I wrote a roguelike-like in Bash
Author
Message
lembas
yuri princess
Posts: 4,365.2931 Threads: 184
Joined: 30th Apr 2008
Reputation: -2.56923
E-Pigs : 154.3525
RE: I wrote a roguelike-like in Bash
(16/12/2010 01:05 AM) Syfe Wrote: i meant like... Persona 3 and "Rogue Dungeons"
but i see what you mean by that game though.
ah lol.
I haven't played Persona 3 yet, but the first two are sweet. And I really like SMT: Strange Journey.
I'm gay.
Spoiler :
In the words of the wise trademark91:
windows
16/12/2010 01:08 AM
Syfe
Blackened Rose Hero.
Posts: 3,612.4889 Threads: 77
Joined: 4th May 2007
Reputation: -5.01013
E-Pigs : 54.0003
RE: I wrote a roguelike-like in Bash
i recommend P3P if your going to pick it up.
i hope you can eventually make random maps
Rip Signature.
16/12/2010 01:21 AM
lembas
yuri princess
Posts: 4,365.2931 Threads: 184
Joined: 30th Apr 2008
Reputation: -2.56923
E-Pigs : 154.3525
RE: I wrote a roguelike-like in Bash
(16/12/2010 01:21 AM) Syfe Wrote: i recommend P3P if your going to pick it up.
I've got it, I just wanted to finish the first two first. :p
(16/12/2010 01:21 AM) Syfe Wrote: i hope you can eventually make random maps
gah me too. This designing maps spoon blows lol.
I'm gay.
Spoiler :
In the words of the wise trademark91:
windows
16/12/2010 01:37 AM
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs : 446.1274
RE: I wrote a roguelike-like in Bash
Randomising maps would take you a lot more effort than manually designing them lol.
You have to think of stuff like:
- ensuring that there's actually a valid path
- actually making it interesting (adding walls, doors, perhaps even multiple paths if you're crazy)
etc
16/12/2010 02:52 AM
lembas
yuri princess
Posts: 4,365.2931 Threads: 184
Joined: 30th Apr 2008
Reputation: -2.56923
E-Pigs : 154.3525
RE: I wrote a roguelike-like in Bash
(16/12/2010 02:52 AM) ZiNgA BuRgA Wrote: Randomising maps would take you a lot more effort than manually designing them lol.
You have to think of stuff like:
- ensuring that there's actually a valid path
- actually making it interesting (adding walls, doors, perhaps even multiple paths if you're crazy)
etc
yeah exactly.
Right now, that's far beyond my skill in programming (if it's even possible in Bash lol).
I'm gay.
Spoiler :
In the words of the wise trademark91:
windows
16/12/2010 03:04 AM
OMightyBuggy
Paradoxical Absurdity
Posts: 795.3280 Threads: 83
Joined: 21st Jun 2010
Reputation: -9.39663
E-Pigs : 56.1534
RE: I wrote a roguelike-like in Bash
Oooooooo maake a version for the PSP too.
16/12/2010 09:31 AM
lembas
yuri princess
Posts: 4,365.2931 Threads: 184
Joined: 30th Apr 2008
Reputation: -2.56923
E-Pigs : 154.3525
RE: I wrote a roguelike-like in Bash
(16/12/2010 09:31 AM) OMightyBuggy Wrote: Oooooooo maake a version for the PSP too.
lol PSP programming is a little more difficult than programming in Bash. :p
I'm gay.
Spoiler :
In the words of the wise trademark91:
windows
16/12/2010 12:52 PM
lembas
yuri princess
Posts: 4,365.2931 Threads: 184
Joined: 30th Apr 2008
Reputation: -2.56923
E-Pigs : 154.3525
RE: I wrote a roguelike-like in Bash
I'm gay.
Spoiler :
In the words of the wise trademark91:
windows
18/12/2010 04:25 PM
lembas
yuri princess
Posts: 4,365.2931 Threads: 184
Joined: 30th Apr 2008
Reputation: -2.56923
E-Pigs : 154.3525
RE: I wrote a roguelike-like in Bash
I'm gay.
Spoiler :
In the words of the wise trademark91:
windows
18/12/2010 08:56 PM
User(s) browsing this thread: 1 Guest(s)