mello357
Paradigmatic Apprentice
Posts: 34.2349 Threads: 6
Joined: 13th Apr 2011
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RE: PS3 Custom Themes?
(18/04/2011 07:17 AM)mugi Wrote: the xmb_ingame.rco images are noticeably lower quality than the ones used in the actual xmb by the way.
there's also the fact that editing icons of ingameXMB seems to corrupt them all aside user and settings icons, which is not only weird but also indicates the fact that
ingame xmb seems to have a very limited amount of resources on it's use...
i had zinga look at them earlier when i was building up the first version of my clock and what comes outside of things, the gim's don't seem to differ from normal ones at all.
they just quite simply don't work, whether they're smaller, same size or larger than the originals.
only way to rebuild ingame XMB rco and have all the category icons work, is to not convert them to png and back. You can edit the other images, but if the main icons are converted they always break.
in the ingame rco i was able to move the clock, indicator and busy icon around also was able to add main category icons which for no w i call "Hello Me" problem im having is that it scrolls to it on its own when the ingame xmb is active it doesn't allow to do anything but scrool left and right but as soon as the other images load it just jumps over the the new hello me icon im forced to believe its because it has no function so its confused. Im wondering if maybe breaking the icons purposely and adding our own strings to the xml files will be easier than replacing everything.... -_-
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18/04/2011 12:27 PM |
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