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Custom XMB Editor
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Ac_K
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Custom XMB Editor
Hello...

Features :

Base Version (for vshmain.prx):
Quote:- All Firmware supported (when the value don't existe, the case is disabled)
- Colors of font & menu
- Alpha channel Editor (Disabled for this moment / Confused in Offset)
- Multiple icon for MS or UMD
- XMB Position (Mute, Hold, Clock, Icons)
- Path of certain file
- Other value...

v0.5
Quote:- Menu Edition (Add in V0.5) Thanks Maxime (For 3.71 for now)

v0.6
Quote:- Added a paf.prx support for 3.71 and 3.52

v0.7
Quote:- Added a paf.prx support for 3.40, 3.30, 3.1x, 3.0x, 2.8x, 2.7x, 2.60, 2.50, 2.0x and 1.5x.
- Remake paf.prx Interface...
- Fix many bug.
- Other little modification.

Custom XMB Editor v0.1 :
Quote:- Name Changed.
- Multiple Editor (Vegetano1 request).
- 3.5x, 3.40, 3.30, 3.1x Edit Menu Firmware support.
- Bug Fixed before added the multiple editor ;P.

Custom XMB Editor v0.2 :
Quote:- PRX Compression (3.71, 3.52, 3.51 Key). (Rating Max)
- PRX Decompression.
- Slim menu fixed.
- Many bug fixed.
- About Window remake.

Custom XMB Editor v0.3 :
Quote:General Editor :
- Compression / Decompression bug fixed.
- Check PRX (Config).
- Program Icon in 32Bits fixed.
- Fade In when Open Editor.
- 7-Zip created if is not exist.

PAF Editor :
- Paf.prx 3.72 Support.

VSHMain Editor :
- VSHMain.prx 3.72 Support.
- Hold & Mute offset bug fixed.
- 2 Hold & 1 Mute Offsets Added.
- Alpha Channel Enabled.
- Network Y position fixed.
- MemoryStick Option Icon Position & Alpha Added.
- Slim Color Added.

Custom XMB Editor v0.4 :
Quote:General Editor :
- Drag & Drop.
- Config for CheckPRX.
- Config for Enabled Compression.

PAF Editor :
- Paf.prx 3.73 support.
- Paf.prx 3.80 support.

VSHMain Editor :
- Error on Menu Editor Fixed (Find by MikeyMike01).
- Y Position Hold Fix in 3.71 & 3.72.
- VSHMain.prx 3.73 support.
- Date & Hour Format (Just Read - Write Function Needed).s
- VSHMain.prx 3.80 support.

If you have an idea, find bug explain to me !

Sorry for my english, I'm french with a school level !


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.zip  Custom_XMB_Editor_v0.4.zip (Size: 370.27 KB / Downloads: 11747)
(This post was last modified: 18/01/2008 05:29 PM by Ac_K.)
08/10/2007 09:58 AM
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Vegetano1
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Post: #2
RE: PRX Editor
I would like to see a feature to change the tex_ms and tex_umd icon's in the vshmain to get multiple ms/umd suport,.!?

Code:
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 Multiple Memory Stick Icons 
ToDo -- RCO:1)  Set the RCOEditor to Expert-Mode(change the value in the RCOEdit.ini to 1)
2)  Open the topmenu_plugin.rco with the editor. You will see a new button called Add...
3)  Create 3 new Labels by clicking on it (name the labels tex_MSmus, tex_MSvid and tex_MSgam) 
    and add the icons you want for them.
4)  Flash the new topmenu_plugin.rco.
     (Make a backup of the original one !!!)

ToDo -- PRX:1)  Open the vshmain.prx with your Hexeditor.
2)  Search for this text string: tex_ms (you will find 4 of them)
3)  Rename them to:
       1st one) tex_ms --- [PHOTO - memstick icon]
       2nd one) tex_MSmus --- [MUSIC - memstick icon]
       3rd one) tex_MSvid --- [VIDEO - memstick icon]
       4th one) tex_MSgam --- [GAME - memstick icon]
4)  Save and recompress the vshmain.prx and flash it.
     (Make a backup of the original one !!!)


Its easy to hexedit but could be nice to have this in your editor,.!!



Make loads of $$!! it wurks!!
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08/10/2007 10:06 AM
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YoYoBallz
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Post: #3
RE: PRX Editor
Sweet job man

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08/10/2007 10:12 AM
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Ac_K
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Post: #4
RE: PRX Editor
@Vegetano1 :
It's added... I have a little bug to write the value... But I'm trying to resolve it now :) !!
Any people have an list of all exist offset for vshmain ??
08/10/2007 11:36 AM
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Vegetano1
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Post: #5
RE: PRX Editor
Ac_K Wrote:@Vegetano1 :
It's added... I have a little bug to write the value... But I'm trying to resolve it now :) !!
Any people have an list of all exist offset for vshmain ??

I have to tell you for me it worked on 3.52m33 with multiple icon's,..

On 3.71m33 i have a new rcoedit wich zinga made today to add the new source icon's to topmenu_icon.rco,.
but if i want to hexedit the 3.71 vshmain i can't link to the new icon's in the topmenu_icon.rco,..if i do they don't show up in the xmb,..
I can't even switch icon's in vshmain,.. eg switch tex_ms and tex_umd !?!

Is there some kind of new protection,.!?

PS maybe its the same bug you have now,.!?


Make loads of $$!! it wurks!!
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(This post was last modified: 08/10/2007 11:44 AM by Vegetano1.)
08/10/2007 11:42 AM
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Ac_K
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Post: #6
RE: PRX Editor
My bug is in my code... After... I don't test the PRX =) ! So I don't know what is it !
But my topic is for have lot offset to vshmain.prx... And other edit to this PRX !
08/10/2007 01:00 PM
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Vegetano1
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Post: #7
RE: PRX Editor
Ac_K Wrote:My bug is in my code... After... I don't test the PRX =) ! So I don't know what is it !
But my topic is for have lot offset to vshmain.prx... And other edit to this PRX !

Code:
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ToDo -- PRX:1)  Open the vshmain.prx with your Hexeditor.
2)  Search for this text string: tex_ms (you will find 4 of them)
3)  Rename them to:
       1st one) tex_ms --- [PHOTO - memstick icon]
       2nd one) tex_MSmus --- [MUSIC - memstick icon]
       3rd one) tex_MSvid --- [VIDEO - memstick icon]
       4th one) tex_MSgam --- [GAME - memstick icon]
4)  Save and recompress the vshmain.prx and flash it.
     (Make a backup of the original one !!!)


this part of multiple icon's tutoriol don't seem to work on a 3.71 vshmain prx but it did work on a 3.52 vshmain prx,.!?

I like what you do!! it looks very good!! color and offsets in one vshmain prx editor,..!! :great:



Make loads of $$!! it wurks!!
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Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
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08/10/2007 01:24 PM
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Ac_K
I See K

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Post: #8
RE: PRX Editor
So, It work in my editor for the 3.5x... but I look in 3.71 and there is 6 tex_ms ! So wait I saw it when I made other edit for the 3.52 and lower Firmware version...

GSmoke help me to search and list all offset and all modify entry in vshmain.prx !
08/10/2007 02:57 PM
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diego
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Post: #9
RE: PRX Editor
nice

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08/10/2007 03:20 PM
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BlackLight
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Post: #10
RE: PRX Editor
hey is there a link or is this a WIP
08/10/2007 05:56 PM
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