Post Reply 
[PSP] RCO Editor v1.15c
Tool for editing RCOs which appear on the PSP's flash0
Author Message
Merlin09
Neophitic Presence

Posts: 8.3765
Threads: 1
Joined: 18th Apr 2007
Reputation: 0
E-Pigs: 0.5329
Offline
Post: #231
RE: [PSP] RCO Editor v1.13b
Hi all,

I'm a linux user, and I wanted to know if someone (maybe anubis?) was able to use RCO editor with wine?

I tried, but was unsuccessfull: the program launch, but I have the "file was modified" issue, even if I set the skip option to 1 in the ini file.

if someone can help me... I will be glad !
18/04/2007 02:16 PM
Find all posts by this user Quote this message in a reply
|-Anubis-|
<3 Girls

Posts: 1,241.1884
Threads: 45
Joined: 12th Feb 2007
Reputation: -2.28734
E-Pigs: 26.8142
Offline
Post: #232
RE: [PSP] RCO Editor v1.13b
Doing this fixes the "file has been modified" problem

Code:
;Disable the file update checker (may fix problems on Wine)

NoUpdatChk = 1


Make sure your using the most updated version of RCO editor which is at 1.13b

18/04/2007 02:29 PM
Find all posts by this user Quote this message in a reply
Merlin09
Neophitic Presence

Posts: 8.3765
Threads: 1
Joined: 18th Apr 2007
Reputation: 0
E-Pigs: 0.5329
Offline
Post: #233
RE: [PSP] RCO Editor v1.13b
well, I will try to re-download it, since it doesn't work for me.

it seems that the ini file isn't used, 'cause when I set expert mode to 1 in the ini, nothing happens, but when I launch "wine ./RCOEdit.exe expert" the expert mode does launch... I'll post as soon as I test

--Edit--

just the same, I extracted the rar file in a directory with a full path without spaces (just in case), and launched it in a konsole with the command "wine ./RCOEdit.exe" after editing the RCOEdit.ini and setting the option to 1.
It works like this for you Anubis ?

my problem seems to be that the ini file is not grabbed properly by the program, when I change any of the options, nothing happens...

By the way, thanks for your quick reply :)
(This post was last modified: 18/04/2007 02:53 PM by Merlin09.)
18/04/2007 02:41 PM
Find all posts by this user Quote this message in a reply
ZiNgA BuRgA
Smart Alternative

Posts: 17,022.2988
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
Offline
Post: #234
RE: [PSP] RCO Editor v1.13b
Urgh, that's an odd behavior with Wine. :(
I'll add a command-line switch to disable it update checking perhaps as well :P
18/04/2007 03:34 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Merlin09
Neophitic Presence

Posts: 8.3765
Threads: 1
Joined: 18th Apr 2007
Reputation: 0
E-Pigs: 0.5329
Offline
Post: #235
RE: [PSP] RCO Editor v1.13b
whao, it would be great, since this way it work like a charm for the expert mode, I suppose it would solve this behavior two.

-- Edit --

well, I just found the problem.
In fact, my mistake came from the text editor :)
Usually, I use  vi for text editing, but to spare 3 seconds or so, I used kedit this time. BAD IDEA!
in fact linux and windows don't use the same line terminators, and where vi replace only the characters that where modified, kedit rewrite the whole file, overwriting the end of line characters, and RCO Edit can't handle the ini anymore. I just re-expanded RCO Editor, and this time (sometimes, good habits can save you a lot of work :p), I edited the ini with vi, and everything seems ok...

In sumary, for linux users, if you have some problems with the ini file... change your text editor :D

-- Edit2 --

OK, it works like a charm.
I am right now under 3.30OE with a fully customized icon set!
pretty cool, thanks for your work ZiNgA BuRgA, and thanks for your help |-Anubis-|.
(This post was last modified: 19/04/2007 02:14 AM by Merlin09.)
19/04/2007 12:36 AM
Find all posts by this user Quote this message in a reply
ZiNgA BuRgA
Smart Alternative

Posts: 17,022.2988
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
Offline
Post: #236
RE: [PSP] RCO Editor v1.13b
Oh great work Merlin09!  I guess vi takes a while to get used to however.  But that does make sense.  Unfortunately, VB's Line Input function seems to expect the #13 and #10 characters, whereas I believe the Linux standard for new lines is different.  I want to maintain compatibility with Notepad though, so I sorda have to have the Windows standard for newlines.

