PALadin - PAL to NTSC converter
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Cleric
Able One
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PALadin - PAL to NTSC converter
I have the latest version of this (v1.3). I found it in a number of places, here's one: http://www.exophase.com/psp/paladin-v13-...ed-290.htm It is used for converting PAL PSX games to NTSC format. I need it as I have a large collection that I'd like to share and it is the only thing ZiNgA's popstation doesn't excel at.
I understand that all I need to do is drag and drop the files onto paladin.exe and, as if by magic, they will be converted. This is where my confusion starts...
1) Which file should I be using? .pbp .img .mdf .ccd .bin .etc?
2) Once dropped should I expect anything to be 'spat out'? (Like say... a converted file?)
3) Should the process take longer than 5 split seconds? (The current time that anything appears on the screen).
4)Is there any way of telling prior to running the game on PSP that it has been converted?
Any help would be greatly appreciated. Thanks in advance.
Bushido Blade - The greatest fighting game ever made...
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25/04/2007 03:06 PM |
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xBu
Jedi
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RE: PALadin - PAL to NTSC converter
Well i think you should use the bin file, i think it will take longer than 5 sec. And once the convertion is done you should get the file.
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25/04/2007 03:17 PM |
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ZiNgA BuRgA
Smart Alternative
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RE: PALadin - PAL to NTSC converter
I believe you can't simply drag & drop. You'll need to either use the command-line, or use a GUI. I think there was one by the name "Easy Paladin".
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25/04/2007 05:16 PM |
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Cleric
Able One
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RE: PALadin - PAL to NTSC converter
Strange... I've just put a PAL game (Star Wars Masters) on my PSP without altering it in the popstation and it 'seems' to look ok. There's a very small border on the top and bottom but other than that there's no graphical errors. I'm running 3.30 OE-A
Does this mean PAL games work now? [gasp]
(This post was last modified: 28/04/2007 05:28 AM by Cleric.)
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28/04/2007 05:28 AM |
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ZiNgA BuRgA
Smart Alternative
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RE: PALadin - PAL to NTSC converter
^^3.10 added some PAL support to pops. If I recall correctly, the framerate is kinda wrong though...
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28/04/2007 06:40 AM |
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