[Image: sshot4iz8.th.jpg]


- Wee need a Rebuilder 4 That file wich extrackts the Images in it and put our edited back in a valid "GRAPHICS.DDP" File.
Edit from 12.02.09:
Had made a small extractor 4 the "GRAPHICS.DDP" File through use of kitmagician. -» Download GRAPHICS.DDP extractor
- wee need some advice on how to convert/reconvert those extracted images.

- There is a File called FRAMES.IPU this is the background video wich is displayed in the Multiloaders home Menue.
EDIT:
Wee are able to build our own IPU background video file. Thank's to Komawoyo 4 that.
Spoiler:
[Image: creatingipucompatiblevizg3.jpg]
If u think u can help me in any of these Points, please reply to tis Thread ore send me a PM Thank's
---------------------------------------------------------------------------------

When everything is done and i understand everything, i will make a tutorial for all.

Here u all have a Pre release , it contains all the needed files 4 the Multiloader.

Ultimate_$ony_Multiloader Pre release
(This post was last modified: 13/02/2009 04:55 AM by MagicVooDoo.)
13/02/2009 04:34 AM
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S7*
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Post: #2
RE: [PS2]U-$-M-L Ultimate $ony Multiloader
so.... this can run homemade ELFs?

But still what's the point since you'd still need a hacked PS2 in order to run a burned, modified version of the Demo Disk, right?
13/02/2009 05:56 PM
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YoYoBallz
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RE: [PS2]U-$-M-L Ultimate $ony Multiloader
FreeMcBoot For the win

<Myth0s> i love boys
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13/02/2009 06:57 PM
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MagicVooDoo
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RE: [PS2]U-$-M-L Ultimate $ony Multiloader
Yes, that's correct need a PS2 wich can play backups 4 that.

@Zinga Burga
Got some problems on opening the extracted images without any extension in photoshop, like (arrow1).
Had changed it to arrow1.raw but when i open it with Photoshop CS2 i have only option 8 and 16 bit (and channel) so i opened them with 8bit and 4 channel to get a fake 32bit but that's not the best deal i think.
Also seems that the  (circle, cross, l1, l2, l3, lstick, r1, r2, r3, rstick, select, smcross, smtriangle, square, start, startsel, triangle) wich i told aren't displayed correct seems to be at 24bit pictures in BMP format without headder.
Converted circle to BMP and got the same filesize 12kb.
But the raw picture has a structure of BGR and every time i open the raw picture, photoshop shows it in RGB and i don't know how to change/save it as BGR picture.
(This post was last modified: 14/02/2009 05:13 PM by MagicVooDoo.)
14/02/2009 08:58 AM
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Nacos
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RE: [PS2]U-$-M-L Ultimate $ony Multiloader
memor32 + memento + esr >>>>>>>>>>>>>>>>>>ALL

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14/02/2009 09:02 AM
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MagicVooDoo
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RE: [PS2]U-$-M-L Ultimate $ony Multiloader
jep, work's with memor32 card, esr, swapMagic, chip ore any other solution to play backups
14/02/2009 09:44 AM
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ZiNgA BuRgA
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RE: [PS2]U-$-M-L Ultimate $ony Multiloader
MagicVooDoo Wrote:@Zinga Burga
Got some problems on opening the extracted images without any extension in photoshop, like (arrow1).
Had changed it to arrow1.raw but when i open it with Photoshop CS2 i have only option 8 and 16 bit (and channel) so i opened them with 8bit and 4 channel to get a fake 32bit but that's not the best deal i think.
Also seems that the  (circle, cross, l1, l2, l3, lstick, r1, r2, r3, rstick, select, smcross, smtriangle, square, start, startsel, triangle) wich i told aren't displayed correct seems to be at 24bit pictures in BMP format without headder.
Converted circle to BMP and got the same filesize 12kb.
But the raw picture has a structure of BGR and every time i open the raw picture, photoshop shows it in RGB and i don't know how to change/save it as BGR picture.
You'll rarely ever get 16bit channels.  Otherwise, you're really going to have to experiment unfortunately.
Photoshop should have a colour channel swapping function (probably need to check the channels window).  I know IrfanView has it...
(This post was last modified: 14/02/2009 09:45 PM by ZiNgA BuRgA.)
14/02/2009 09:44 PM
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MagicVooDoo
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RE: [PS2]U-$-M-L Ultimate $ony Multiloader
Hi
I don't use the 16 bit with 2 channel to display the 32 bit raw pictures.
I used 8 bit with 4 channel (CMYK) cause when i use 16 bit with 2 channel the whole picture went black and white and in the channel window it shows me just 2 alpha channels.
Only problem with 8 bit 4 channel is, the color pictures like helpbar is a bit too dark, disabling the black channel makes it better cause the multiloader makes the black pixels unvisible, just like the pictures in the RCO's from PSP.
Example:
As u can see the picture looks a lot more brighter in the emulator.
[Image: unbenanntqy7.jpg]

Had searched alot in photoshop 4 the channel switching but can not find.
With irfranview it works from RGB-»BGR but only with already converted pictures by photoshop.
Not able to open the RAW pictures in irfranview.Smokingg

Any further help would be great.
(This post was last modified: 15/02/2009 07:35 AM by MagicVooDoo.)
15/02/2009 07:31 AM
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ZiNgA BuRgA
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RE: [PS2]U-$-M-L Ultimate $ony Multiloader
Sure CYMK is correct?  Typically that colourspace is only used for printing, not screen displays.
I can't seem to see the arrow in the other pictures however...
15/02/2009 06:22 PM
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MagicVooDoo
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RE: [PS2]U-$-M-L Ultimate $ony Multiloader
I am shure CYMK is not correct because i view the helpbar picture in TileMolister with codec 32 bpp ABGR (8888) and this looks a lot better than CYMK.
[Image: unbenanntoc9.jpg]
However, could be that the loader is able to understand CYMK, don't know.
But the real problem is i can not seem to discover the Format to build my own picture and test it.

The arrows are displayed in the home menue when u select each game.
Look on the video from a friend here, u can see the arrows flowing when selecting a game.
Source: YouTube


And thank's again for your help, wee realy need it.
You will be mentioned in the Final credits text 4 your help on the graphic files.
(This post was last modified: 16/02/2009 10:45 AM by MagicVooDoo.)
16/02/2009 09:40 AM
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