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Working Gameboot Sounds and Boot text. Simple TUT (PSX workin too)
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|-Anubis-|
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Post: #11
RE: Working Gameboot Sounds and Boot text. Simple TUT (PSX workin too)
Oh so that is how that hack works...

Well then I don' think you can do anything about it then...
05/03/2007 11:30 PM
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matchung
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Post: #12
RE: Working Gameboot Sounds and Boot text. Simple TUT (PSX workin too)
yes, hope someone can figure it out how can do -,-
05/03/2007 11:33 PM
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ZiNgA BuRgA
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Post: #13
RE: Working Gameboot Sounds and Boot text. Simple TUT (PSX workin too)
Change the boot image of the EBOOT.  PSX overrides the gameboot sequence.  My Simple Popstation GUI allows you to change the gameboot PNG of the PSX EBOOT.
06/03/2007 01:50 AM
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Ruttus
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Post: #14
RE: Working Gameboot Sounds and Boot text. Simple TUT (PSX workin too)
it won't work because the changes done in the game_plugin.prx load the original opening_plugin.rco not the hacked one, the game_plugin.prx only loads the hacked opening_plugin.rco when the psp starts so that's y it won't work, so its either workin psx with sony logo or ur custom logo and no psx. Correct me if im wrong anyone but that's the idea i get from the hack.

Psp FW: 3.71 M33-3, Sony-1Gig[
Psp History: 1.52» 2.00» 1.50 » 2.71 SE-C» 3.02 OE-A&B» 3.03 OE-A&A'» 3.03 OE-B» 3.03 OE-C» 3.10 OE-A&A'» 3.30 OE-A&A'» 3.40 OE-A» 3.51 M33» 3.52 M33» 3.71 M33
[Image: uchiharuttuspsphacks.jpg]
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06/03/2007 01:49 PM
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Murdock
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Post: #15
RE: Working Gameboot Sounds and Boot text. Simple TUT (PSX workin too)
Problem:

I changed the Logo, after extracting the tex:logo to a bmp. But when I try to replace the original tex_logo with my customized, it tells me that the bmp file contains too many colors. But why?!?! I didn't even use any colors ... just took the same white as the oroginal logo was written like.

I saved the file with 32 bit, just as the tut sais.

Any ideas?!?!?!

Thanks in advance
13/05/2007 07:15 AM
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matchung
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Post: #16
RE: Working Gameboot Sounds and Boot text. Simple TUT (PSX workin too)
Murdock Wrote:Problem:

I changed the Logo, after extracting the tex:logo to a bmp. But when I try to replace the original tex_logo with my customized, it tells me that the bmp file contains too many colors. But why?!?! I didn't even use any colors ... just took the same white as the oroginal logo was written like.

I saved the file with 32 bit, just as the tut sais.

Any ideas?!?!?!

Thanks in advance

even in 32bit, it still has to be less than 256 color. the 32bit alpha is mainly for transperancy..
13/05/2007 08:02 AM
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Murdock
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Post: #17
RE: Working Gameboot Sounds and Boot text. Simple TUT (PSX workin too)
matchung Wrote:even in 32bit, it still has to be less than 256 color. the 32bit alpha is mainly for transperancy..

okay, but I didn't change anything ... I exported the file, loaded it into Photoshop CS2, edited the logo and saved it in the same format.

Anyway, how do I tell the program (Photoshop) to save the bmp with 256 colors only?
14/05/2007 08:32 AM
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exonus
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Post: #18
RE: Working Gameboot Sounds and Boot text. Simple TUT (PSX workin too)
With the last opening_plugin.rco you don't have do all that trick anymore ;)
09/07/2007 06:11 AM
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