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opening_plugin Issues on PSP Go!
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Mr. Shizzy
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opening_plugin Issues on PSP Go!
I'm having an issue with opening_plugin.rco.  The issue occurs on PSP Go!

When ever I set the commands for the gameboot animation, the said commands only seem to be effecting the gameboot when it is launched from System Storage.  

The PSP is completely ignoring the animation sequence when something is launched from Memory Stick.

Anyone have any insight into this strange glitch?

Code:
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<Animation name="anim_gameboot_movie">
				<Lock unknownInt0="0xffffffff" />
				<FireEvent event="event:native:/system_bg_plane_hide" />
				<FireEvent event="event:native:/system_bg_model_hide" />
				<Recolour object="object:psp_logo" duration="200" accelMode="0x0" redScale="0" greenScale="0" blueScale="0" alphaScale="1" />
				<Fade object="object:page_movie" duration="0" accelMode="0x0" transparency="0" />
				<Fade object="object:page_movie" duration="0" accelMode="0x0" transparency="1" />
				<Delay time="0" />
				<FireEvent event="event:native:/anim_gameboot_movie_finished" />
			</Animation>



Is there somewhere else I need to set this animation for it to effect games being launched from memory stick on PSP Go! ?     Hmmm


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(This post was last modified: 08/06/2011 09:05 AM by Mr. Shizzy.)
08/06/2011 09:04 AM
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Dmise
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Post: #2
RE: opening_plugin Issues on PSP Go!
I don't have a ms for my psp go so I can't really test anything out, but it might be an rcomage error? Mebbe editing with highboy's rcomage helper instead, might help?

Just throwing out some suggestions :]

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(This post was last modified: 08/06/2011 11:10 AM by Dmise.)
08/06/2011 11:09 AM
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Mr. Shizzy
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RE: opening_plugin Issues on PSP Go!
Thanks Dmise.
I think V1 has a PSP Go!, maybe he knows and will respond.  :/

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09/06/2011 07:21 AM
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asdzxcqwe
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Post: #4
RE: opening_plugin Issues on PSP Go!
I had this problem too.

Use ZeroRCO patcher v0.2 and it should run just fine.
09/06/2011 12:20 PM
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Mr. Shizzy
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RE: opening_plugin Issues on PSP Go!
(09/06/2011 12:20 PM)asdzxcqwe Wrote:  I had this problem too.

Use ZeroRCO patcher v0.2 and it should run just fine.

So it's a bug in CXMB then?   Hmmm

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15/06/2011 10:53 PM
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Vegetano1
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RE: opening_plugin Issues on PSP Go!
(09/06/2011 07:21 AM)Mr. Shizzy Wrote:  Thanks Dmise.
I think V1 has a PSP Go!, maybe he knows and will respond.  :/

bit late but having some domestic problems ;p

anyway,. if i recall there are 2 different gameboot lines?? there is also a line for the game resume,.. i don't have a ms for the Go only system storage so had nvr noticed,..\\

did you make an animation instead of a gameboot movie??


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