[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Not sure about your issue then clipse >_> If you know how to use the command-line version, see if it works there, otherwise, don't worry about it I guess...
I think whether the animations go on top of below the wallpaper does have some relevance to where you place the objects in the RCO file. Below the background layer (but inside the same page object) in system_plugin_bg for example, places it on top of the wallpaper.
Haven't really tried, so I dunno.
Not at home so can't try compiling your thing yet.
By the way, does anyone know how to get PS3 RCOs? I happened to stumble across something which seems to say that they exist...
Thanks.
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01/12/2009 08:35 PM |
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WoobiE
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
clispe Wrote:okay here's my concept
![[Image: 11so653.png]](http://i49.tinypic.com/11so653.png)
I want those objects in the back to be one piece to just hang in the back.
I compiled the stuff
Edit: use schilk system plugin fg as an example it called "bg1" can you somehow import that to my sytem plugin_fg? thanks
You can try this out. It will stay there for most of the time.
system_plugin_fg.7z (Size: 8.06 KB / Downloads: 260)
@Zinga Burga: images in "system_plugin_bg" will appear behind wallpapers, so if you apply a wallpaper they will disappear. If you have images in "system_plugin_fg" then they will appear even if you apply a wallpaper. I've just tried it out.
(This post was last modified: 01/12/2009 09:01 PM by WoobiE.)
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01/12/2009 08:59 PM |
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clispe
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
thanks dude woobie, I appreciate it!
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01/12/2009 09:18 PM |
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
WoobiE Wrote:@Zinga Burga: images in "system_plugin_bg" will appear behind wallpapers, so if you apply a wallpaper they will disappear. If you have images in "system_plugin_fg" then they will appear even if you apply a wallpaper. I've just tried it out.
Even if you put it under "wallpaper_theme_cover"? If so, then, interesting...
Thanks for that.
(This post was last modified: 01/12/2009 10:18 PM by ZiNgA BuRgA.)
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01/12/2009 10:18 PM |
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WoobiE
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
ZiNgA BuRgA Wrote:WoobiE Wrote:@Zinga Burga: images in "system_plugin_bg" will appear behind wallpapers, so if you apply a wallpaper they will disappear. If you have images in "system_plugin_fg" then they will appear even if you apply a wallpaper. I've just tried it out.
Even if you put it under "wallpaper_theme_cover"? If so, then, interesting...
Thanks for that.
Wallpaper_theme_cover? What's that? I never heard of it.
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02/12/2009 03:02 AM |
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Haven't actually bothered checking, but I'm guessing this controls the wallpaper:
I'm guessing the wallpaper is put in "wallpaper_theme_plane". "wallpaper_theme_cover" is probably used for overlaying stuff on the wallpaper, maybe those grey tinted screens?
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02/12/2009 03:25 AM |
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Vegetano1
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
WoobiE Wrote:clispe Wrote:okay here's my concept
![[Image: 11so653.png]](http://i49.tinypic.com/11so653.png)
I want those objects in the back to be one piece to just hang in the back.
I compiled the stuff
Edit: use schilk system plugin fg as an example it called "bg1" can you somehow import that to my sytem plugin_fg? thanks
You can try this out. It will stay there for most of the time.
@Zinga Burga: images in "system_plugin_bg" will appear behind wallpapers, so if you apply a wallpaper they will disappear. If you have images in "system_plugin_fg" then they will appear even if you apply a wallpaper. I've just tried it out.
yes but they will also show when playing a video,.. unless you put them in a battery page or busy-icon page,. any other excisting page in system_plugin_fg
to get the animation infront of the background you could try and move up/down the postion of objects in system_plugin_bg.rco,.. bottom objects should show on top,..
(This post was last modified: 02/12/2009 03:28 AM by Vegetano1.)
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02/12/2009 03:26 AM |
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clispe
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
lol it dosen't matter i can't compile anything anyways :p
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02/12/2009 06:41 PM |
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WoobiE
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
clispe Wrote:lol it dosen't matter i can't compile anything anyways :p
What do you mean you can't compile anything? What's the problem?
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02/12/2009 07:02 PM |
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clispe
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
WoobiE Wrote:clispe Wrote:lol it dosen't matter i can't compile anything anyways :p
What do you mean you can't compile anything? What's the problem?
always get a runtime error 70, i know it's not my script coding error cause i even tried compiling v1's script (untouched) and i still got the same error
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02/12/2009 07:20 PM |
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