Group project for hacking FFI
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Sparker
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Group project for hacking FFI
Now before I detail all this out I want to know how many people would actually be interested in this?
Simply put, wee make a hack of FFI together using a program called FF hackster which doesn't require much knowledge in hex editting or any thing else really.

Any one up for this?

10/07/2010 07:56 AM
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lembas
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RE: Group project for hacking FFI
can you edit the music with this program?

I'm gay.
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10/07/2010 07:59 AM
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Sparker
Super Lame Productions

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Post: #3
RE: Group project for hacking FFI
No, as far as I know.

10/07/2010 08:05 AM
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lembas
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RE: Group project for hacking FFI
poop.

cause I could totally do some NES tunes if it could.

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10/07/2010 08:08 AM
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S7*
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RE: Group project for hacking FFI
(10/07/2010 07:59 AM)lembas Wrote:  can you edit the music with this program?

(10/07/2010 08:05 AM)Sparker Wrote:  No, as far as I know.

what CAN you change in it then?
10/07/2010 08:21 AM
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Assassinator
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RE: Group project for hacking FFI
How would you even coordinate multiple people working on the same file at the save time?  Through SVN or some similar system?
10/07/2010 08:29 AM
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Sparker
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RE: Group project for hacking FFI
(10/07/2010 08:21 AM)S7* Wrote:  
(10/07/2010 07:59 AM)lembas Wrote:  can you edit the music with this program?

(10/07/2010 08:05 AM)Sparker Wrote:  No, as far as I know.

what CAN you change in it then?

I'm about to explain.
(10/07/2010 08:29 AM)Assassinator Wrote:  How would you even coordinate multiple people working on the same file at the save time?  Through SVN or some similar system?

Okay basically, maps can be exported and imported so people will be assigned to create a certain dungeon and when they're done they'll export it as a file and they give it to me and I'll implement it seeing I'll probably be the leader and all.
Graphics can be made seperately and when finished the creator can snapshot it as an image and send it to me.

Then there's where I'm stuck, monster behavior, the scenario, spells and such....hmm discuss them as a group?
There also some limits for graphics and other things but I'll explain the more complicated stuff when the project actually begins.

10/07/2010 09:13 AM
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Kana
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Post: #8
RE: Group project for hacking FFI
i can do pixel arts lol

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10/07/2010 09:21 AM
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Ryu
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Post: #9
RE: Group project for hacking FFI
if you are making a mod of the NES version of FFI
http://www.zophar.net/utilities/neslevel.html
many tool are there

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10/07/2010 10:00 AM
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Wolkenritter
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Post: #10
RE: Group project for hacking FFI
(10/07/2010 10:00 AM)Ryu Wrote:  if you are making a mod of the NES version of FFI
http://www.zophar.net/utilities/neslevel.html
many tool are there

No spoon sherlock.

Read the fudgeing first post.

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10/07/2010 11:18 AM
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