Damn, why do they make all these complications?!?!?
19/04/2007 02:21 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Merlin09
Neophitic Presence

Posts: 8.3765
Threads: 1
Joined: 18th Apr 2007
Reputation: 0
E-Pigs: 0.5329
Offline
Post: #237
RE: [PSP] RCO Editor v1.13b
lol, you're right, and I understand perfectly your point of view, but you know, in linux, there are many text editors, and most of them more easy than vi, and probably a lot of them will be ok with the ini file.

but, just in case it might be helpfull to someone, to use vi,
open a terminal in the RCO Editor directory, type "vi RCOEdit.ini"
go to the place where you have to replace 0 by 1
type "r" then "1" directly with the keyboard
type "ESCAPE", then ":wq" and "enter"
that's all.

That will probably not be much helpfull, but... never know :)

by the way, a little screenshot:
http://merlin.corporated.free.fr/screen2.bmp
and I even changed the USB transfert sliding bar
(This post was last modified: 19/04/2007 03:20 AM by Merlin09.)
19/04/2007 03:06 AM
Find all posts by this user Quote this message in a reply
Maxime
Able One

Posts: 65.1106
Threads: 3
Joined: 13th Apr 2007
Reputation: 0.76198
E-Pigs: 2.0199
Offline
Post: #238
RE: [PSP] RCO Editor v1.13b
Hi Zinga!
Well, I've got a proposition for you :
I know this program isn't open source, but I (and all frenchies too) would be interesting in traducing your app (in french of course), hex-editing sucks and doesn't allow long words so if you agree, I'd really enjoy send you back translated sources...
It's up to you :)
PS : Be sure I don't want to leak your sources, I'm not this kind of guy ;)
PS2 : Is RCOEdit Windows command line compatible? I mean can I type "RCOEdit.exe /Extractall topmenu_plugin.rco" or this kind of stuff? If it do works, which are the commands?
(This post was last modified: 19/04/2007 05:00 AM by Maxime.)
19/04/2007 04:55 AM
Find all posts by this user Quote this message in a reply
|-Anubis-|
<3 Girls

Posts: 1,241.1884
Threads: 45
Joined: 12th Feb 2007
Reputation: -2.28734
E-Pigs: 26.8142
Offline
Post: #239
RE: [PSP] RCO Editor v1.13b
I was using gedit to edit the ini file.

I  don't understand why kedit felt like rewriting the terminators.

I remember encountering the same problem with a particular PS2 homebrew where you had to have the windows line terminator.

At least you got it working.
19/04/2007 06:09 AM
Find all posts by this user Quote this message in a reply
Merlin09
Neophitic Presence

Posts: 8.3765
Threads: 1
Joined: 18th Apr 2007
Reputation: 0
E-Pigs: 0.5329
Offline
Post: #240
RE: [PSP] RCO Editor v1.13b
yes, just a thing. I have a little strange thing: some lines in the xmb menus seems not to work. the strange thing is that the lines are still here, but without the text written, and trying to launch them freeze the psp :(
Does someone having a clue of what it may be ?
I tried to format the flash1, and I encourted the same kind of error while running the first time init, I go on with time, time zone, and then I go on next page, no text, and when I press on cross like asked, freeze...
kind of weird.

by the way, the french trad may be a good idea, but I don't think it's really necessary, this is not difficult to understand...

and, as I'm here, |-Anubis-|, which linux distro are you using ?
(This post was last modified: 19/04/2007 10:13 AM by Merlin09.)
19/04/2007 10:11 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 2 Guest(s)

 Quick Theme: