(29/03/2011 09:02 PM)Mr. Shizzy Wrote: And actually, vegetano1 figured out that adding dummy resources to your ImageTree in system_plugin_fg.rco will actually allow you extra memory for resources in some cases.
By the way - if you are running out of memory and animations are turning white ect; try to reduce the amount of colors in your custom images. One easy way to do this is open the image in photoshop, then: FILE>Save for web & devices
I save it as .png8 and then select the "optimize to file size" option.
You can then set what size you want your final image to be. It even gives you a preview after you alter it, so you can decide if you are happy with the quality before you save it.
One last trick for saving resources: you can always reduce the dimensions of your pics, and then set your XML code to stretch them to a larger size. ;)
Good luck. Hollar if you need anything man 
i don't really understand about this dummy
by adding dummy image to system_plugin_fg.rco, can it be called by other rco as well?
only transparent png which gives me headache
i tried to convert it to PNG 8 and reduce its color to 8-16, but then sometimes RCOmage couldn't convert it to GIM
that's why i still use PNG 24 in most times when working with transparent one
by the way, i took a little break in animating and made a gameboot instead
when i started my gameboot, the animation from system_plugin_bg.rco still appeared on it
is it related to system_plugin_bg.rco's XML or my PMF conversion method?
thanks once again
------------------------
edit: can i change a picture color via XML? at least to black or white
if it can be done, will it affect transparent pixels?