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[PSP] RCO Editor v1.15c
Tool for editing RCOs which appear on the PSP's flash0
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Vegetano1
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Post: #381
RE: [PSP] RCO Editor v1.14d
Could you make an auto replace feature..
Like load an rco and select folder from wich the rco editor searches for the same file names/bmp's with the option to select 8bit or 32 bit..

This is very nice for all cause this way you can extract all  from 1 rco and add all to another rco..

Eg from 3.40 rco to 3.51 rco..
Currently adding all bmp's manually from extracted 3.40 rco to new 3.51 rco...


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20/07/2007 04:52 AM
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alfox
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Post: #382
RE: [PSP] RCO Editor v1.14d
this thread is really educational and if youll just read the posts carefully youll get more data.thanks and more power.....

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21/07/2007 12:05 AM
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ZiNgA BuRgA
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Post: #383
RE: [PSP] RCO Editor v1.14d
Vegetano1 Wrote:Could you make an auto replace feature..
Like load an rco and select folder from wich the rco editor searches for the same file names/bmp's with the option to select 8bit or 32 bit..

This is very nice for all cause this way you can extract all  from 1 rco and add all to another rco..

Eg from 3.40 rco to 3.51 rco..
Currently adding all bmp's manually from extracted 3.40 rco to new 3.51 rco...
Here, this is a little batch file I used to convert topmenus for 3.10.  It should still work for 3.40 » 3.51.

After selecting Extract All, copy the two files into that folder, then run the BAT file.  After that, open up the 3.51 RCO and select Replace Multiple.


Attached File(s)
.rar  topmenuconvert.rar (Size: 530 bytes / Downloads: 228)
21/07/2007 05:32 PM
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Shady
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Post: #384
RE: [PSP] RCO Editor v1.14d
zing to the rescue

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21/07/2007 05:35 PM
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ZiNgA BuRgA
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Post: #385
RE: [PSP] RCO Editor v1.14d
^ Lol.


By the way, started some long overdue investigation on the anim resources.
Attached is a 3.40 (should work on all 3.00 - 3.40, have no idea about 3.51) system_plugin_fg.rco with a customized battery charging icon.  I was planning to do a rewrite of this application, rather than add the ability to add custom anim effects.  Though, time-wise, I'm not sure if I'm able to...  I'll update my RCO guide sometime soon with information on anim resources...

Anyways, for now, you can have fun with the custom battery charging effect :P


Attached File(s)
.rar  system_plugin_fg.rar (Size: 37.95 KB / Downloads: 195)
21/07/2007 06:25 PM
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Vegetano1
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Post: #386
RE: [PSP] RCO Editor v1.14d
ZiNgA BuRgA Wrote:
Vegetano1 Wrote:Could you make an auto replace feature..
Like load an rco and select folder from wich the rco editor searches for the same file names/bmp's with the option to select 8bit or 32 bit..

This is very nice for all cause this way you can extract all  from 1 rco and add all to another rco..

Eg from 3.40 rco to 3.51 rco..
Currently adding all bmp's manually from extracted 3.40 rco to new 3.51 rco...
Here, this is a little batch file I used to convert topmenus for 3.10.  It should still work for 3.40 » 3.51.

After selecting Extract All, copy the two files into that folder, then run the BAT file.  After that, open up the 3.51 RCO and select Replace Multiple.

Man i know i can be a nag sometime but i am gonna nag again..
Why do not you implement a feature like this in a new update of rco editor..
Its been so long, no updates at all. no Zingaburga's popstation Gui update's no rco editor updates..!?
Me sad


Make loads of $$!! it wurks!!
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Signed Homebrew by bsanehi & OMightyBuggy
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(This post was last modified: 21/07/2007 11:12 PM by Vegetano1.)
21/07/2007 11:11 PM
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ZiNgA BuRgA
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Post: #387
RE: [PSP] RCO Editor v1.14d
I'm studying full time Uni, and working part time.  I started this during summer holidays (note, summer is December - February in Australia) when I had nothing better to do :P
21/07/2007 11:36 PM
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Vegetano1
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Post: #388
RE: [PSP] RCO Editor v1.14d
So i used music_main_plugin.rco, sysconf_plugin.rco and system_plugin.rco.. and all other are my custom 3.40 rco's
I did not replace the battery fg rco but all works fine..

Does this cause any conficts!? or do you think i should convert all to 3.51 rco's..


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(This post was last modified: 22/07/2007 12:55 AM by Vegetano1.)
22/07/2007 12:54 AM
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ZiNgA BuRgA
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Post: #389
RE: [PSP] RCO Editor v1.14d
If it works fine, then just leave it.  If it doesn't, then you'll need to do something about it.

No RCOs won't cause incompatibilities with each other.
22/07/2007 01:28 AM
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oni8245
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Post: #390
RE: [PSP] RCO Editor v1.14d
cool hope you can update rcoedit soon with the new fetures lol...
22/07/2007 05:54 PM
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