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[PSP] RCO Editor v1.15c
Tool for editing RCOs which appear on the PSP's flash0
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ZiNgA BuRgA
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Post: #421
RE: [PSP] RCO Editor v1.14d
trecool999 Wrote:How come the source doesn't work?
??
10/10/2007 03:15 PM
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juan2320
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Post: #422
RE: [PSP] RCO Editor v1.14d
trecool999 the source is not an app.
That is what they use to make the app work.

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11/10/2007 01:04 AM
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Azumi
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Post: #423
RE: [PSP] RCO Editor v1.14d
why does adding glow always cause a semi brick with cxmb on a slim? anyone know????

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11/10/2007 01:41 PM
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Vegetano1
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Post: #424
RE: [PSP] RCO Editor v1.14d
AzumiUehara Wrote:why does adding glow always cause a semi brick with cxmb on a slim? anyone know????


Try and use normal rcoedit to add all icon's,. including glow,.. extract all to a folder,.
Use rcoedithack to replace all from folder,..


Make loads of $$!! it wurks!!
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11/10/2007 02:20 PM
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Azumi
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Post: #425
RE: [PSP] RCO Editor v1.14d
Vegetano1 Wrote:
AzumiUehara Wrote:why does adding glow always cause a semi brick with cxmb on a slim? anyone know????


Try and use normal rcoedit to add all icon's,. including glow,.. extract all to a folder,.
Use rcoedithack to replace all from folder,..

that's what i was doing cause im upgrading an rco from an older firmware BUT i figured out why it crashed everytime and i fixed it.. i went and changed all the icons and glow to 64X64 which is what was making it crash... so i replaced all and didnt change any of the icon dimentions and it works fine now lol

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11/10/2007 04:39 PM
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ZiNgA BuRgA
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Post: #426
RE: [PSP] RCO Editor v1.14d
I think I screwed up the hacked version - I forgot to disable compression when changing visible dimensions.  After changing visible dim. just extract and replace.

I should really release a better version :S
11/10/2007 08:06 PM
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Azumi
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Post: #427
RE: [PSP] RCO Editor v1.14d
ZiNgA BuRgA Wrote:I think I screwed up the hacked version - I forgot to disable compression when changing visible dimensions.  After changing visible dim. just extract and replace.

I should really release a better version :S

i would be really grateful if you fixed that... it caused a semi brick everytime and took me an hour to figure out why so i had to edit the ones i couldnt change the dim. for.. was a big pain lol.. i wish i knew how to do that kinda stuff.. make programs and stuff.. im learning

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11/10/2007 08:32 PM
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juan2320
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Post: #428
RE: [PSP] RCO Editor v1.14d
A new version is all ways better ZiNgA BuRgA.

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12/10/2007 12:06 AM
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Azumi
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Post: #429
RE: [PSP] RCO Editor v1.14d
so is there any way to change visable dimensions on a 3.71 rco? other then hexing....

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19/10/2007 06:18 AM
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ZiNgA BuRgA
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Post: #430
RE: [PSP] RCO Editor v1.14d
^ I kinda want to add a little more before releasing another version :P

I'm considering whether to rewrite the GIM«>BMP conversion processes altogether.
19/10/2007 07:18 AM
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