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3.40 RCO headers unpacked (RCOs Available for Download)
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ZiNgA BuRgA
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3.40 RCO headers unpacked (RCOs Available for Download)
Z33 and jas0nuk have managed to unpack the headers of the 3.40 RCOs.

More info here: http://forums.maxconsole.net/showthread.php?t=59127

EDIT:
Z33 has certainly been busy.
All 3.40 decompressed RCOs (2.22MB)
Spoiler for old stuff:
Decompiled (usable) RCOs
  1. opening_plugin.rco - DOESN'T require that you use an edited game_plugin.prx, contains gameboot branding, coldboot sound, branding, and waves.

  2. visualizer_plugin.rco You can change the music bar visualizations

  3. topmenu_plugin.rco - Main and sub-icons of the XMB

  4. premo_plugin.rco - Remote Play icons

  5. sysconf_plugin.rco - Controls the Settings Menu (Video Settings, Photo Settings, etc) and the USB busy icon

  6. sysconf_plugin_about.rco - The "About PSP"

  7. system_plugin.rco Contains the progress slider, default icons for game, music, and videos, loading icons, and busy icons.

  8. impose_plugin.rco Volume bar/sound related stuff

  9. system_plugin_bg.rco Background wave

  10. system_plugin_fg.rco Battery, loading icons


All in one RCO Archive Attached
3.71 All in one RCO archive attached.


Attached File(s)
.zip  Decompressed RCOs 04-29-07.zip (Size: 968.03 KB / Downloads: 549)
.rar  rco371.rar (Size: 2.32 MB / Downloads: 2047)
(This post was last modified: 03/10/2007 01:11 PM by |-Anubis-|.)
25/04/2007 05:56 PM
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Anger
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Post: #2
RE: 3.40 RCO headers unpacked.
does this mean wee can finally decrypt/decompress 3.40+ rco's?

Always remember - Google is your friend :)

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25/04/2007 06:09 PM
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ZiNgA BuRgA
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RE: 3.40 RCO headers unpacked.
Yes.  I want to know how the RLZ compression works though...
25/04/2007 06:12 PM
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|-Anubis-|
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RE: 3.40 RCO headers unpacked.
WHAT!!!!!!!!!

OMG!

*regains composure*

so how soon do you think this will be useful?

Can wee edit them with the current RCO editor?
25/04/2007 06:13 PM
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ZiNgA BuRgA
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RE: 3.40 RCO headers unpacked.
^^Maybe, you'll probably have to merge the header into the 3.40 RCO - icons will show up invalid, but replacing should work.  Not certain though, the 2.70+ RCOs rearranged the text data, so if the RCO contains text, it probably won't work.
25/04/2007 06:15 PM
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afiser
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Post: #6
RE: 3.40 RCO headers unpacked.
are the headers the only things that can be deflated? or can the whole rco be deflated?
25/04/2007 06:18 PM
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|-Anubis-|
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Post: #7
RE: 3.40 RCO headers unpacked.
the headers are the most important part of the RCOs.

I'm thinking that it would be ok if none of the icons were decompressed.

Although it would be extremely useful.
25/04/2007 06:25 PM
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xBu
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Post: #8
RE: 3.40 RCO headers unpacked.
Great news, just have wait now.
25/04/2007 06:51 PM
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ZiNgA BuRgA
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Post: #9
RE: 3.40 RCO headers unpacked.
I think the headers and icons are probably compressed the same, but IDK.

The text data does look like it has the same compression method as the header.
25/04/2007 09:10 PM
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Tenshigami
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RE: 3.40 RCO headers unpacked.
OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG! *head explodes* O.O

This means it should be possible to update RCO Editor to work with real 3.40 RCOs, right? No more random graphical errors or weird anomalies!

26/04/2007 11:50 AM
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